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Cho'Rush the Observer

Cho'Rush the Observer - Dire Maul - Gordok Commons

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Found In

EncounterCho'Rush the Observer
Journal creatures7

Adventure Guide Entry

The in-game Adventure Guide text for the Cho'Rush the Observer encounter in Dire Maul - Gordok Commons.

Cho'Rush doesn't usually take sides, but when Ulrok was rising to power, it was clear there was nobody who could challenge him. The king quickly appointed Cho'Rush as his chief advisor, believing that his twin heads would make him twice as resourceful as the average ogre.

Encounter Facts

In the game's Normal encounter order for Dire Maul - Gordok Commons, Cho'Rush the Observer comes 6th of 7, after Captain Kromcrush and before King Gordok.

DifficultyNormal
Instance modesNormal, Timewalking
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order6 of 7
Encounter ID367
Adventure Guide pin32.0, 30.4 on the instance map
  1. Guard Mol'dar
  2. Stomper Kreeg
  3. Guard Fengus
  4. Guard Slip'kik
  5. Captain Kromcrush
  6. Cho'Rush the Observer
  7. King Gordok

Instance Entrance: Feralas

Feralas mapDire Maul - Gordok Commons entranceDire Maul - Gordok Commons entranceDire Maul - Gordok Commons entrance

The Dire Maul - Gordok Commons entrance is in The Maul, Feralas, at 62.6, 24.9 on the Feralas map. The game lists 3 entrances for it on this map; each is pinned.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

What Kind of Ogre do I Feel Like Today?

Cho'Rush the Observer will choose to be either a Priest, a Shaman, or a Mage when he spawns.

Cho'Rush the Priest
Heal

Cho'Rush the Observer heals himself or an ally.

Mind Blast

Cho'Rush the Observer inflicts Shadow damage to a player.

Power Word: Shield

Cho'Rush the Observer gives himself or an ally a shield of Holy energy that absorbs damage, and prevents spellcasting from interruption. Power Word: Shield lasts for 30 sec or until it absorbs too much damage.

Psychic Scream

Cho'Rush the Observer makes all players within 8 yards run in fear for 4 sec.

Cho'Rush the Shaman
Chain Lightning

Cho'Rush the Observer inflicts Nature damage to a player and up to 2 targets nearby.

Healing Wave

Cho'Rush the Observer heals himself or an ally.

Earthgrab Totem

Cho'Rush the Observer summons an Earthgrab Totem by his side that lasts for 15 sec.

Lightning Bolt

Cho'Rush the Observer inflicts Nature damage to a player.

Cho'Rush the Mage
Arcane Explosion
Bloodlust

Cho'Rush the Observer gives himself or an ally Bloodlust. Affected enemies have their melee attack speed increased by 60% for 30 sec.

Fireball

Cho'Rush the Observer inflicts Fire damage to a player.

Frost Nova

Frost Nova immobilizes affected players for 8 sec.

Ability Spells

Every ability the Adventure Guide lists for Cho'Rush the Observer, with its spell's school, cast time and duration and the description the game gives it.

Power Word: Shield

Holy · Instant · Lasts 30 sec

Wraps an ally in a shield that lasts up to 30 sec, absorbing Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.

Psychic Scream

Shadow · Instant · Lasts 4 sec

Chain Lightning

Nature · 3 sec cast

Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.

Earthgrab

Nature · Instant · Lasts 4 sec

Arcane Explosion

Arcane · 1.5 sec cast

Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.

Bloodlust

Nature · Instant · Lasts 30 sec

Increases an ally's attack speed by 60% for 30 sec.

Frost Nova

Frost · Instant · Lasts 8 sec

Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Dire Maul - Gordok Commons.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Cho'Rush the Observer encounter lists 6 items in the dungeon journal, item level 25. Equip slots covered: One-Hand, Wrist, Hands, Head, Ranged and Shield. Every piece binds when picked up, so none of it reaches the Auction House.

  • Cho'Rush's Blade One-Hand (One-Handed Sword), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Agility or Strength, Critical Strike and Haste. A vendor pays 58g 18s for it.
  • Gallant's Wristguards Wrist (Plate), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Critical Strike. A vendor pays 19g 59s for it.
  • Harmonious Gauntlets Hands (Mail), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Versatility. A vendor pays 2g 6s for it.
  • Insightful Hood Head (Leather), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Versatility. A vendor pays 28g 18s for it.
  • Mana Channeling Wand Ranged (Wand), item level 25, requires level 19. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 70g 60s for it.
  • Observer's Shield Shield, item level 25, requires level 19. Bind on Pickup. Stats: Strength, Stamina, Versatility, Haste and Intellect. A vendor pays 37g 37s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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