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Battle Pet Roundup

Battle Pet Roundup is a quest for level 1-90. It rewards 1 reward item, 1,200 experience and money.

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Description

Looks like we've got some visitors in the battle pen today, and they're looking for a fight. Why don't you show 'em how a master of pet battles handles himself?

Rewards

You will receive:

Money2 gold80 silver90 copper
Experience1,200 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Redisia+81via Wowhead (opens the original comment in a new tab)

**** || Now in guide form || *****
See bellow for:
* Arcane Element Combo
* Squirt
* Boar Frenzy
* Crazy Carrots

Click here for:
* Beakinator
* Gron Duo
* Buggy
* Airborn
* Fire&Water
* OreNoms
* MiniBots

Click here for:
* Stitches JR

* Eleanor (Phayze71)

If i do not have a better one myself i will simply link to it. Adept strats to involve leveling pets.

** Arcane Element Combo

Your enemies:
1. [npc=85686] (1. [petability=589] 2. [petability=489] 3. [petability=1353])
2. [npc=85687] (1. [petability=1371] 2. [petability=463] 3. [petability=259])
3. [npc=85688] (1. [petability=1056] 2. [petability=1068] 3. [petability=1353])

My team to beat this.
Slot 1: [npc=55367]
Abilities:
1. [petability=777]
2. [petability=647]
3. [petability=334]

Slot 2: [npc=73011]
Abilities:
1. [petability=1002]
2. [petability=989]
3. [petability=985]

Slot 3: [npc=48609]
Abilities:
1. [petability=384]
2. [petability=278]
3. [petability=710]

Fight stage 1 [npc=85686] vs [npc=55367]:
Start the fight off with [petability=647] then on second turn use [petability=334] to block his [petability=489] then [petability=777] untill your [petability=647] comes off cooldown and kill him. Refrain from using [petability=334] or waiting on it to swap.

Now swap to ([npc=73011])

Fight stage 2 [npc=85687] vs [npc=73011]:
In the turn you swap he will use [petability=463] this will take a bit of health away from you and blind you. Use this to your advantage and cast [petability=989]. Follow this up with [petability=985] and after that [petability=1002] and follow this cycle. This is a close fight, however you should make it out of that fight alive.

Keep your pet in the fight.

Fight stage 3 [npc=85688] vs [npc=73011] & [npc=48609]
This fight is quiet straigh forward. [npc=85688] deals decent damage and if your fight turns out the way it did for me. [npc=73011] should get one tick of [petability=1002] in before toppling over. Now swap to [npc=48609] and cast [petability=710] followed up with [petability=278] to soak some of his damage waiting for another [petability=710] cooldown. After you casted your second [petability=710] just hit him a few times with [petability=384] and this should close the deal.

Note IF it fails.
Swap in [npc=55367] and then use [petability=334] and [petability=777] him down.

** Squirt

Your enemies:
1. Deebs (1. [petability=472] 2. [petability=471] 3. [petability=650])
2. [npc=79181] (1. [petability=768] 2. [petability=256] 3. [petability=769])
3. [npc=79182] (1. [petability=1121] 2. [petability=312] 3. [petability=1125])

My ream to beat this.
Slot 1: [npc=55367]
Abilities:
1. [petability=777]
2. [petability=647]
3. [petability=334]

Slot 2: Desert spider (how ever any spider will do) ([npc=62186])
Abilities:
1. [petability=380]
2. [petability=382]
3. [petability=383]

Slot 3: Optional (but theoretical bis is [npc=62120])
1. ?

Fight stage 1 Deebs vs [npc=55367]:
After testing several pets with several openings, this one seems to be the best. Open up with [petability=647] you will take a hit from [petability=471] before it lands but do not worry about that. Now cast [petability=334] and follow that up with two times [petability=777]. Once again [petability=647] and follow that up with two times [petability=777] and the fight should be done.

Now swap to ([npc=62186])

Fight stage 2 [npc=79181] vs [npc=62186]:
This is quiet crucial to cast [petability=382] so that [npc=79181]'s [petability=768] kills himself off. Cast [petability=383] followed up with [petability=380] and then [petability=383] again to finish the fight.

