Look for small dirt mounds on the ground around the area. You can also target them if necessary:
/tar Stoat DenAfter rustling a den, few [npc=125327]s spawn out and you have to kill the poor Mustela to loot [item=152642]. You only have a few seconds to do this before the stoats disappear (AoE spells for ease). As usual, the quest item is not a guaranteed drop.
Quest
The Stoat Hunt
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There are small burrows on the ground, often near [npc=126455]. Several small mobs will spawn out of the ground. Kill them but LOOT THEM IMMEDIATELY. they despawn very quickly, especially if you are attacking something else at the same time. Do not wait until after combat to loot.
This should not be a required quest. There's no way I'm doing this. I have morals.
If they wanted the meat or something I'd be okay with it but this is a blood sport, I won't stoop that low even if it is a game.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48077))
Requirements
Read from the Blizzard quest API.
What to do
Description
One of the greatest hunting sports amongst the nobles of Boralus is the stoat hunt. It is a sport of determination, patience, and skill. Do you think you can rise to the challenge? Stoats are agile, sneaky, and sharp. They're next to impossible to catch out in the forest, so the best way to find one is to find its burrow and scare it out. Find their burrows and bring back their pelts. Their fur is soft and much loved amongst the nobles.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 55.5 24.7
Coordinates
- Turn-inTiragarde Sound 55.5, 24.7
/way #895 55.5 24.7 - Objective area (centre of the marked area)Tiragarde Sound 57.4, 26.1
/way #895 57.4 26.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- A Very Precious Cargo about 540 yards
- I'm a Druid, Not a Priest about 570 yards
- Salvaging a Disaster about 570 yards
- Chasing the Leader about 600 yards
- The Ruins Fought Back about 600 yards
- Backup While I Pack Up about 600 yards
- A Marine Out of Water about 610 yards
- Can't Hear A Thing about 640 yards
- Helping Henry about 670 yards
- The Shrine of the Sea about 680 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Norwington Estate, Tiragarde Sound
- Firebreaker Expedition, Tiragarde Sound
- Hatherford, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 38 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Other quests on the Tiragarde Sound map
Reward details
Pick one of these
Reputation: Proudmoore Admiralty +75
Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.
Reputation group: Battle for Azeroth.
Other quests in Tiragarde Sound that reward Proudmoore Admiralty reputation: The Old Knight (+75), Out Like Flynn (+500), Get Your Bearings (+75), The Smoking Gun (+25), Sanctum of the Sages (+75), Suspicious Shipments (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Norwington Estate
Part 1 of 13.
Next: An Element of Danger
- 1The Stoat Hunt
- 2An Element of Danger
- 3Bolas and Birds
- 4Runaway Rider
- 5Troublesome Troglodytes
- 6Following Eddie's Trail
- 7Saurolisk Escape
- 8The Lord's Behest
- 9Be Our Guest
- 10Beginner Equitation
- 11Equine Retrieval
- 12No Party Like a Trogg Party
- 13Mountain Sounds
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- An Element of Danger
These nobles really think killing weasels is the mark of a good hunter? Ha! It ain't hunting if there isn't a bit of danger involved. There are boars in these woods. That's more our speed out in the mountains! Why don't you kill some of those, then bring me their tusks as proof?
Quests that require this one
The storyline at a glance
The Norwington Estate has 13 steps, from The Stoat Hunt to Mountain Sounds.
Maps its steps are placed on (steps per map): Tiragarde Sound (13).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- Beware the Daughter of the Sea
- Freehold
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.