Boss
Al'akir
Al'Akir - Throne of the Four Winds
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Al'Akir encounter in Throne of the Four Winds.
Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.
Encounter Facts
In the game's encounter order for Throne of the Four Winds, Al'akir comes 2nd of 2, after Anshal.
Instance Entrance: Uldum
Throne of the Four Winds entranceThe Throne of the Four Winds entrance is in Uldum, at 38.2, 80.7 on the Uldum map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Stage One: Your Challenge is Accepted!
Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.
Wind Burst
Al'Akir casts a Wind Burst on all players, inflicting Nature damage and knocking them back.
Squall Line
Al'Akir summons a line of wind funnels that move around the platform in a circle.
Ice Storm
Al'akir casts an Ice Storm at random locations around the platform. The Ice Storm slowly moves, leaving behind an ice patch on the ground. The ice inflicts Frost damage every 0.5 seconds and reduces the movement speed by 50% for all enemies standing within the ice patch.
Lightning Strike
Al'Akir casts a Lightning Strike at a random player, inflicting Nature damage to that player, and also Nature damage to all other players within a 60 degree cone centered on the original target. On Heroic difficulty, the Lightning Strike inflicts Nature damage every second for 16 seconds.
Electrocute
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Static Shock
Al'Akir shocks all players within his melee range, inflicting Nature damage and interrupting any spells cast for 0.1 sec.
Stage Two: Your Persistence Angers Me!
At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.
Squall Line
Al'Akir summons a line of wind funnels that move around the platform in a circle.
Electrocute
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Acid Rain
Al'Akir inflicts Nature damage per second to all enemies. The damage dealt increases every 15 sec.
Stormling
Al'Akir summons a Stormling every 20 seconds. When Stormlings are killed they cause a Feedback effect on Al'Akir, increasing his damage taken. On Heroic difficulty, the Nature damage caused by Stormlings also causes players to take 25% additional Nature damage for 2 sec. This effect stacks from multiple Stormlings.
Feedback
A Stormling's death causes a feedback effect on Al'Akir, increasing the damage he receives by 10%. This effect stacks and lasts 30 sec.
Stage Three: Enough!
At 25% health, Al'Akir shatters his platform, tossing all players into the air and granting them the ability to fly. Al'Akir no longer cast Squall Lines, but casts Wind Burst again, along with Lightning, Lightning Cloud and Lightning Rod.
Eye of the Storm
All players can fly at 300% normal movement speed.
Wind Burst
Al'Akir casts a Wind Burst on all players, inflicting Nature damage and knocking them back.
Lightning
Al'Akir continually casts Lightning Bolts at random players, inflicting Nature damage.
Lightning Rod
Al'Akir electrifies a random player and makes them a Lightning Rod. After 5 sec., the player emits lightning at nearby players for 5 sec.
Lightning Cloud
Al'Akir summons clouds at the altitude of a random player. The Lightning Cloud fills the entire area of that altitude, and after 5 seconds they erupt in an electrical storm, inflicting Nature damage per second to all players within the cloud. A Lightning Cloud lasts 30 seconds.
Ability Spells
Every ability the Adventure Guide lists for Al'akir, with its spell's school, cast time and duration and the description the game gives it.
Wind Burst
Nature · 5 sec cast
Squall Line
Physical · Instant
Ice Storm
Frost · Instant · Lasts 1 sec
Deals Frost damage every 0.5 sec to all enemies standing within the radius of an ice patch on the ground. This effect will persist as long as the target remains in this area.
Lightning Strike
Nature · Instant
Deals Nature damage in a cone facing a random enemy. This effect chains off all enemies affected causing to all other enemies affected.
Static Shock
Nature · Instant · Lasts 0.1 sec
Acid Rain
Nature · Instant · Lasts 17 sec
Deals Nature damage per second to all enemies. This effect will increase every 15 sec.
Feedback
Nature · Instant · Lasts 30 sec
A Stormling's death causes a feedback effect towards Al'Akir, increasing the damage he receives by 10% per stack.
