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Boss

Randolph Moloch

Randolph Moloch - The Stockade

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Found In

InstanceThe Stockade
EncounterRandolph Moloch
Journal creatures3

Adventure Guide Entry

The in-game Adventure Guide text for the Randolph Moloch encounter in The Stockade.

Convict #AC317: Randolph Moloch Charges: Embezzlement, fraud, theft, and homicide Moloch has been identified as the ringleader of the prison revolt. Given his connections to the House of Nobles, however, the use of lethal force to subdue this convict is not authorized.

Encounter Facts

In the game's Normal encounter order for The Stockade, Randolph Moloch comes 3rd of 3, after Lord Overheat.

DifficultyNormal
Instance modesNormal
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order3 of 3
Encounter ID1146
Adventure Guide pin49.7, 22.1 on the instance map
  1. Hogger
  2. Lord Overheat
  3. Randolph Moloch

Instance Entrance: Stormwind City

Stormwind City mapThe Stockade entrance

The Stockade entrance is in Lion's Rest, Stormwind City, at 50.3, 66.1 on the Stormwind City map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Wildly Stabbing

Randolph Moloch stabs wildly, attacking every 0.2 seconds but his chance to hit is reduced by 35%.

Sweep

Randolph Moloch inflicts Physical damage to his current target and their closest ally.

Vanish

When Randolph Moloch reaches between 70-60% and 40-30% remaining health, he vanishes from sight and reappears behind a random player, attacking them.

Ability Spells

Every ability the Adventure Guide lists for Randolph Moloch, with its spell's school, cast time and duration and the description the game gives it.

Wildly Stabbing

Physical · Instant · Lasts 4 sec

The caster begins to stab wildly, attacking at a greatly increased rate, but his chance to hit is reduced by 35%.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in The Stockade.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Randolph Moloch encounter lists 5 items in the dungeon journal, item level 16. Equip slots covered: Waist, Chest, Feet and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Cast Iron Waistplate Waist (Plate), item level 16, requires level 10. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 20s 80c for it.
  • Noble's Robe Chest (Cloth), item level 16, requires level 10. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 43s 49c for it.
  • Standard Issue Prisoner Shoes Feet (Leather), item level 16, requires level 10. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 32s 44c for it.
  • Stolen Guards Chain Boots Feet (Mail), item level 16, requires level 10. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 31s 35c for it.
  • Wicked Dagger One-Hand (Dagger), item level 16, requires level 10. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Versatility. A vendor pays 56s 41c for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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