** Back to the overview (orriginal post)
** The Beakinator
Your enemies:
1. [npc=85659] (1. [petability=504] 2. [petability=459] 3. [petability=940])
My team to beat this.
Slot 1: Nether Faerie Dragon ([npc=62395]) [Power boosted Breed]
Abilities:
1. [petability=421]
2. [petability=277]
3. [petability=595]
Slot 2: Nexus Whelpling([npc=68845]) [Full Power Breed]
Abilities:
1. [petability=122]
2. [petability=489]
3. [petability=589]
Slot 3: Optional
1. ?
After trying an avoidance team the better solution turned out to be a more direct approach.
Fight stage 1 [npc=85659] vs [npc=62395]:
The whole idea behind this strategy is to deal with him before it gets out of hand. Cast [petability=595] I know there is a heal but i ran my game three times and he should only get one heal out of the heal bonus so acceptable. [petability=421] followed by a [petability=277] now another 2x [petability=421] (do not worry if your pet dies these turns there is still a good chance your second pet will make it within the mana surge) now your pet will go k.o.
Fight stage 2 [npc=85659] vs [npc=68845]:
Straight forward, cast [petability=589] and then [petability=489] and he should go down.
** Gron Duo
I do not have much time today so i will use one that worked.
Your enemies:
1. [npc=85662] (1. [petability=253] 2. [petability=814] 3. [petability=668])
2. [npc=85663] (1. [petability=406] 2. [petability=436] 3. [petability=762])
My team to beat this.
Slot 1: [npc=69796] [Full Power Breed]
Abilities:
1. [petability=921]
2. [petability=919]
3. [petability=917]
Slot 2: [npc=71163] [balance breed] (i supose any pet with [petability=218] and a strong undead main attack will work)
Abilities:
1. [petability=210]
2. [petability=218]
3. [petability=652]
Slot 3: Optional
1. ?
Fight stage 2 [npc=85662] vs [npc=69796]:
Cast [petability=919] now if you do not get crit or stunned (in this case just start over) your racial should activate. Now cast [petability=921] this lasts two turns. And depending on crits & rng it will die during this charge otherwise finish it off with [petability=917].
Swap to [npc=71163].
Fight stage 2 [npc=85663] vs [npc=71163]:
Start off with casting [petability=218] then [petability=210] 2x the valky should die (if it doesnt or you use a different pet you might want to time this and swap to [npc=69796] use [petability=921] so he gets debuffed. And [petability=218] should go off and he should topple over.
** Buggy
Your enemies:
1. [npc=85664] (1. [petability=193] 2. [petability=162] 3. [petability=371])
2. [npc=85666] (1. [petability=350] 2. [petability=221] 3. [petability=802])
3. [npc=85665] (1. [petability=1369] 2. [petability=426] 3. [petability=1050])
My team to beat this.
Slot 1: [npc=33529]
Abilities:
1. [petability=110]
2. [petability=740]
3. ?
Slot 2: [npc=77221] (power&health)
Abilities:
1. [petability=459]
2. [petability=640]
3. [petability=208]
Slot 3: Optional
Abilities:
1. ?
Fight stage 1 [npc=85664] vs [npc=33529]:
1 for 1 fight. Start with [petability=740] and follow up with [petability=110] untill [npc=85664] is dead.
Fight stage 2 [npc=85666] vs [npc=77221]:
[npc=33529] dies in next turns without any actions possible so do w/e. Swap to [npc=77221].
Now [petability=459] -> [petability=208] -> [petability=459]
Fight stage 3 [npc=85665] vs [npc=77221]
Mutual K.o in this fight. [petability=459] -> [petability=640] -> [petability=640] -> [petability=640] funny enough it gives the xp to the last pet on accident.
** Airborn
Your enemies:
1. [npc=85674] (1. [petability=1370] 2. [petability=589] 3. [petability=122])
2. [npc=85675] (1. [petability=420] 2. [petability=1062] 3. [petability=518])
3. [npc=85676] (1. [petability=184] 2. [petability=475] 3. [petability=592])
My team to beat this.
