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Feltotem's Fall

Feltotem's Fall is a quest for level 45. It rewards 9,200 experience and money.

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Description

Our Highmountain contact, Navarrogg, reports that Tugar Bloodtotem has finally resurfaced.

He's sent a message crystal along with some instructions for me.

I can teleport you to Navarrogg and he will take you to Tugar's location, but there is one problem.

Navarrogg requires additional magical power to fend off Tugar's fel magicks. You will need some Nethershards before you go.

Rewards

Money60 gold66 silver
Experience9,200 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
1565144+117via Wowhead (opens the original comment in a new tab)

BM HUNTER GUIDE
METHOD 1:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Before attempting repeatedly: Each attempt costs 100 [currency=1226]. Dying counts as a failure. The first time costs nothing. Make sure you repair after every few attempts. if you go in with broken gear, you cant get a refund on your shards.
PREPARATIONS:
-As a BM hunter, it is crucial that your pet does not die. Your pet will tank Tugar for you up until it dies, even after being revived it will not taunt back.Eventually, however, your pet will rip aggro back from sheer damage. This will make the fight a lot more complicated, and there is enough you need to deal with already. This fight is very difficult for any class with an interrupt cd longer than 12 seconds. Luckily, BM hunter has other utilities in it's arsenal.Though,it all requires high precision to land the frost traps with everything else going on.

-This is not a dps check. There is no enrage timer, though the longer the fight, the better your chance of messing up. This is an average of 7-15 minute fight depending on your dps. With 700k sustained dps, it took me about 8 minutes to complete.

-Recommended pets: spirit beast without legendary pants - Corehound for TW with legendary pants
-Recommended Legendary: .[item=132466] - [item=132444] Both provide an incredible counter to the unavoidable AND avoidable dmg.

--pet does not need to be tenacity spec, mend pet can heal through the small amount of auto attack damage.

-You CANNOT exit the main area. You are trapped in by a (currently) invisible gas cloud that takes 30% of your hp per tick. Make sure to stay in the fighting area.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Initially, Jormog has 90% damage reduction. 9 stacks of 10%. Once all stacks are cleared (explained how to clear later), it is safe to kill Tugar. There are a few ways to go about this, and they each depend on your gear. If you have the legendary legs or the neck, you do not need to worry about Jormar's health before finishing Turag. Once Turag is dead, all adds that are currently up will despawn and Jormgar will return to his normal spot, if not there already. If you do not have sufficient self heals, it is recommended that you get Jormgar's health to at least 70% before finishing off Turag since that phase will be a dps race for you.

-The key to success for this fight is not let any [spell=242733] get casted. If one does get off it can be very difficult to recover from. This will always be casted on Tugar's current target. [spell=242733] can also be mitigated with Aspect of the Turtle . If you are below 3 mil HP it will one shot you without any damage reduction. If it does leave you alive, you will have very little health left and will probably die to other mechanics soon after.Your pet can survive this blast with a cast of [spell=197178]. With impeccable timing, you can interrupt all of his casts from utilizing Frost Trap, your T5 talent choice and your Counter Shot. It can be difficult to manage all interrupts, but getting it down will ensure you the victory. The rotation i found that works best for this is: Counter Shot > Frost Trap, and Intimidation as a backup. if done correctly, you'll never have to use intimidation.

-Kill the eggs that spawn throughout the fight. This is fairly easy to do, in fact, all you need to do is [spell=43205] and let your pet beast cleave them down.the eggs will spawn a worm with the remaining HP that the eggs had left. These worms are easy to deal with, even at full hp. These spawn during each Earthquake. Every third earthquake spawns an addition egg for you to kill.

-Tugar does an Earthquake ability. This causes his pet, Jormgar, to burrow and circle around the room. During that period Jormog will occasionally charge at your current location (he does this after poking his head out), for a total of 3 times per earthquake. If hit, he will stun you for 2 seconds. This is easily avoidable by simply moving away from the fixated location. Make sure you're in the center during his circling phase or you will take damage from him if he passes through. Additionally, rocks fall from the ceiling which will always land somewhere in the center. Make sure you're not near them while they fall or you risk taking a large chunk of damage. Jormgar must be aimed at the rocks to remove his damage reduction stacks, losing one stack per rock. It is possible for him to hit multiple rocks at once. this is a crucial part of the fight. You need to get him to hit 9 total rocks throughout the encounter. Once that is achieved you no longer have to worry about aiming him and can just worry about dodging.