Fight stage 3 [npc=79182] vs [npc=62186]:
Quiet a straight forward fight follow the steps and you will have an easy victory.
1. [petability=382] 2. pass, [petability=380] 3. [petability=383] 4. [petability=382] 5. pass. 6. [petability=380]

** Boar Frenzy

Your enemies:
1. [npc=85561] (1. [petability=1095] 2. [petability=584] 3. [petability=1301])
2. [npc=85655] (1. [petability=110] 2. [petability=921] 3. [petability=917])

My team to beat this.
Slot 1: [npc=77221] (i do not have 2 max level iron starlette's but in theory 2x iron starlette could get the job done)
Abilities:
1. [petability=459]
2. [petability=640]
3. [petability=208]

Slot 2: [npc=55367]
Abilities:
1. [petability=777]
2. [petability=647]
3. [petability=334]

Slot 3: Any pet that can deal decent damage and can take 1-2 hits in all my fights with different pets the 3th slot only took 0-2 hits.
Abilities:
1. ?

Fight stage 1 [npc=85561] vs [npc=77221]:
Pre note: This only works when you do not get critical hit. If you do end the fight walk to the npc and heal yourself free of charge.
Turn 1: [petability=459]
turn 2: [petability=208]
Turn 3: [petability=459]

You will oneshot the enemy. IF you have a second iron starlette you can repeat the proces for the second pet since this iron starlette wil now k.o.

Fight stage 2 [npc=85655] vs [npc=55367]:
First turn cast [petability=647] the piggy will now use [petability=917]) you will now use 2x [petability=777] and the piggy will use 2x [petability=921] to negate the bigger damage now cast [petability=334] then follow up with [petability=647] whenever possible otherwise [petability=777] now this is a close call either you or him will make it.

So if you do not make it make sure you have a pet that has atleast 1000 health (preferably more) and can do a little bit of damage.

** Crazy Carrots

Your enemies:
1. [npc=85656] (1. [petability=826] 2. [petability=315] 3. [petability=776])
2. [npc=85657] (1. [petability=962] 2. [petability=667] 3. [petability=745])
3. [npc=85658] (1. [petability=449] 2. [petability=541] 3. [petability=527])

My team to beat this.
Slot 1: [npc=71942]
Abilities:
1. [petability=974]
2. [petability=1016]
3. [petability=536]

Slot 2: [npc=18839]
Abilities:
1. [petability=356]
2. [petability=310]
3. [petability=273]

Slot 3: Optional
Abilities:
1. ?
2. ?
3. ?

Fight stage 1 [npc=85656] vs [npc=71942]:
Since these fights seem to be always in the same order and the actions speak for themselfs I will make a list of abilities. NOTE: The cub's main attack is not 100% hit and can miss and it is often best to just back out of the fight and heal up for free and start over.
1. [petability=974] 2. [petability=536] 3. [petability=1016] 4. [petability=974] 5. [petability=974]

Fight stage 2 [npc=85657] vs [npc=71942]:
7. [petability=974] 8. [petability=974] 9. [petability=1016] a note why i choice this over prowl->feed. I ran the game several times and you get killed if he did never missed you have to do it. Now [petability=974] untill the cub goes k.o if you did not crit [npc=85657] should be down to its last 50 or so hp.
Swap in your ([npc=18839]) and do one [petability=356]

Fight stage 3 [npc=85658] vs [npc=18839]
From here on out the RNG given by the stink bomb is to big to give a turn by turn description. Keep [petability=310] up, [petability=273] when your pet is at about 60-70% and [petability=356] it to death.

2
Redisia+57via Wowhead (opens the original comment in a new tab)

** Back to the overview (orriginal post)

** The Beakinator

Your enemies:
1. [npc=85659] (1. [petability=504] 2. [petability=459] 3. [petability=940])

My team to beat this.
Slot 1: Nether Faerie Dragon ([npc=62395]) [Power boosted Breed]
Abilities:
1. [petability=421]
2. [petability=277]
3. [petability=595]

Slot 2: Nexus Whelpling([npc=68845]) [Full Power Breed]
Abilities:
1. [petability=122]
2. [petability=489]
3. [petability=589]

Slot 3: Optional
1. ?

