Boss
Taah'bat
Taah'bat and A'wazj - Eco-Dome Al'dani
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Taah'bat and A'wazj encounter in Eco-Dome Al'dani.
As Soul-Scribe's right hand, Taah'bat will stop at nothing to see her will done. The beast master has bound himself to the wild warp-stalker, A'wazj, and mastered its unique talents. Now the pair act as one, slipping in and out of phase to strike any who threaten Soul-Scribe's revenge.
Encounter Facts
In the game's encounter order for Eco-Dome Al'dani, Taah'bat comes 2nd of 3, after Azhiccar and before Soul-Scribe.
- Azhiccar
- Taah'bat
- Soul-Scribe
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Taah'bat begins the encounter mounted on A'wazj, launching attacks in a coordinated effort. Upon reaching 100 energy, Taah'bat dismounts A'wazj and begins Arcane Blitz. Upon breaking all applications of Incorporeal, both Taah'bat and A'wazj become Destabilized and return to fight as one.
Tanks
- Striking Taah'bat with Warp Strike during Arcane Blitz removes an application of Incorporeal.
- Rift Claws inflicts high Arcane damage to the target and causes them to bleed.
Damage Dealers
- Striking Taah'bat with Warp Strike during Arcane Blitz removes an application of Incorporeal.
- Binding Javelin inflicts stacking damage to affected players until defeated.
Healers
- Striking Taah'bat with Warp Strike during Arcane Blitz removes an application of Incorporeal.
- Arcane Overload inflicts Arcane damage to all players.
- Binding Javelin inflicts stacking damage to affected players until defeated.
Binding Javelin
On Mythic difficulty, A'wazj targets an additional target for Binding Javelin.
Ability Spells
Every ability the Adventure Guide lists for Taah'bat, with its spell's school, cast time and duration and the description the game gives it.
Incorporeal
Physical · Instant
Taah'bat disperses into pure energy, reducing all damage taken by 99% until shattered out of the ether.
Destabilized
Arcane · Instant · Lasts 15 sec
Arcane Overload
Arcane · Instant
Taah'bat unleashes a series of arcane javelins into the air, inflicting Arcane damage to all players every 1 sec.
Drops
Loot the dungeon journal lists for this encounter in Eco-Dome Al'dani.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Taah'bat and A'wazj encounter lists 7 items in the dungeon journal, item level 437. Equip slots covered: Waist, Feet, Trinket, Chest, Two-Hand, Ranged and Head. Every piece binds when picked up, so none of it reaches the Auction House.
- Girdle of Absolute Faith Waist (Plate), item level 437, requires level 80. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Versatility. A vendor pays 34g 4s for it.
- Greaves of the Wild Pair Feet (Mail), item level 437, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 34g 4s for it.
- Incorporeal Warpclaw Trinket, item level 437, requires level 80. Bind on Pickup. Stats: Agility or Strength. A vendor pays 43g 63s for it.
- Reinforced Stalkerhide Vest Chest (Leather), item level 437, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 34g 4s for it.
- Spellstrike Warplance Two-Hand (Polearm), item level 437, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 93g for it. Use: Warplance Strike.
- Taah'bat's Desert Carbine Ranged (Gun), item level 437, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Versatility. A vendor pays 91g 27s for it.
- Wasteland Devotee's Wrappings Head (Cloth), item level 437, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 34g 4s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.