-Fel Shock is an unavoidable dot that ticks for a fair amount of damage. This can be healed through with a spirit beast pet and [spell=197199].

-tugar will summon a Fel Surge Totem that has a cast, when the cast finishes it will stun you for 4 second (non-orcs.) These totems are easy to deal with, only taking one hit to go down.He will usually put one down right before casting a [spell=242733]. (if you're having trouble catching them, macro /target Fel Surge Totem to one of your main abilities. This will take care of them without any effort. Just make sure to swap back to Turag quickly.)

-Jormgars enrage phase:When Turag dies, Jormgar will enrage for 150% damage. his auto attack will not be an issue with a pet up, however, he will spew venom at you dealing large amounts of damage. Every 20 seconds Jormgar will let out his screech. This must be interrupted with Frost Trap and Intimidation. You wont get them all, but with healing legendaries it wont be an issue for you. Without them, however, this part of the fight is a dps race. if three screeches get off, it's over.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

These solo scenarios were intended for people progressing through heroic ToS, but it is still very possible. suggested ilvl 890+, there is a lot of damage you cant avoid, so you do need a high gear lvl. Don't be discouraged if you're having a hard time, everyone is. Just enjoy the attempts :^)

I completed this at 891 ilvl with legendary wrists and boots and a spirit pet in tenacity spec. This is 100% doable, there is no enrage timer.

2
XylariaVG+62via Wowhead (opens the original comment in a new tab)

Destro warlock:

This fight is huge on cleave (which we're good at) and interrupts (which we're REALLY not). You'll want to go with a Backdraft - RE - Shadowfury - Soul Harvest - [Demon Skin or Dark Pact] - Grimoire of Service - Wreak Havoc talent layout.

If you have them, [item=132452] and [item=132444] are your best possible legendary combination. In order after that would be [item=132455]'s, [item=146666] (The new crafted ring), [item=132407], then any of the others. Yes, the utility legendaries are godly here - Sephuz will stay CONTINUALLY up.

Use Felhunter for your pet, and Grimoire: Felhunter for your summon.

Your #1 goal is to keep Tugar interrupted, then keep all adds clear, then do damage, in that order. Use Infernal for your cooldown, and always delay it for a cast so you can get a stun interrupt. You'll want your interrupt rotation to look something like Spell Lock > Grimoire > Spell Lock > Shadowfury. You may have to eat one cast inside every 1.5 minute cycle - Always always cooldown this cast with Unending Resolve and immediately healthstone it or Drain Life your health back to full. You can get bursted down very, very fast.

Generally, the mechanics aren't hard, they're just fast and happen at the same time too often for comfort. Save a Conflag charge at all times for totems, so you can quickly one-shot them. Keep Wreak Havoc on the worm when he's up, but he's a secondary target. Stay out of stuff on the ground. When the eggs spawn, switch to them with Havoc and burst them down together quickly - but be prepared for a cast during this, it almost always happens at the same time. The worm will occasionally interrupt you if you're caught casting. You can keep an eye on him and be prepared, it's on about a 30 second timer after the first Earthquake. It's not the end of the world if you eat an interrupt - luckily we've got lots of spell class options, and if nothing else you can just Drain Life and get some health back while everything else is down.

This is incredibly difficult, but is mostly a survival check. Still, you'll want to put out some decent DPS - at iLevel 900 I can get the worm eggs down pretty solidly, but I think much lower than about 890 and it'd be impossible.

Good luck, and godspeed, fellow warlocks. Any of you who get it before the inevitable DBM update tomorrow are true heroes of legend.

Minor edit: After some discussion with Council of the Black Harvest, it seems like Mortal Coil's fear will interrupt him as well. It may be a viable use over Shadowfury, but with the longer cooldown the timing would be very tight. Use personal discretion.

Update: I finished it off. Running Mortal Coil is excellent. You can fear him out of the Earthquake prior to 50% to stop worms from spawning, which makes Soul Conduit more viable than Wreak Havoc. Thought I'd leave the original guide untouched for posterity's sake.

Here is the talent layout I ended up finishing with. What I described above is still viable, just depends on what kind of reaction time you have and how well you can deal with the worm.