After trying an avoidance team the better solution turned out to be a more direct approach.

Fight stage 1 [npc=85659] vs [npc=62395]:
The whole idea behind this strategy is to deal with him before it gets out of hand. Cast [petability=595] I know there is a heal but i ran my game three times and he should only get one heal out of the heal bonus so acceptable. [petability=421] followed by a [petability=277] now another 2x [petability=421] (do not worry if your pet dies these turns there is still a good chance your second pet will make it within the mana surge) now your pet will go k.o.

Fight stage 2 [npc=85659] vs [npc=68845]:
Straight forward, cast [petability=589] and then [petability=489] and he should go down.

** Gron Duo

I do not have much time today so i will use one that worked.

Your enemies:
1. [npc=85662] (1. [petability=253] 2. [petability=814] 3. [petability=668])
2. [npc=85663] (1. [petability=406] 2. [petability=436] 3. [petability=762])

My team to beat this.
Slot 1: [npc=69796] [Full Power Breed]
Abilities:
1. [petability=921]
2. [petability=919]
3. [petability=917]

Slot 2: [npc=71163] [balance breed] (i supose any pet with [petability=218] and a strong undead main attack will work)
Abilities:
1. [petability=210]
2. [petability=218]
3. [petability=652]

Slot 3: Optional
1. ?

Fight stage 2 [npc=85662] vs [npc=69796]:
Cast [petability=919] now if you do not get crit or stunned (in this case just start over) your racial should activate. Now cast [petability=921] this lasts two turns. And depending on crits & rng it will die during this charge otherwise finish it off with [petability=917].

Swap to [npc=71163].

Fight stage 2 [npc=85663] vs [npc=71163]:
Start off with casting [petability=218] then [petability=210] 2x the valky should die (if it doesnt or you use a different pet you might want to time this and swap to [npc=69796] use [petability=921] so he gets debuffed. And [petability=218] should go off and he should topple over.

** Buggy

Your enemies:
1. [npc=85664] (1. [petability=193] 2. [petability=162] 3. [petability=371])
2. [npc=85666] (1. [petability=350] 2. [petability=221] 3. [petability=802])
3. [npc=85665] (1. [petability=1369] 2. [petability=426] 3. [petability=1050])

My team to beat this.
Slot 1: [npc=33529]
Abilities:
1. [petability=110]
2. [petability=740]
3. ?

Slot 2: [npc=77221] (power&health)
Abilities:
1. [petability=459]
2. [petability=640]
3. [petability=208]

Slot 3: Optional
Abilities:
1. ?

Fight stage 1 [npc=85664] vs [npc=33529]:
1 for 1 fight. Start with [petability=740] and follow up with [petability=110] untill [npc=85664] is dead.

Fight stage 2 [npc=85666] vs [npc=77221]:
[npc=33529] dies in next turns without any actions possible so do w/e. Swap to [npc=77221].
Now [petability=459] -> [petability=208] -> [petability=459]

Fight stage 3 [npc=85665] vs [npc=77221]
Mutual K.o in this fight. [petability=459] -> [petability=640] -> [petability=640] -> [petability=640] funny enough it gives the xp to the last pet on accident.

** Airborn

Your enemies:
1. [npc=85674] (1. [petability=1370] 2. [petability=589] 3. [petability=122])
2. [npc=85675] (1. [petability=420] 2. [petability=1062] 3. [petability=518])
3. [npc=85676] (1. [petability=184] 2. [petability=475] 3. [petability=592])

My team to beat this.
Slot 1&2: [npc=62888] (speed/balance)
Abilities:
1. [petability=461]
2. [petability=463]
3. [petability=299]

Slot 3: Optional
Abilities:
1. ?

There is no need to explain this stage to stage.
Start the fight with [petability=463] then [petability=461] and keep on [petability=299] untill [petability=463] comes off cooldown. Eventually you might want to not waste a [petability=463] and hit one more [petability=299] but thats taste. Rather you need one or two [npc=62888] depends on crits and misses.

