Skip to content

Boss

Karsh Steelbender

Karsh Steelbender - Blackrock Caverns

Advertisement
Advertisement

Found In

EncounterKarsh Steelbender
Journal creatures5

Adventure Guide Entry

The in-game Adventure Guide text for the Karsh Steelbender encounter in Blackrock Caverns.

The enormous drakonid Karsh Steelbender toils in the Twilight Forge, shaping weapons of war out of rare quicksilver. Although Karsh's works are nearly unbreakable under normal circumstances, at high temperatures they become as brittle as rusted iron.

Encounter Facts

In the game's encounter order for Blackrock Caverns, Karsh Steelbender comes 3rd of 5, after Corla, Herald of Twilight and before Beauty.

Instance modesNormal, Heroic, Timewalking
Group size5 players
Instance typeDungeon
ExpansionCataclysm
Encounter order3 of 5
Encounter ID1039
Adventure Guide pin47.0, 66.5 on the instance map
  1. Rom'ogg Bonecrusher
  2. Corla, Herald of Twilight
  3. Karsh Steelbender
  4. Beauty
  5. Ascendant Lord Obsidius

Instance Entrance: Burning Steppes

Burning Steppes mapBlackrock Caverns entrance

The Blackrock Caverns entrance is in Blackrock Stronghold, Burning Steppes, at 27.5, 27.8 on the Burning Steppes map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Quicksilver Armor

Karsh Steelbender's Quicksilver Armor reduces all damage taken by 99% when cooled.

Superheated Quicksilver Armor

When Karsh Steelbender moves under the stream of molten metal in the center of the room, his Quicksilver armor begins to heat up. This immediately removes the cooled Quicksilver Armor from him and replaces it with Superheated Quicksilver Armor. The Superheated Quicksilver Armor increases his damage taken by 5% for 17 sec. The effect continues to stack for every second he is under the molten stream. When the duration of Superheated Quicksilver Armor expires, the armor cools off and Karsh gains the Quicksilver Armor effect.

Heat Wave

Every second Karsh Steelbender is under the molten stream of metal, his armor emits a Heat Wave. This inflicts Fire damage to all nearby enemies, but the damage is further multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.

Burning Metal

When Karsh Steelbender's Quicksilver Armor is superheated, he inflicts Fire damage to his current enemy target whenever he swings his weapon at them. This damage is multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.

Cleave

Karsh Steelbender swings his glaive in a wild arc, inflicting 110% of his normal melee damage to his current melee target and two other nearby targets within melee distance of Karsh.

Lava Spout

When the duration of Superheated Quicksilver Armor expires, Karsh Steelbender's armor cools off and the excess heat causes lava spouts to erupt from the circular grate inside the room. Players standing on the grate when the lava spouts erupt take Fire damage.

Bound Flames

When the lava spouts erupt from the circular grate, three Bound Flames form and begin to attack nearby enemy players.

Ability Spells

Every ability the Adventure Guide lists for Karsh Steelbender, with its spell's school, cast time and duration and the description the game gives it.

Quicksilver Armor

Physical · Instant

Quicksilver is nearly impervious to damage at normal temperatures.

Superheated Quicksilver Armor

Fire · Instant · Lasts 17 sec

Quicksilver loses its damage mitigation properties when heated, but inflicts damage to nearby enemies and causes attacks to deal additional fire damage.

Heat Wave

Fire · Instant

Inflicts Fire damage to all enemies.

Burning Metal

Fire · Instant

Inflicts Fire damage to the target.

Cleave

Physical · 1 sec cast

Inflicts Physical damage to up to 3 enemies in front of the caster.

Lava Spout

Fire · Instant

Inflicts Fire damage to targets in a small area.

Advertisement

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Blackrock Caverns.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Karsh Steelbender encounter lists 12 items in the dungeon journal, item level 37. Equip slots covered: Wrist, Back, Legs, Chest, Neck and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Bracers of Cooled Anger Wrist (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 28g 84s for it.
  • Bracers of Cooled Anger Wrist (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 28g 84s for it.
  • Burned Gatherings Back (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. A vendor pays 44g 58s for it.
  • Burned Gatherings Back (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 44g 58s for it.
  • Heat Wave Leggings Legs (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 59g 34s for it.
  • Heat Wave Leggings Legs (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 59g 34s for it.
  • Heat-Shielded Tunic Chest (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 61g 48s for it.
  • Heat-Shielded Tunic Chest (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 61g 48s for it.
  • Quicksilver Amulet Neck, item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 24g 49s for it.
  • Quicksilver Amulet Neck, item level 37, requires level 32. Bind on Pickup. Stats: Stamina, Versatility and Haste. A vendor pays 24g 49s for it.
  • Steelbender's Masterpiece One-Hand (Dagger), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 82g 24s for it.
  • Steelbender's Masterpiece One-Hand (Dagger), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 82g 24s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related