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Tendris Warpwood

Tendris Warpwood - Dire Maul - Capital Gardens

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Found In

EncounterTendris Warpwood
Journal creatures5

Adventure Guide Entry

The in-game Adventure Guide text for the Tendris Warpwood encounter in Dire Maul - Capital Gardens.

Tendris Warpwood was a staunch defender of Eldre'Thalas, his heart inexorably entwined with the fate of the city. When the Sundering shattered the land, his resolve never wavered, but as corruption seeped into the ruins over the next 10,000 years, so too did it infect the ancient's spirit.

Encounter Facts

In the game's encounter order for Dire Maul - Capital Gardens, Tendris Warpwood comes 1st of 5, before Illyanna Ravenoak.

Instance modesNormal, Timewalking
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order1 of 5
Encounter ID350
Adventure Guide pin33.6, 53.7 on the instance map
  1. Tendris Warpwood
  2. Illyanna Ravenoak
  3. Magister Kalendris
  4. Immol'thar
  5. Prince Tortheldrin

Instance Entrance: Feralas

Feralas mapDire Maul - Capital Gardens entranceDire Maul - Capital Gardens entranceDire Maul - Capital Gardens entrance

The Dire Maul - Capital Gardens entrance is in The Maul, Feralas, at 64.8, 30.1 on the Feralas map. The game lists 3 entrances for it on this map; each is pinned.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Intruder Alert!

Tendris Warpwood calls any living Ironbark Protectors to come to his aid when players begin the fight.

Ironbark Protector
Trample
Knock Away

The Ironbark Protector inflicts Physical damage to a player and knocks them away, reducing the threat of the player by 50%.

Entangling Roots

Trample

Grasping Vines

Entangle

Tendris Warpwood teleports a player to him and entangles them in roots, inflicting Nature damage every 2 sec and immobilizing them for 10 sec.

Ability Spells

Every ability the Adventure Guide lists for Tendris Warpwood, with its spell's school, cast time and duration and the description the game gives it.

Trample

Physical · Instant

Inflicts Physical damage to nearby enemies.

Knock Away

Physical · 1 sec cast

Inflicts Physical damage to an enemy, knocks it back, and reduces its threat.

Entangling Roots

Nature · 1.5 sec cast · Lasts 4 sec

Entangles an enemy in roots, inflicting Nature damage every 2 sec. and immobilizing it for up to 4 sec.

Grasping Vines

Physical · 1 sec cast · Lasts 4 sec

Inflicts Physical damage to nearby enemies, knocking them down and immobilizing them for 4 sec.

Entangle

Nature · 0.5 sec cast · Lasts 10 sec

Entangles an enemy in roots, inflicting Nature damage every 2 sec. and immobilizing it for up to 10 sec.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Dire Maul - Capital Gardens.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Tendris Warpwood encounter lists 4 items in the dungeon journal, item level 24. Equip slots covered: Shield, Two-Hand, Legs and Waist. Every piece binds when picked up, so none of it reaches the Auction House.

  • Petrified Bark Shield Shield, item level 24, requires level 17. Bind on Pickup. Stats: Strength, Stamina, Versatility, Haste and Intellect. A vendor pays 20g 18s for it.
  • Stoneflower Staff Two-Hand (Staff), item level 24, requires level 17. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 39g 57s for it.
  • Tanglemoss Leggings Legs (Leather), item level 24, requires level 17. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Versatility. A vendor pays 22g 49s for it.
  • Warpwood Binding Waist (Mail), item level 24, requires level 17. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 11g 43s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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