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High Priestess Azil

High Priestess Azil - The Stonecore

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EncounterHigh Priestess Azil
Journal creatures4

Adventure Guide Entry

The in-game Adventure Guide text for the High Priestess Azil encounter in The Stonecore.

High Priestess Azil is one of the few who has survived communing with the Twilight's Hammer cult's eldritch masters, although little remains of her sanity. She instills terror in lesser cultists so that they will sacrifice themselves without hesitation when their masters command it.

Encounter Facts

In the game's encounter order for The Stonecore, High Priestess Azil comes 4th of 4, after Ozruk.

Instance modesNormal, Heroic, Mythic, Mythic Keystone, Timewalking
Group size5 players
Instance typeDungeon
ExpansionCataclysm
Encounter order4 of 4
Encounter ID1057
Adventure Guide pin57.5, 38.8 on the instance map
  1. Corborus
  2. Slabhide
  3. Ozruk
  4. High Priestess Azil

Instance Entrance: Deepholm

Deepholm mapThe Stonecore entrance

The Stonecore entrance is in Temple of Earth, Deepholm, at 47.8, 51.9 on the Deepholm map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Stage One: Kill the Intruders!

Curse of Blood

High Priestess Azil curses a random enemy player, increasing the player's Physical damage taken for 15 sec.

Force Grip

High Priestess Azil traps her current enemy target in a field of energy for 5 sec, repeatedly lifting them up and then slamming them into the ground. Each time the target is slammed into the ground, they are dealt Physical damage.

Gravity Well

High Priestess Azil summons a Gravity Well at the location of a random player. A Gravity Well will also inflict Shadow damage every 0.5 second to any target within the well. The damage inflicted is increased the closer the target is to the center of the Gravity Well. Gravity Wells have a duration of 20 seconds. In Heroic Difficulty a Gravity Well no longer has a set duration. If a Gravity Well kills a unit, they shrink in size by 25%. So after killing 4 units, they disappear.

Devout Follower

Devout Followers rush to help High Priestess Azil during the fight. These creatures have very low health.

Stage Two: Feel the Fury of Earth!

High Priestess Azil begins this stage by casting Energy Shield, then she hovers up to her altar where she will cast Seismic Shard three times. After finishing casting the Seismic Shard spells, she returns to the ground. Many more Devout Followers rush to help Azil during this stage.

Energy Shield

High Priestess Azil creates an Energy Shield around her which reduces the damage she takes by 75%.

Seismic Shard

High Priestess Azil magically raises up a huge shard of stone, then throws it at the location of a random enemy player.

Ability Spells

Every ability the Adventure Guide lists for High Priestess Azil, with its spell's school, cast time and duration and the description the game gives it.

Curse of Blood

Shadow · Instant · Lasts 15 sec

Increases the target's Physical damage taken for 15 sec.

Force Grip

Physical · 1.5 sec cast · Lasts 5 sec

Captures the target in a field of energy, lifting them up into the air before slamming them into the ground. Each time the target is slammed into the ground they take damage. This damage is not reduced by armor.

Gravity Well

Shadow · Instant · Lasts 3 sec

Energy Shield

Arcane · 2 sec cast

Deals Arcane damage to all enemies with yards, knocking them back. In addition, the caster becomes surrounded by an energy shield. This shield reduces all damage taken by 75% and allows the caster to fly.

Seismic Shard

Physical · Instant

Rips a chunk of earth from the ground and hurls it towards a random player's location.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in The Stonecore.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The High Priestess Azil encounter lists 17 items in the dungeon journal, item level 37. Equip slots covered: Head, Two-Hand, One-Hand, Trinket, Held In Off-hand and Feet. Every piece binds when picked up, so none of it reaches the Auction House.

  • Cowl of the Unseen World Head (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 42g 63s for it.
  • Cowl of the Unseen World Head (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 10g 93s for it.
  • Darkling Staff Two-Hand (Staff), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Mastery and Haste. A vendor pays 105g 95s for it.
  • Darkling Staff Two-Hand (Staff), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Mastery and Haste. A vendor pays 22g 54s for it.
  • Elementium Fang One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Parry and Mastery. A vendor pays 85g 69s for it.
  • Elementium Fang One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. A vendor pays 18g 24s for it.
  • Helm of Numberless Shadows Head (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 44g 57s for it.
  • Helm of Numberless Shadows Head (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 9g 48s for it.
  • Leaden Despair Trinket, item level 37, requires level 32. Bind on Pickup. Stats: Stamina. A vendor pays 3g 28s for it. Equip: Lead Plating.
  • Leaden Despair Trinket, item level 37, requires level 32. Bind on Pickup. Stats: Stamina. A vendor pays 8g 5s for it. Equip: Lead Plating.
  • Magnetite Mirror Trinket, item level 37, requires level 32. Bind on Pickup. Stats: Haste. A vendor pays 3g 26s for it. Use: Polarization.
  • Magnetite Mirror Trinket, item level 37, requires level 32. Bind on Pickup. Stats: Haste. A vendor pays 8g 5s for it. Use: Polarization.
  • Prophet's Scepter Held In Off-hand, item level 37, requires level 32. Bind on Pickup. Stats: Stamina, Versatility, Mastery and Intellect. A vendor pays 51g 96s for it.
  • Prophet's Scepter Held In Off-hand, item level 37, requires level 32. Bind on Pickup. Stats: Stamina, Haste, Mastery and Intellect. A vendor pays 12g 9s for it.
  • Slippers of the Twilight Prophet Feet (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 45g 22s for it.
  • Slippers of the Twilight Prophet Feet (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 9g 63s for it.
  • Tear of Blood Trinket, item level 37, requires level 32. Bind on Pickup. Stats: Intellect. A vendor pays 3g 9s for it. Equip: Cleansing Tears.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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