Hands down, one of the best quests in WoW ever. Period.
Quest
Army of the Damned
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I had some trouble completing this quest. Hopefully my instructions will help anyone else having this problem:
When you are turned into the Prince; You need to target the Armies of Lore(can't remember the rest). They are the guys in Yellow.
What I did was stand on the wooden plank like podium, target the closest one and use the #1 button. As soon as they died, I hit #3 which gives you a green circle. Hover over the ones you just killed to turn them into your minions.
Use #4 as soon as your mana gets to half (usually one combo of 1 &3) to sustain your health and your mana.
Rinse and repeat until done. If you need to leave the stand to get to those further away, remember DO NOT exit (red arrow to the right of the new bar you get) until you are back on that stand as you will be back in the middle of a bunch of mobs.
If you die during this, just talk to the quest giver; he'll put you right back as the prince.
Matthias Lehner
*unscramble letters*
Arthas Menethil
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13395))
Requirements
Read from the Blizzard quest API.
What to do
Description
You probably think you're quite strong -- fighting these undead and crushing their bones beneath your war machines. That is nothing compared to the strength it took to create them. I saw the prince do it himself. I can show you how it happened... if you'd like.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 64.8 44.1
Coordinates
- Turn-inIcecrown 64.8, 44.1
/way #118 64.8 44.1 - Objective area (centre of the marked area)Icecrown 65.2, 43.9
/way #118 65.2 43.9 - Objective areaIcecrown 64.5, 44.0
/way #118 64.5 44.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 640 yards
- WARNING: This is Only a Test! about 910 yards
- The Deathspeaker's Devout about 930 yards
- Cultist Captors about 930 yards
- A Valiant Effort about 1,000 yards
- Scouting from a Safe Distance about 1,000 yards
- A Message from Icecrown about 1,010 yards
- Too Many Whelps about 1,010 yards
- Securing the Area about 1,010 yards
- Advancing the Effort about 1,010 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- Crusaders' Pinnacle, Icecrown
- The Shadow Vault, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 48 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Icecrown map
Storyline
Icecrown
Part 132 of 167.
Previous: Do Your Worst · Next: Futility
- 127A Voice in the Dark
- 128Time to Hide
- 129Return to the Surface
- 130Field Repairs
- 131Do Your Worst
- 132Army of the Damned
- 133Futility
- 134Sindragosa's Fall
- 135Where Dragons Fell
- 136Time for Answers
- 137The Hunter and the Prince
- 138Knowledge is a Terrible Burden
Showing steps 127 to 138 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Do Your Worst
You're going to use this machine against the Scourge? You're not going to win against them like that. You can destroy hundreds... even thousands of them. But you won't win. Not out here. When you're done playing with your machine, meet me to the north. There is an old army encampment.
After this quest
Taken from the storyline's own step order.
- Futility
Do you see now? Sending your men against the prince's armies just swells their numbers. I don't expect you to understand... you'll probably just end up like the others. You'd best return to whoever sent you. They might be worried.
Other quests with this name
This one: Alliance only · Icecrown · Level 25-30.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.