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Quest

Ships in the Night

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Jehosaphat+21via Wowhead (opens the original comment in a new tab)

"I think my warchief has lost honor, welp, let's go murder our own troops."

(the rangers actually die, either way he still was willing to kill)

At this point, I would take my Forsaken and leave the Horde to follow Sylvannas into a third faction. I'm getting tired of being preached at now from both sides on someone else's ideas and values.

Read all 29 on Wowhead ↗

Quest facts

LevelLevel 50
CategoryHorde War Campaign
Quest ID54958

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54958))

Description

Sylvanas has gone too far this time. We may be at war with the Alliance, but there are certain lines we cannot cross. I must right this situation, but I need your assistance. Derek Proudmoore is being held on the Swift Vengeance, which is moored in the harbor here for supplies. We must take him and bring him back to his family. Are you with me?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 6 mapped points
Tiragarde Sound map showing where to go for Ships in the NightTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #895 87.2 45.2

Coordinates

  • Turn-inTiragarde Sound 87.2, 45.2/way #895 87.2 45.2
  • Objective areaTiragarde Sound 87.5, 49.3/way #895 87.5 49.3
  • Objective areaTiragarde Sound 86.7, 45.6/way #895 86.7 45.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Plunder Harbor, Tiragarde SoundHorde · about 270 yards south
  • Bridgeport, Tiragarde SoundAlliance · about 860 yards west
  • Mariner's Row, Tiragarde SoundAlliance · about 920 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 210 yards south
  • Objective areaabout 40 yards south-west
  • Objective areaabout 40 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money46 gold80 silver
Experience8,500 XP

Storyline

Testing Loyalties

Part 3 of 8.

Baine Bloodhoof has determined that Derek Proudmoore cannot be used as a weapon against the Alliance, and requests your aid in freeing him.

Previous: Righting Wrongs · Next: Under Lock and Keys

  1. 1Righting Wrongs
  2. 2Righting Wrongs
  3. 3Ships in the Night
  4. 4Under Lock and Keys
  5. 5Dead in the Water
  6. 6A Bitter Reunion
  7. 7Under False Colors
  8. 8Under False Colors

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Righting WrongsLevel 50

    Champion! I come with an urgent request from Baine Bloodhoof. He asks that you meet him at Plunder Harbor to help him with a... sensitive situation. You must tell no one of this request, <class>. Ancestors watch over you.

After this quest

Taken from the storyline's own step order.

  • Under Lock and KeysLevel 50

    Three keys? It seems Sylvanas didn't trust any one member of this crew to have access to Proudmoore. We won't be able to rescue Derek Proudmoore if we can't get his cage open. We'll need to keep an eye out for keys while we clear the ship.

The storyline at a glance

Testing Loyalties has 8 steps, from Righting Wrongs to Under False Colors.

Maps its steps are placed on (steps per map): Tiragarde Sound (5), Dazar'alor (2), Dustwallow Marsh (1).

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.