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Quest

Time to Hide

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
340256+26via Wowhead (opens the original comment in a new tab)

Anyone else really like this place? I love all the pulsating trees and the fungi and crystals on the walls make it seem really ancient. Feels like you've invaded someones dreams. Good job on Blizz's part for making a rather peaceful place that mirrors that of the depression of Icecrown. :D

Read all 18 on Wowhead ↗

Quest facts

LevelLevel 25-30
Quest ID13391

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13391))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineIcecrown, step 128 of 167

Description

You shouldn't have touched it. But now that you did, he's going to come looking for you. And he'll find you. Unless you hide yourself from him. Bring me blood from the faceless ones if you want to live!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 8 mapped points
Icecrown map showing where to go for Time to HideTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #118 53.8 86.9

Coordinates

  • Turn-inIcecrown 53.8, 86.9/way #118 53.8 86.9
  • Objective area (centre of the marked area)Icecrown 56.4, 86.4/way #118 56.4 86.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Icecrown:

  • Valiance Landing Camp, WintergraspAlliance · about 700 yards south
  • Fordragon Hold, DragonblightAlliance · about 1,400 yards south-east
  • DalaranAlliance and Horde · about 1,600 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 160 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeOne-Handed Mace One-Hand
Item level34
BindingBinds when picked up
Weapon5 - 6 damage, speed 2.6
Stats+4 Intellect, +6 Stamina, +8 Haste
Suited toRestoration, Mistweaver, Shadow, Holy, Discipline, Elemental, Devastation, Preservation, Augmentation, Balance
Sells to vendors for72 gold30 silver
TypeOne-Handed Mace One-Hand
Item level34
BindingBinds when picked up
Weapon10 - 13 damage, speed 2.6
Stats+4 Critical Strike, +2 Agility, +6 Stamina
Suited toBrewmaster, Enhancement, Outlaw, Windwalker
Sells to vendors for68 gold43 silver
TypeDagger One-Hand
Item level34
BindingBinds when picked up
Weapon3 - 5 damage, speed 1.8
Stats+4 Intellect, +6 Stamina, +8 Haste
Suited toDestruction, Demonology, Affliction, Restoration, Elemental, Shadow, Holy, Discipline, Frost, Fire, Arcane, Balance, Devastation, Preservation, Augmentation
Sells to vendors for72 gold56 silver
TypeTwo-Handed Mace Two-Hand
Item level34
BindingBinds when picked up
Weapon18 - 23 damage, speed 3.6
Stats+8 Strength, +17 Critical Strike, +8 Haste
Suited toFury, Arms, Retribution, Unholy, Frost, Blood
Sells to vendors for84 gold58 silver
TypeCrossbow Ranged
Item level34
BindingBinds when picked up
Weapon14 - 21 damage, speed 3.0
Stats+8 Agility, +5 Critical Strike
Suited toBeast Mastery, Marksmanship
Sells to vendors for91 gold1 silver
TypeDagger One-Hand
Item level34
BindingBinds when picked up
Weapon6 - 10 damage, speed 1.8
Stats+5 Agility, +5 Haste, +4 Stamina
Suited toSurvival, Subtlety, Assassination
Sells to vendors for72 gold4 silver

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Icecrown

Part 128 of 167.

Previous: A Voice in the Dark · Next: Return to the Surface

  1. 123Killing Two Scourge With One Skeleton
  2. 124He's Gone to Pieces
  3. 125Putting Olakin Back Together Again
  4. 126The Flesh Giant Champion
  5. 127A Voice in the Dark
  6. 128Time to Hide
  7. 129Return to the Surface
  8. 130Field Repairs
  9. 131Do Your Worst
  10. 132Army of the Damned
  11. 133Futility
  12. 134Sindragosa's Fall

Showing steps 123 to 134 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Voice in the DarkIcecrown · Level 25-30

    The object is not a crystal at all, but some form of organ, encased in ice. As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound. As you collect your thoughts, you hear a young boy's voice nearby.

After this quest

Taken from the storyline's own step order.

  • Return to the SurfaceIcecrown · Level 25-30

    You should leave now. You'll find a portal behind me. It'll take you to the surface. We'll meet again. He'll be looking for you. It's only a matter of time until he finds you.

Other quests with this name

This one: Alliance only · Icecrown · Level 25-30.

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.