I sure wish Baine wasn't taking up half my screen so I can see where I'm going.....
Quest
Under Lock and Keys
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The keys are actually to be looted next to the named crewmen.
If this were dishonered, there would 100% be an alternative ending if you manage to steal the keys with stealth and leave the crewmembers alive.
In case you forget like me, the stairs back down are in the room with Captain Lightpast.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54959))
Description
Three keys? It seems Sylvanas didn't trust any one member of this crew to have access to Proudmoore. We won't be able to rescue Derek Proudmoore if we can't get his cage open. We'll need to keep an eye out for keys while we clear the ship.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 86.1 45.8
Coordinates
- Turn-inTiragarde Sound 86.1, 45.8
/way #895 86.1 45.8 - Objective areaTiragarde Sound 86.7, 45.3
/way #895 86.7 45.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Parleyin' Wit Pirates about 230 yards
- Spike the Punch about 230 yards
- A Change in Direction about 230 yards
- I'm the Captain Now about 230 yards
- Marking Our Territory about 230 yards
- Cannonball Collection about 230 yards
- Thar She Blows! about 230 yards
- Champion: Shadow Hunter Ty'jin about 230 yards
- Breaking Kul Tiran Will about 250 yards
- Catching a Ride about 290 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Plunder Harbor, Tiragarde Sound
- Bridgeport, Tiragarde Sound
- Mariner's Row, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Testing Loyalties
Part 4 of 8.
Baine Bloodhoof has determined that Derek Proudmoore cannot be used as a weapon against the Alliance, and requests your aid in freeing him.
Previous: Ships in the Night · Next: Dead in the Water
- 1Righting Wrongs
- 2Righting Wrongs
- 3Ships in the Night
- 4Under Lock and Keys
- 5Dead in the Water
- 6A Bitter Reunion
- 7Under False Colors
- 8Under False Colors
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ships in the Night
Sylvanas has gone too far this time. We may be at war with the Alliance, but there are certain lines we cannot cross. I must right this situation, but I need your assistance. Derek Proudmoore is being held on the Swift Vengeance, which is moored in the harbor here for supplies.
After this quest
Taken from the storyline's own step order.
- Dead in the Water
Once Proudmoore is freed, we will need to commandeer this ship to transport him to Theramore, where his sister awaits us. Zelling's magic can guide the ship there, but first we'll need to take care of the crew.
The storyline at a glance
Testing Loyalties has 8 steps, from Righting Wrongs to Under False Colors.
Maps its steps are placed on (steps per map): Tiragarde Sound (5), Dazar'alor (2), Dustwallow Marsh (1).
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.