Skip to content

Boss

Zanzil

Zanzil - Zul'Gurub

Advertisement
Advertisement

Found In

InstanceZul'Gurub
EncounterZanzil
Journal creatures9

Adventure Guide Entry

The in-game Adventure Guide text for the Zanzil encounter in Zul'Gurub.

Exiled from the Skullsplitter tribe for turning his fellow trolls into mindless slaves, Zanzil was recently offered a place among the Gurubashi by Jin'do the Godbreaker in exchange for bolstering Zul'Gurub's forces. It is well-known that his toxic elixirs can even rouse the dead from their graves.

Encounter Facts

In the game's encounter order for Zul'Gurub, Zanzil comes 4th of 5, after High Priestess Kilnara and before Jin'do the Godbreaker.

Instance modesNormal, Heroic
Group size5 players
Instance typeDungeon
ExpansionCataclysm
Encounter order4 of 5
Encounter ID1181
Adventure Guide pin31.7, 24.6 on the instance map
  1. High Priest Venoxis
  2. Bloodlord Mandokir
  3. High Priestess Kilnara
  4. Zanzil
  5. Jin'do the Godbreaker

Instance Entrance: Stranglethorn Vale

Stranglethorn Vale mapZul'Gurub entrance

The Zul'Gurub entrance is in Stranglethorn Vale, at 64.0, 21.8 on the Stranglethorn Vale map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Zanzili Fire

Zanzil creates a line of flame in his current direction. If a player touches the mystic flames, they inflict Arcane damage and an additional Arcane damage every 1 sec for 5 sec.

Terrible Tonic

Zanzil throws a bottle of Terrible Tonic at a random player, inflicting Nature damage.

Voodoo Bolt

Zanzil shoots a bolt of voodoo energy at his current target, inflicting Shadow damage.

Zanzil's Secret Techniques

Zanzil periodically performs one of his three secret voodoo techniques, but he never chooses to perform the same technique twice in a row.

Zanzil's Red Resurrection Elixir

Zanzil brings a swarm of Zanzili Zombies to life.

Zanzili Zombie

A swarm of Zanzili Zombies attacks the players.

Zanzil's Blue Resurrection Elixir

Zanzil brings a Zanzili Berserker to life.

Zanzili Berserker

Zanzili Berserkers fixate on a single random player.

Zanzil's Graveyard Gas

Zanzil fills the area with toxic Graveyard Gas, inflicting Nature damage on all players equal to 5% of each player's maximum health.

Cauldrons

Zanzil has spread three experimental cauldrons around his lair. Each cauldron has a unique mixture, and drinking from the cauldron grants the player that mixture's effect.

Zanzil's Cauldron of Frostburn Formula

Drinking from this cauldron causes the player's next attack to inflict damage equal to 65% of the target's maximum health and stun the target for 15 sec. Zanzil, Jin'do, and their most powerful allies ignore the effects of this mixture.

Zanzil's Cauldron of Burning Blood
Zanzil's Cauldron of Toxic Torment

Drinking from this cauldron will cause the player to take 90% less Nature damage for 30 sec.

Heroic Difficulty Only

Zul'Gurub is only available in Heroic Difficulty.

Ability Spells

Every ability the Adventure Guide lists for Zanzil, with its spell's school, cast time and duration and the description the game gives it.

Zanzili Fire

Arcane · Instant · Lasts 5 sec

Deals Arcane damage and deals Arcane damage every 1 sec for 5 sec.

Terrible Tonic

Nature · Instant

Deals Nature damage to a random enemy.

Voodoo Bolt

Shadow · 2.8 sec cast

Deals Shadow damage to an enemy, mon!

Thunderclap

Nature · Instant · Lasts 15 sec

Damages all nearby enemies for Nature damage and slows attack speed by 20%.

Knock Away

Physical · Instant

The Zanzili Berseker knocks its current target away, inflicting 30% of a normal melee swing's damage.

Zanzil's Graveyard Gas

Nature · Instant

Advertisement

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Zul'Gurub.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Zanzil encounter lists 5 items in the dungeon journal, item level 37. Equip slots covered: Hands, Head, Shoulder, Legs and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Bone Plate Handguards Hands (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Dodge and Parry. A vendor pays 39g 27s for it.
  • Plumed Medicine Helm Head (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Versatility. A vendor pays 58g 2s for it.
  • Spiritbinder Spaulders Shoulder (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 57g 81s for it.
  • Zombie Walker Legguards Legs (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 76g 94s for it.
  • Zulian Slasher One-Hand (One-Handed Sword), item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Haste and Critical Strike. Tooltip: “Also serves as a skinning knife.” A vendor pays 7g 8s for it. Equip: +10 Cataclysm Skinning.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related