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45627))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
1565144+117via Wowhead (opens the original comment in a new tab)

BM HUNTER GUIDE
METHOD 1:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Before attempting repeatedly: Each attempt costs 100 [currency=1226]. Dying counts as a failure. The first time costs nothing. Make sure you repair after every few attempts. if you go in with broken gear, you cant get a refund on your shards.
PREPARATIONS:
-As a BM hunter, it is crucial that your pet does not die. Your pet will tank Tugar for you up until it dies, even after being revived it will not taunt back.Eventually, however, your pet will rip aggro back from sheer damage. This will make the fight a lot more complicated, and there is enough you need to deal with already. This fight is very difficult for any class with an interrupt cd longer than 12 seconds. Luckily, BM hunter has other utilities in it's arsenal.Though,it all requires high precision to land the frost traps with everything else going on.

-This is not a dps check. There is no enrage timer, though the longer the fight, the better your chance of messing up. This is an average of 7-15 minute fight depending on your dps. With 700k sustained dps, it took me about 8 minutes to complete.

-Recommended pets: spirit beast without legendary pants - Corehound for TW with legendary pants
-Recommended Legendary: .[item=132466] - [item=132444] Both provide an incredible counter to the unavoidable AND avoidable dmg.

--pet does not need to be tenacity spec, mend pet can heal through the small amount of auto attack damage.

-You CANNOT exit the main area. You are trapped in by a (currently) invisible gas cloud that takes 30% of your hp per tick. Make sure to stay in the fighting area.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Initially, Jormog has 90% damage reduction. 9 stacks of 10%. Once all stacks are cleared (explained how to clear later), it is safe to kill Tugar. There are a few ways to go about this, and they each depend on your gear. If you have the legendary legs or the neck, you do not need to worry about Jormar's health before finishing Turag. Once Turag is dead, all adds that are currently up will despawn and Jormgar will return to his normal spot, if not there already. If you do not have sufficient self heals, it is recommended that you get Jormgar's health to at least 70% before finishing off Turag since that phase will be a dps race for you.

-The key to success for this fight is not let any [spell=242733] get casted. If one does get off it can be very difficult to recover from. This will always be casted on Tugar's current target. [spell=242733] can also be mitigated with Aspect of the Turtle . If you are below 3 mil HP it will one shot you without any damage reduction. If it does leave you alive, you will have very little health left and will probably die to other mechanics soon after.Your pet can survive this blast with a cast of [spell=197178]. With impeccable timing, you can interrupt all of his casts from utilizing Frost Trap, your T5 talent choice and your Counter Shot. It can be difficult to manage all interrupts, but getting it down will ensure you the victory. The rotation i found that works best for this is: Counter Shot > Frost Trap, and Intimidation as a backup. if done correctly, you'll never have to use intimidation.

-Kill the eggs that spawn throughout the fight. This is fairly easy to do, in fact, all you need to do is [spell=43205] and let your pet beast cleave them down.the eggs will spawn a worm with the remaining HP that the eggs had left. These worms are easy to deal with, even at full hp. These spawn during each Earthquake. Every third earthquake spawns an addition egg for you to kill.

-Tugar does an Earthquake ability. This causes his pet, Jormgar, to burrow and circle around the room. During that period Jormog will occasionally charge at your current location (he does this after poking his head out), for a total of 3 times per earthquake. If hit, he will stun you for 2 seconds. This is easily avoidable by simply moving away from the fixated location. Make sure you're in the center during his circling phase or you will take damage from him if he passes through. Additionally, rocks fall from the ceiling which will always land somewhere in the center. Make sure you're not near them while they fall or you risk taking a large chunk of damage. Jormgar must be aimed at the rocks to remove his damage reduction stacks, losing one stack per rock. It is possible for him to hit multiple rocks at once. this is a crucial part of the fight. You need to get him to hit 9 total rocks throughout the encounter. Once that is achieved you no longer have to worry about aiming him and can just worry about dodging.

-Fel Shock is an unavoidable dot that ticks for a fair amount of damage. This can be healed through with a spirit beast pet and [spell=197199].

-tugar will summon a Fel Surge Totem that has a cast, when the cast finishes it will stun you for 4 second (non-orcs.) These totems are easy to deal with, only taking one hit to go down.He will usually put one down right before casting a [spell=242733]. (if you're having trouble catching them, macro /target Fel Surge Totem to one of your main abilities. This will take care of them without any effort. Just make sure to swap back to Turag quickly.)

