This should have been an optional quest. I see no reason why many within the Horde would help Baine with this.
Quest
Ships in the Night
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you do not get the Grappling Hook ability as an extra action button, abandon and re-take the quest.
"I think my warchief has lost honor, welp, let's go murder our own troops."
(the rangers actually die, either way he still was willing to kill)
At this point, I would take my Forsaken and leave the Horde to follow Sylvannas into a third faction. I'm getting tired of being preached at now from both sides on someone else's ideas and values.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54958))
Description
Sylvanas has gone too far this time. We may be at war with the Alliance, but there are certain lines we cannot cross. I must right this situation, but I need your assistance. Derek Proudmoore is being held on the Swift Vengeance, which is moored in the harbor here for supplies. We must take him and bring him back to his family. Are you with me?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 87.2 45.2
Coordinates
- Turn-inTiragarde Sound 87.2, 45.2
/way #895 87.2 45.2 - Objective areaTiragarde Sound 87.5, 49.3
/way #895 87.5 49.3 - Objective areaTiragarde Sound 86.7, 45.6
/way #895 86.7 45.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Parleyin' Wit Pirates about 240 yards
- Spike the Punch about 240 yards
- A Change in Direction about 240 yards
- I'm the Captain Now about 240 yards
- Marking Our Territory about 240 yards
- Cannonball Collection about 240 yards
- Thar She Blows! about 240 yards
- Champion: Shadow Hunter Ty'jin about 240 yards
- Breaking Kul Tiran Will about 260 yards
- Catching a Ride about 290 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Plunder Harbor, Tiragarde Sound
- Bridgeport, Tiragarde Sound
- Mariner's Row, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 29 on Wowhead.
Storyline
Testing Loyalties
Part 3 of 8.
Baine Bloodhoof has determined that Derek Proudmoore cannot be used as a weapon against the Alliance, and requests your aid in freeing him.
Previous: Righting Wrongs · Next: Under Lock and Keys
- 1Righting Wrongs
- 2Righting Wrongs
- 3Ships in the Night
- 4Under Lock and Keys
- 5Dead in the Water
- 6A Bitter Reunion
- 7Under False Colors
- 8Under False Colors
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Righting Wrongs
Champion! I come with an urgent request from Baine Bloodhoof. He asks that you meet him at Plunder Harbor to help him with a... sensitive situation. You must tell no one of this request, <class>. Ancestors watch over you.
After this quest
Taken from the storyline's own step order.
- Under Lock and Keys
Three keys? It seems Sylvanas didn't trust any one member of this crew to have access to Proudmoore. We won't be able to rescue Derek Proudmoore if we can't get his cage open. We'll need to keep an eye out for keys while we clear the ship.
The storyline at a glance
Testing Loyalties has 8 steps, from Righting Wrongs to Under False Colors.
Maps its steps are placed on (steps per map): Tiragarde Sound (5), Dazar'alor (2), Dustwallow Marsh (1).
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.