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Quest

Dead in the Water

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Oceandust+5via Wowhead (opens the original comment in a new tab)

Full 8.1.5 quest chain for Sylvanas Loyalists:

1. Righting Wrongs
2. Ships in the Night
3. Under Lock and Keys
4. Dead in the Water
5. A Bitter Reunion
6. Under False Colors - this quest requires you to start the mission [mission=2124] at your mission table to continue the War Campaign. Please note that you do NOT have to successfully complete the mission. Just start it.
7. Securing Warfang Hold
8. Spy Games
9. Communication Breakdown
10. Tickets, Please?
11. A Display of Power

Edit: If you're looking for the Saurfang Loyalists quest chain, please see: Righting Wrongs.

2
Oceandust+3via Wowhead (opens the original comment in a new tab)

Full 8.1.5 quest chain for Saurfang Loyalists:

1. Righting Wrongs
2. Ships in the Night
3. Under Lock and Keys
4. Dead in the Water
5. A Bitter Reunion
6. Under False Colors - this quest requires you to start the mission [mission=2124] at your mission table to continue the War Campaign. Please note that you do NOT have to successfully complete the mission. Just start it.
7. Securing Warfang Hold
8. Spy Games
9. Communication Breakdown
10. Tickets, Please?
11. A Display of Power

Edit: If you're looking for the Sylvanas Loyalists quest chain, please see: Righting Wrongs.

That is every comment on this page.

Quest facts

LevelLevel 50
CategoryHorde War Campaign
Quest ID54997

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54997))

Description

Once Proudmoore is freed, we will need to commandeer this ship to transport him to Theramore, where his sister awaits us. Zelling's magic can guide the ship there, but first we'll need to take care of the crew.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 9 mapped points
Tiragarde Sound map showing where to go for Dead in the WaterTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #895 86.1 45.8

Coordinates

  • Turn-inTiragarde Sound 86.1, 45.8/way #895 86.1 45.8
  • Objective area (centre of the marked area)Tiragarde Sound 86.3, 45.7/way #895 86.3 45.7
  • Objective areaTiragarde Sound 87.2, 45.2/way #895 87.2 45.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Plunder Harbor, Tiragarde SoundHorde · about 260 yards south
  • Bridgeport, Tiragarde SoundAlliance · about 780 yards west
  • Mariner's Row, Tiragarde SoundAlliance · about 860 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Storyline

Testing Loyalties

Part 5 of 8.

Baine Bloodhoof has determined that Derek Proudmoore cannot be used as a weapon against the Alliance, and requests your aid in freeing him.

Previous: Under Lock and Keys · Next: A Bitter Reunion

  1. 1Righting Wrongs
  2. 2Righting Wrongs
  3. 3Ships in the Night
  4. 4Under Lock and Keys
  5. 5Dead in the Water
  6. 6A Bitter Reunion
  7. 7Under False Colors
  8. 8Under False Colors

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Under Lock and KeysLevel 50

    Three keys? It seems Sylvanas didn't trust any one member of this crew to have access to Proudmoore. We won't be able to rescue Derek Proudmoore if we can't get his cage open. We'll need to keep an eye out for keys while we clear the ship.

After this quest

Taken from the storyline's own step order.

  • A Bitter ReunionLevel 50

    We've done it! Zelling will guide the ship to Theramore, and we can put an end to this foul business once and for all. Speak to Zelling when you are ready to leave, and we will set sail.

The storyline at a glance

Testing Loyalties has 8 steps, from Righting Wrongs to Under False Colors.

Maps its steps are placed on (steps per map): Tiragarde Sound (5), Dazar'alor (2), Dustwallow Marsh (1).

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.