-Jormgars enrage phase:When Turag dies, Jormgar will enrage for 150% damage. his auto attack will not be an issue with a pet up, however, he will spew venom at you dealing large amounts of damage. Every 20 seconds Jormgar will let out his screech. This must be interrupted with Frost Trap and Intimidation. You wont get them all, but with healing legendaries it wont be an issue for you. Without them, however, this part of the fight is a dps race. if three screeches get off, it's over.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

These solo scenarios were intended for people progressing through heroic ToS, but it is still very possible. suggested ilvl 890+, there is a lot of damage you cant avoid, so you do need a high gear lvl. Don't be discouraged if you're having a hard time, everyone is. Just enjoy the attempts :^)

I completed this at 891 ilvl with legendary wrists and boots and a spirit pet in tenacity spec. This is 100% doable, there is no enrage timer.

2
XylariaVG+62via Wowhead (opens the original comment in a new tab)

Destro warlock:

This fight is huge on cleave (which we're good at) and interrupts (which we're REALLY not). You'll want to go with a Backdraft - RE - Shadowfury - Soul Harvest - [Demon Skin or Dark Pact] - Grimoire of Service - Wreak Havoc talent layout.

If you have them, [item=132452] and [item=132444] are your best possible legendary combination. In order after that would be [item=132455]'s, [item=146666] (The new crafted ring), [item=132407], then any of the others. Yes, the utility legendaries are godly here - Sephuz will stay CONTINUALLY up.

Use Felhunter for your pet, and Grimoire: Felhunter for your summon.

Your #1 goal is to keep Tugar interrupted, then keep all adds clear, then do damage, in that order. Use Infernal for your cooldown, and always delay it for a cast so you can get a stun interrupt. You'll want your interrupt rotation to look something like Spell Lock > Grimoire > Spell Lock > Shadowfury. You may have to eat one cast inside every 1.5 minute cycle - Always always cooldown this cast with Unending Resolve and immediately healthstone it or Drain Life your health back to full. You can get bursted down very, very fast.

Generally, the mechanics aren't hard, they're just fast and happen at the same time too often for comfort. Save a Conflag charge at all times for totems, so you can quickly one-shot them. Keep Wreak Havoc on the worm when he's up, but he's a secondary target. Stay out of stuff on the ground. When the eggs spawn, switch to them with Havoc and burst them down together quickly - but be prepared for a cast during this, it almost always happens at the same time. The worm will occasionally interrupt you if you're caught casting. You can keep an eye on him and be prepared, it's on about a 30 second timer after the first Earthquake. It's not the end of the world if you eat an interrupt - luckily we've got lots of spell class options, and if nothing else you can just Drain Life and get some health back while everything else is down.

This is incredibly difficult, but is mostly a survival check. Still, you'll want to put out some decent DPS - at iLevel 900 I can get the worm eggs down pretty solidly, but I think much lower than about 890 and it'd be impossible.

Good luck, and godspeed, fellow warlocks. Any of you who get it before the inevitable DBM update tomorrow are true heroes of legend.

Minor edit: After some discussion with Council of the Black Harvest, it seems like Mortal Coil's fear will interrupt him as well. It may be a viable use over Shadowfury, but with the longer cooldown the timing would be very tight. Use personal discretion.

Update: I finished it off. Running Mortal Coil is excellent. You can fear him out of the Earthquake prior to 50% to stop worms from spawning, which makes Soul Conduit more viable than Wreak Havoc. Thought I'd leave the original guide untouched for posterity's sake.

Here is the talent layout I ended up finishing with. What I described above is still viable, just depends on what kind of reaction time you have and how well you can deal with the worm.

3
Darkdemon6578+51via Wowhead (opens the original comment in a new tab)

BM Tips & Tricks

Armory: http://us.battle.net/wow/en/character/zuljin/Madness/advanced

Spec: www.wowhead.com/talent-calc/hunter/beast-mastery/cN9c

Lengendaries: [item=132444] [item=132466].

Pet: [pet=55], Tenacity Spec.

How I took care of [spell=242733]:

Pretty much you [spell=147362], then you Intimidation, then you use [spell=34477] to proc [spell=197178] with your Shale Spiders [spell=160063].

Repeat this rotation.

Use Freezing Trap as a back up.

The rest:


  • You should stay to the far right side of the area by the bridge.

  • Keep the boss in the center of the eggs with your pet for cleave.

  • Mend on CD.

  • Kill the totems.

  • Don't stand in bad.

  • When you kill the first boss, just stand still and dps, your legendary pants and neck will out heal the enrage.

  • If your health is running low fighting the worm, he can be stunned or trapped, giving you time for your pants to heal you back up.

  • If your pet dies just leave and try again.

Read all 159 on Wowhead ↗

Rewards in detail
TypeRewardAmount
ExperienceXP9,200
MoneyGold60g 66s
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