Tooltip
Shoots a fiery slug at target player, inflicting 9 Fire damage and additional 4 Fire damage every 1 sec for 5 sec, then the missile bounces to 3 nearby players.
How it works
Fiery Ricochet is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 9. It jumps to up to 4 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It ticks every 1 sec, 5 times over the full 5 sec (20 base in total). It jumps to up to 4 targets.
- Effect 3 is Dummy (effect type 3). Its base value is 3.
What it does
Fiery Ricochet is a Fire spell with a 2 sec cast, a range of 100 yards and effects that last 5 sec. When cast it deals Fire damage (base value 9) jumping to up to 4 targets and applies an aura every 1 sec jumping to up to 4 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 9 Chain targets: 4 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Period: every 1 sec Chain targets: 4 |
| Effect #3 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fiery Ricochet appears in: 1 boss encounter.
Boss encounters
- Dread Captain Lockwood in Siege of Boralus
Encounter creatures: Dread Captain LockwoodDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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