Eye of the Storm
Physical · Instant
Lightning Rod
Nature · Instant · Lasts 5 sec
Causes a random target to begin to emit lightning to nearby friends after 5 sec, dealing Nature damage per second to all friends within 20 yards horizontally, and 5 yards vertically.
Drops
Loot the dungeon journal lists for this encounter in Throne of the Four Winds.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Al'Akir encounter lists 40 items in the dungeon journal, item level 37. Equip slots covered: Finger, Legs, Neck and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Cloudburst Ring Finger, item level 37, requires level 32. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 5g 34s for it.
- Cloudburst Ring Finger, item level 37, requires level 32. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 5g 34s for it.
- Gale Rouser Leggings Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 17g 22s for it.
- Gale Rouser Leggings Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 17g 64s for it.
- Lightning Well Legguards Legs (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 19g 28s for it.
- Lightning Well Legguards Legs (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 19g 29s for it.
- Mistral Pendant Neck, item level 37, requires level 32. Bind on Pickup. Stats: Agility and Stamina. A vendor pays 5g 34s for it.
- Permafrost Choker Neck, item level 37, requires level 32. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 5g 34s for it.
- Sky Strider Greaves Legs (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 18g 42s for it.
- Sky Strider Greaves Legs (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 20g 21s for it.
- Soul Breath Leggings Legs (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 19g 42s for it.
- Soul Breath Leggings Legs (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 18g 56s for it.
- Star Chaser Legguards Legs (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 18g 56s for it.
- Star Chaser Legguards Legs (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 20g 14s for it.
- Stormwake, the Tempest's Reach One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 26g 43s for it.
- Stormwake, the Tempest's Reach One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 26g 53s for it.
- Stormwake, the Tempest's Reach One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Agility and Stamina. A vendor pays 26g 63s for it.
- Stormwake, the Tempest's Reach One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Agility and Stamina. A vendor pays 26g 74s for it.
- Stormwake, the Tempest's Reach One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 26g 84s for it.
- Stormwake, the Tempest's Reach One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 26g 94s for it.
- Tempest Keeper Leggings Legs (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 19g 21s for it.
- Tempest Keeper Leggings Legs (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 19g 22s for it.
- Thunder Wall Greaves Legs (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 18g 49s for it.
- Thunder Wall Greaves Legs (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 18g 35s for it.
- Wind Stalker Leggings Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 18g 63s for it.
- Wind Stalker Leggings Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 18g 42s for it.
- Crown of the Forlorn Conqueror Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 5g for it. Use: Create Item.
- Crown of the Forlorn Protector Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Warrior, Hunter and Shaman. A vendor pays 5g for it. Use: Create Item.
- Crown of the Forlorn Vanquisher Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 5g for it. Use: Create Item.
- Essence of the Forlorn Miscellaneous, item level 32, requires level 32. Bind on Pickup. A vendor pays 5g for it.
- Helm of the Forlorn Conqueror Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 5g for it. Use: Create Item.
- Helm of the Forlorn Protector Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Warrior, Hunter and Shaman. A vendor pays 5g for it. Use: Create Item.
- Helm of the Forlorn Vanquisher Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 5g for it. Use: Create Item.
- Mantle of the Forlorn Conqueror Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 5g for it. Use: Create Item.
- Mantle of the Forlorn Protector Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Warrior, Hunter and Shaman. A vendor pays 5g for it. Use: Create Item.
- Mantle of the Forlorn Vanquisher Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 5g for it. Use: Create Item.
- Shoulders of the Forlorn Conqueror Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 5g for it. Use: Create Item.
- Shoulders of the Forlorn Protector Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Warrior, Hunter and Shaman. A vendor pays 5g for it. Use: Create Item.
- Shoulders of the Forlorn Vanquisher Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 5g for it. Use: Create Item.
- Reins of the Drake of the South Wind Miscellaneous, item level 30, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to summon this mount. This is a flying mount.” Use: Learning. Effect: Drake of the South Wind.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.