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Quest

Under Lock and Keys

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 50
CategoryHorde War Campaign
Quest ID54959

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54959))

Description

Three keys? It seems Sylvanas didn't trust any one member of this crew to have access to Proudmoore. We won't be able to rescue Derek Proudmoore if we can't get his cage open. We'll need to keep an eye out for keys while we clear the ship.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 5 mapped points
Tiragarde Sound map showing where to go for Under Lock and KeysTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #895 86.1 45.8

Coordinates

  • Turn-inTiragarde Sound 86.1, 45.8/way #895 86.1 45.8
  • Objective areaTiragarde Sound 86.7, 45.3/way #895 86.7 45.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Plunder Harbor, Tiragarde SoundHorde · about 260 yards south
  • Bridgeport, Tiragarde SoundAlliance · about 780 yards west
  • Mariner's Row, Tiragarde SoundAlliance · about 860 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards north-east
  • Objective areaabout 90 yards east
  • Objective areaabout 30 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money46 gold80 silver
Experience8,500 XP

Storyline

Testing Loyalties

Part 4 of 8.

Baine Bloodhoof has determined that Derek Proudmoore cannot be used as a weapon against the Alliance, and requests your aid in freeing him.

Previous: Ships in the Night · Next: Dead in the Water

  1. 1Righting Wrongs
  2. 2Righting Wrongs
  3. 3Ships in the Night
  4. 4Under Lock and Keys
  5. 5Dead in the Water
  6. 6A Bitter Reunion
  7. 7Under False Colors
  8. 8Under False Colors

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Ships in the NightLevel 50

    Sylvanas has gone too far this time. We may be at war with the Alliance, but there are certain lines we cannot cross. I must right this situation, but I need your assistance. Derek Proudmoore is being held on the Swift Vengeance, which is moored in the harbor here for supplies.

After this quest

Taken from the storyline's own step order.

  • Dead in the WaterLevel 50

    Once Proudmoore is freed, we will need to commandeer this ship to transport him to Theramore, where his sister awaits us. Zelling's magic can guide the ship there, but first we'll need to take care of the crew.

The storyline at a glance

Testing Loyalties has 8 steps, from Righting Wrongs to Under False Colors.

Maps its steps are placed on (steps per map): Tiragarde Sound (5), Dazar'alor (2), Dustwallow Marsh (1).

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.