** Fire&Water

Your enemies:
1. [npc=85678] (1. [petability=1051] 2. [petability=511] 3. [petability=297])
2. [npc=85677] (1. [petability=113] 2. [petability=1041] 3. [petability=607])

My team to beat this.
Slot 1 [npc=53048]
Abilities:
1. [petability=297]
2. ?
3. [petability=513]

Slot 2 [npc=61088] (any variant)
Abilities:
1. [petability=118]
2. ?
3. [petability=297]

Slot 3: Optional (preferably water attack)
Abilities:
1. ?

Pre: If you make this completely relies on [petability=607] hitting or missing.
Fight stage 1 [npc=85678] vs [npc=53048]:
Start of with a [petability=297] your enemy will boost this with [petability=1051] then [petability=513] follow up with detonating [petability=297]. And in your next turn [petability=297] again and then your [petability=1051] should go off leaving him with a scrap of health detonating [petability=297] should kill him.

Fight stage 2 [npc=85677] vs [npc=53048]&[npc=61088]:
Cast [petability=513], now [petability=1041] will also be cast and will if you have the same RNG as me kill your legs.
[npc=61088] will swap in and cast [petability=297] here is the deciding factor when [petability=607] hits (50%) you will probably not make it with this pet. Detonate, [petability=297] right about now [petability=513] will hit and you can finish him off with [petability=118] and you should win.

** OreNoms

Your enemies:
1. [npc=85681]
2. [npc=85680]
3. [npc=85679]

My team to beat this.
Slot 1 [npc=66950]
Abilities:
1.
2. [petability=513]
3. [petability=418]

Slot 2 [npc=48641] (any variant)
Abilities:
1. [petability=110]
2. [petability=362]
3.

Slot 3: Undead with heavy hitting main attack. (ex. [npc=89135])
Abilities:
1. ?

Since I am lacking time I will make this quick:

1. [petability=418]
2. [petability=513]
3. Swap to [npc=48641]
4. [petability=362]
5. [petability=110]
6. Swap to [npc=66950]
7. [petability=418]
8. [petability=513]
9. Swap to [npc=48641]
10. [petability=362]
11. [petability=110] ([npc=48641] dies due crit)
12. Swap to [npc=66950]
12. [petability=513] ([npc=66950] dies)
13. Swap to your undead pet (ex. [npc=89135])
13. [petability=422] 2x

** MiniBots

Your enemies:
1. [npc=85682]
2. [npc=85683]
3. [npc=85684]

My team to beat this.
Slot 1 [npc=69794] (balance)
Abilities:
1. [petability=803]
2. [petability=423]
3. [petability=538]

Slot 2 [npc=36871]
Abilities:
1. [petability=202]
2. [petability=362]
3. [petability=159]

Slot 3: Any (must roughly deal 339 damage)
Abilities:
1. ?


Again lacking time:

1. [petability=803]
2. [petability=423]
3. [petability=538]
4. (continue - enemy dies)
5. [petability=803]
6. [petability=423] (dies swap to [npc=36871])
7. [petability=202]
8. [petability=202] (enemy dies)
9. [petability=362]
10. [petability=159]
11. (continue)
12. [npc=36871] will die, swap to your last pet and finish the job. (roughly 339 damage)

3
Redisia+20via Wowhead (opens the original comment in a new tab)

** Back to the overview (orriginal post)

** Stitches Jr.

Your enemies:
1. [npc=85685] (1. [petability=1273] 2. [petability=1392] 3. [petability=117])

My team to beat this.
Slot 1: [npc=62395]
Abilities:
1.
2. [petability=277]
3. [petability=595]

Slot 2: [npc=77221] (power/balance)
Abilities:
1. [petability=459]
2.
3. [petability=208]

Slot 3: Any
Abilities:
1. ?

Fight stage 1 [npc=85685] vs [npc=62395]:
1. [petability=277]
2. [petability=595]

3. Now swap to ([npc=77221])

Fight stage 2 [npc=85685] vs [npc=77221]:
4. [petability=459]
5. [petability=208]
6. [petability=459]
7. [petability=459]
8. [petability=459]

Read all 72 on Wowhead ↗

Rewards in detail
TypeRewardAmount
ExperienceXP1,200
MoneyGold2g 80s

Reward details

Items you receive

TypeMiscellaneous
Item level1
BindingBinds when picked up

“Redeemable at battle pet masters.”

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

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