Slot 1&2: [npc=62888] (speed/balance)
Abilities:
1. [petability=461]
2. [petability=463]
3. [petability=299]
Slot 3: Optional
Abilities:
1. ?
There is no need to explain this stage to stage.
Start the fight with [petability=463] then [petability=461] and keep on [petability=299] untill [petability=463] comes off cooldown. Eventually you might want to not waste a [petability=463] and hit one more [petability=299] but thats taste. Rather you need one or two [npc=62888] depends on crits and misses.
** Fire&Water
Your enemies:
1. [npc=85678] (1. [petability=1051] 2. [petability=511] 3. [petability=297])
2. [npc=85677] (1. [petability=113] 2. [petability=1041] 3. [petability=607])
My team to beat this.
Slot 1 [npc=53048]
Abilities:
1. [petability=297]
2. ?
3. [petability=513]
Slot 2 [npc=61088] (any variant)
Abilities:
1. [petability=118]
2. ?
3. [petability=297]
Slot 3: Optional (preferably water attack)
Abilities:
1. ?
Pre: If you make this completely relies on [petability=607] hitting or missing.
Fight stage 1 [npc=85678] vs [npc=53048]:
Start of with a [petability=297] your enemy will boost this with [petability=1051] then [petability=513] follow up with detonating [petability=297]. And in your next turn [petability=297] again and then your [petability=1051] should go off leaving him with a scrap of health detonating [petability=297] should kill him.
Fight stage 2 [npc=85677] vs [npc=53048]&[npc=61088]:
Cast [petability=513], now [petability=1041] will also be cast and will if you have the same RNG as me kill your legs.
[npc=61088] will swap in and cast [petability=297] here is the deciding factor when [petability=607] hits (50%) you will probably not make it with this pet. Detonate, [petability=297] right about now [petability=513] will hit and you can finish him off with [petability=118] and you should win.
** OreNoms
Your enemies:
1. [npc=85681]
2. [npc=85680]
3. [npc=85679]
My team to beat this.
Slot 1 [npc=66950]
Abilities:
1.
2. [petability=513]
3. [petability=418]
Slot 2 [npc=48641] (any variant)
Abilities:
1. [petability=110]
2. [petability=362]
3.
Slot 3: Undead with heavy hitting main attack. (ex. [npc=89135])
Abilities:
1. ?
Since I am lacking time I will make this quick:
1. [petability=418]
2. [petability=513]
3. Swap to [npc=48641]
4. [petability=362]
5. [petability=110]
6. Swap to [npc=66950]
7. [petability=418]
8. [petability=513]
9. Swap to [npc=48641]
10. [petability=362]
11. [petability=110] ([npc=48641] dies due crit)
12. Swap to [npc=66950]
12. [petability=513] ([npc=66950] dies)
13. Swap to your undead pet (ex. [npc=89135])
13. [petability=422] 2x
** MiniBots
Your enemies:
1. [npc=85682]
2. [npc=85683]
3. [npc=85684]
My team to beat this.
Slot 1 [npc=69794] (balance)
Abilities:
1. [petability=803]
2. [petability=423]
3. [petability=538]
Slot 2 [npc=36871]
Abilities:
1. [petability=202]
2. [petability=362]
3. [petability=159]
Slot 3: Any (must roughly deal 339 damage)
Abilities:
1. ?
Again lacking time:
1. [petability=803]
2. [petability=423]
3. [petability=538]
4. (continue - enemy dies)
5. [petability=803]
6. [petability=423] (dies swap to [npc=36871])
7. [petability=202]
8. [petability=202] (enemy dies)
9. [petability=362]
10. [petability=159]
11. (continue)
12. [npc=36871] will die, swap to your last pet and finish the job. (roughly 339 damage)