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Dread Captain Lockwood

Dread Captain Lockwood - Siege of Boralus

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Found In

EncounterDread Captain Lockwood
Journal creatures5

Adventure Guide Entry

The in-game Adventure Guide text for the Dread Captain Lockwood encounter in Siege of Boralus.

Dread Captain Lockwood commands a host of Azerite artillery. Currently her cannons are trained on the palace, threatening to reduce the seat of the Proudmoore's power to rubble unless they surrender.

Encounter Facts

In the game's encounter order for Siege of Boralus, Dread Captain Lockwood comes 3rd of 5, after Chopper Redhook and before Hadal Darkfathom.

Instance modesNormal, Heroic, Mythic, Mythic Keystone
Group size5 players
Instance typeDungeon
ExpansionBattle for Azeroth
Encounter order3 of 5
Encounter ID2109
Adventure Guide pin54.8, 60.2 on the instance map
  1. Sergeant Bainbridge
  2. Chopper Redhook
  3. Dread Captain Lockwood
  4. Hadal Darkfathom
  5. Viq'Goth

Instance Entrance: Tiragarde Sound

Tiragarde Sound mapSiege of Boralus entranceSiege of Boralus entrance

The Siege of Boralus entrance is in Tiragarde Sound, at 88.3, 51.0 on the Tiragarde Sound map. The game lists 2 entrances for it on this map; each is pinned.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Dread Captain Lockwood continually retreats from players using Evasive and assaults them with Gut Shot. Upon reaching 66% and 33% health, Dread Captain Lockwood Withdraws to her ship and her crew assaults the party while the area is constantly bombarded by Dread Volley. Unstable Ordnance must be used to bombard Captain Lockwood's ship and return her to the battlefield.

Damage Dealers
Healers
  • Fiery Ricochet bounces to 2 additional players and inflicts additional Fire damage.
  • Gut Shot continually damages random party members.
Tanks

Ashvane Deckhand

Ashvane Cannoneer

A heavy Ashvane soldier that harasses enemies with their cannon.

Heroic and Mythic Difficulty Only

Siege of Boralus is not available in Normal difficulty.

Ability Spells

Every ability the Adventure Guide lists for Dread Captain Lockwood, with its spell's school, cast time and duration and the description the game gives it.

Mass Bombardment

Arcane · 1.2 sec cast

Sighted Artillery

Arcane · Instant

Marks an enemy destination for bombardment. Inflicts Arcane damage to enemies nearby the impact.

Fiery Ricochet

Fire · 2 sec cast · Lasts 5 sec

Shoots a fiery slug at target player, inflicting Fire damage and additional Fire damage every 1 sec for 5 sec, then the missile bounces to nearby players.

Shoot

Physical · 2 sec cast

Shoots at an enemy, inflicting Physical damage.

Evasive

Physical · Instant

Constantly flees from melee combat unless snared or rooted.

Gut Shot

Physical · 1 sec cast · Lasts 8 sec

When not being melee attacked, shoots at random enemies inflicting Physical damage on impact and an additional Physical damage every 2 sec for 8 sec.

Clear the Deck

Physical · 3 sec cast

Sends the targets in a cone in front of the caster flying, inflicting Physical damage on impact and knocking them back.

Withdraw

Physical · Instant

Upon reaching 66% and 33% health, Dread Capitan Lockwood withdraws back to her ship.

Dread Volley

Arcane · Instant

Inflicts Arcane damage to all nearby enemies.

Crimson Swipe

Physical · 1.1 sec cast · Lasts 10 sec

Inflicts Physical damage to target enemy and increases their damage taken by 5% for 10 sec. This effect stacks.

Broadside

Arcane · 3 sec cast

Fires a cannon that inflicts Arcane damage to all enemies caught in the path.

Unstable Ordnance

Physical · Instant · Lasts 10 sec

Leaves behind unstable ordnance. Fire this ordnance at the Dread Ship to force the boss back onto land. Carrying unstable ordnance reduces your movement speed by 45% for 10 sec.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Siege of Boralus.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Dread Captain Lockwood encounter lists 10 items in the dungeon journal, item level 59. Equip slots covered: Feet, Waist, Hands, Trinket, Wrist, Legs and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Besieger's Deckstalkers Feet (Leather), item level 59. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 39g 38s for it.
  • Cannoneer's Toolbelt Waist (Plate), item level 59. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 26g 55s for it.
  • Captain's Dustfinders Hands (Cloth), item level 59. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 26g 13s for it.
  • Dead-Eye Spyglass Trinket, item level 59. Bind on Pickup. Stats: Agility. A vendor pays 46g 88s for it. Equip: Dead Ahead. Equip: Dread Captain's Spyglass.
  • Dread Captain's Irons Wrist (Mail), item level 59. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 25g 69s for it.
  • Port Pillager's Belt Waist (Leather), item level 59. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 24g 73s for it.
  • Powder Monkey's Leggings Legs (Cloth), item level 59. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 49g 40s for it.
  • Rope-Scored Gauntlets Hands (Plate), item level 59. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 26g 7s for it.
  • Saber of Dread Pirate Lockwood One-Hand (One-Handed Sword), item level 59. Bind on Pickup. Stats: Strength, Stamina, Versatility and Mastery. A vendor pays 70g 54s for it.
  • Sure-Foot Sabatons Feet (Mail), item level 59. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 40g 24s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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