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Quest

Artillery Master Goodwin

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-60
SideHorde
SharableNo
Added inBattle for Azeroth
Quest ID54295

The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54295))

Requirements

Quest typeFaction Assault Elite World Quest

Read from the quest filters in the current retail client build.

Objectives

  • Defeat a target in Tiragarde Sound

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Objective area 1 mapped point
Tiragarde Sound map showing where to go for Artillery Master GoodwinObjective area

In-game waypoint: /way #895 83.2 40.4

Coordinates

  • Objective areaTiragarde Sound 83.2, 40.4/way #895 83.2 40.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Tiragarde Sound:

  • Mariner's Row, Tiragarde SoundAlliance · about 560 yards west
  • Plunder Harbor, Tiragarde SoundHorde · about 590 yards south-east
  • Bridgeport, Tiragarde SoundAlliance · about 680 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Where this quest fits

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.