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Taah'bat

Taah'bat and A'wazj - Eco-Dome Al'dani

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Found In

EncounterTaah'bat and A'wazj
Journal creatures5

Adventure Guide Entry

The in-game Adventure Guide text for the Taah'bat and A'wazj encounter in Eco-Dome Al'dani.

As Soul-Scribe's right hand, Taah'bat will stop at nothing to see her will done. The beast master has bound himself to the wild warp-stalker, A'wazj, and mastered its unique talents. Now the pair act as one, slipping in and out of phase to strike any who threaten Soul-Scribe's revenge.

Encounter Facts

In the game's encounter order for Eco-Dome Al'dani, Taah'bat comes 2nd of 3, after Azhiccar and before Soul-Scribe.

Instance modesNormal, Heroic, Mythic, Mythic Keystone, Follower
Group size5 players
Instance typeDungeon
ExpansionThe War Within
Encounter order2 of 3
Encounter ID3108
Adventure Guide pin56.6, 44.7 on the instance map
  1. Azhiccar
  2. Taah'bat
  3. Soul-Scribe

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Taah'bat begins the encounter mounted on A'wazj, launching attacks in a coordinated effort. Upon reaching 100 energy, Taah'bat dismounts A'wazj and begins Arcane Blitz. Upon breaking all applications of Incorporeal, both Taah'bat and A'wazj become Destabilized and return to fight as one.

Tanks
Damage Dealers
Healers

Binding Javelin

On Mythic difficulty, A'wazj targets an additional target for Binding Javelin.

Ability Spells

Every ability the Adventure Guide lists for Taah'bat, with its spell's school, cast time and duration and the description the game gives it.

Incorporeal

Physical · Instant

Taah'bat disperses into pure energy, reducing all damage taken by 99% until shattered out of the ether.

Destabilized

Arcane · Instant · Lasts 15 sec

Arcane Overload

Arcane · Instant

Taah'bat unleashes a series of arcane javelins into the air, inflicting Arcane damage to all players every 1 sec.

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Drops

Loot the dungeon journal lists for this encounter in Eco-Dome Al'dani.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Taah'bat and A'wazj encounter lists 7 items in the dungeon journal, item level 437. Equip slots covered: Waist, Feet, Trinket, Chest, Two-Hand, Ranged and Head. Every piece binds when picked up, so none of it reaches the Auction House.

  • Girdle of Absolute Faith Waist (Plate), item level 437, requires level 80. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Versatility. A vendor pays 34g 4s for it.
  • Greaves of the Wild Pair Feet (Mail), item level 437, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 34g 4s for it.
  • Incorporeal Warpclaw Trinket, item level 437, requires level 80. Bind on Pickup. Stats: Agility or Strength. A vendor pays 43g 63s for it.
  • Reinforced Stalkerhide Vest Chest (Leather), item level 437, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 34g 4s for it.
  • Spellstrike Warplance Two-Hand (Polearm), item level 437, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 93g for it. Use: Warplance Strike.
  • Taah'bat's Desert Carbine Ranged (Gun), item level 437, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Versatility. A vendor pays 91g 27s for it.
  • Wasteland Devotee's Wrappings Head (Cloth), item level 437, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 34g 4s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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