Boss
Jin'do the Godbreaker
Jin'do the Godbreaker - Zul'Gurub
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Jin'do the Godbreaker encounter in Zul'Gurub.
After his defeat in Zul'Gurub, Jin'do's spirit was tormented by his failure to serve Hakkar's wishes. Jin'do recently found a way back into the world and enslaved the Soulflayer. Bristling with the dread god's terrible powers, Jin'do plans to restore the Gurubashi empire to its former glory.
Encounter Facts
In the game's encounter order for Zul'Gurub, Jin'do the Godbreaker comes 5th of 5, after Zanzil.
- High Priest Venoxis
- Bloodlord Mandokir
- High Priestess Kilnara
- Zanzil
- Jin'do the Godbreaker
Instance Entrance: Stranglethorn Vale
Zul'Gurub entranceThe Zul'Gurub entrance is in Stranglethorn Vale, at 64.0, 21.8 on the Stranglethorn Vale map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Stage One: Welcome to the Great Show!
Jin'do fights players alone, dropping Deadzones on the ground to protect himself and calling upon the Spirit of Hakkar to empower his weapon with shadow lightning.
Deadzone
Jin'do creates a field of deadened magic on the ground at his feet. All units in this field take 90% less magic damage, but have their casting speed reduced by 90%.
Shadows of Hakkar
Jin'do draws power from the Spirit of Hakkar to charge his weapon. For the next 8 sec. his attacks unleash bursts of energy that chain to additional targets, inflicting Shadow damage. Each additional target in the chain takes 85% less damage.
Stage Two: Spitting in the Face of a God
Jin'do drags his enemies with him into the spirit world. He draws tremendous power from Hakkar's spirit, which is held captive by three large chains.
Shadow Spike
Jin'do hurls a bolt of shadow at a random player's location. The spike explodes when it hits the ground, inflicting Shadow damage to enemies within 4 yards.
Gurubashi Spirit
Gurubashi Spirits appear in the spirit world wherever players defeat Gurubashi Spirit Warriors in the living world.
Frenzy
Gurubashi Spirits periodically gain 20% attack speed. This effect stacks.
Body Slam
This attack leaves a Sundered Rift on the ground, increasing the damage taken by units and objects in the yard radius area by 100% for 20 seconds.
Twisted Spirit
Twisted Spirits swarm out of portals around the temple and attack players in increasing numbers. Twisted Spirits inflict Shadow damage when they attack. These creatures have very low health.
Hakkar's Chains
Jin'do will not feel the fury of Hakkar's vengeance until all three of Hakkar's Chains are destroyed.
Brittle Barrier
A barrier of arcane energy protects Hakkar's Chains and grants them immunity to all attacks and spells. Nothing short of an enormous Gurubashi troll spirit performing a Body Slam can break the barrier.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.
Ability Spells
Every ability the Adventure Guide lists for Jin'do the Godbreaker, with its spell's school, cast time and duration and the description the game gives it.
Deadzone
Arcane · Instant · Lasts 20.5 sec
Creates a field of deadened magic. Units in this field take 90% less magic damage, but have their casting speed reduced by 90%.
Shadows of Hakkar
Nature, Shadow · 3 sec cast · Lasts 8 sec
Jin'do charges his weapon, causing his attacks to unleash bursts of shadow energy that chain to additional targets, inflicting Shadow damage.
Body Slam
Physical · Instant
Sunder Rift
Arcane · Instant · Lasts 1.5 sec
The Gurubashi Spirit's Body Slam attack leaves a Sunder Rift on the ground, increasing the damage taken by units and objects in the area by 100% for 20 seconds.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Zul'Gurub.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Jin'do the Godbreaker encounter lists 10 items in the dungeon journal, item level 37. Equip slots covered: Two-Hand, Ranged, Shield, Head, One-Hand and Chest. Every piece binds when picked up, so none of it reaches the Auction House.
- Jeklik's Smasher Two-Hand (Two-Handed Mace), item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. A vendor pays 133g 77s for it.
- Jin'do's Verdict Two-Hand (Staff), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 143g 5s for it.
- Legacy of Arlokk Two-Hand (Staff), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 142g 2s for it.
- Mandokir's Tribute Ranged (Bow), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 142g 53s for it.
- Shield of the Blood God Shield, item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Dodge, Mastery and Intellect. A vendor pays 68g 75s for it.
- The Hexxer's Mask Head (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 59g 10s for it.
- Twinblade of the Hakkari One-Hand (Dagger), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. Tooltip: “The seething flames of hatred.” A vendor pays 111g 97s for it.
- Twinblade of the Hakkari One-Hand (Dagger), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. Tooltip: “Forged in...” A vendor pays 112g 38s for it.
- Vestments of the Soulflayer Chest (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 79g 24s for it.
- Zulian Ward Shield, item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Critical Strike, Haste and Intellect. A vendor pays 68g 23s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.