Posting this here because it applies to the entire quest chain, and I'm not sure if it's a problem from the server I'm on or just in general.
If you are a feral cat druid, or rogue, "Feralas Sentinel" does not hold stealth as she should. She turns stealth while in combat, and as soon as you are out, she hops out. Probably just a programming issue, but it makes the whole idea of playing a rogue character (both options) a bit harder since you really have to take on the mobs as they come.
That said, it's an amazing questline that will get you a level and a half and is worth the effort.
Quest
Grimtotem Chiefs: Isha Gloomaxe
A World of Warcraft quest in Thousand Needles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest hasn't gone well with the scaling from 8.0, it is a little overtuned. The mob kills your Sentinel within moments and then demolishes you. I got close to killing her but it's pretty difficult. Bring a healing potion.
very worthwhile quest chain, should get you a level, and plenty of gold, especially if you don't need any of the quest gear, all of the objectives are in the same general area and you get a helper, its like a 2 man dungeon.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27314))
Requirements
Read from the Blizzard quest API.
What to do
Description
Sentinel training 101: take out their leaders and your enemy's forces will soon fall apart. We're going to do just that, {class}. Isha Gloomaxe is the closest of the Grimtotem chiefs. Let's see if we can't take her measure.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #64 43.6 43.9
Coordinates
- Turn-inThousand Needles 43.6, 43.9
/way #64 43.6 43.9 - Objective areaThousand Needles 43.7, 43.7
/way #64 43.7 43.7 - Objective areaThousand Needles 42.1, 47.3
/way #64 42.1 47.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Thousand Needles map
- The Power of Thousands about 70 yards
- The Crone's Wrath about 440 yards
- Snakes and Stones about 440 yards
- Breaking Chains about 440 yards
- Battle Pet Tamers: Kalimdor about 610 yards
Quests whose map markers the client places closest to this one on Thousand Needles, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Thousand Needles:
- Mudsprocket, Dustwallow Marsh
- Fizzle & Pozzik's Speedbarge, Thousand Needles
- Fort Triumph, Southern Barrens
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Reward details
Reputation: Darnassus +350
This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.
Reputation group: Alliance.
Other quests in Thousand Needles that reward Darnassus reputation: To New Thalanaar (+25), The Grimtotem are Coming (+250), Free Freewind Post (+25), Grimtotem in the Post (+250), Save the Sentinel (+250), Horn of the Traitor (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Thousand Needles
Part 72 of 107.
Previous: Darkcloud Grimtotem · Next: Grimtotem Chiefs: Isha Gloomaxe
- 67Together Again
- 68No Weapons For You!
- 69No Weapons For You!
- 70Darkcloud Grimtotem
- 71Darkcloud Grimtotem
- 72Grimtotem Chiefs: Isha Gloomaxe
- 73Grimtotem Chiefs: Isha Gloomaxe
- 74The Rattle of Bones
- 75The Rattle of Bones
- 76Grimtotem Chiefs: Elder Stormhoof
- 77Grimtotem Chiefs: Elder Stormhoof
- 78The Writ of History
Showing steps 67 to 78 of 107.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Darkcloud Grimtotem
There is no alternative: if you intend to win a battle, you must spill the enemy's blood. In this case, unfortunately, a lot of it. You know what we have to do.
After this quest
Taken from the storyline's own step order.
- The Rattle of Bones
A tauren rattle lays here, exuding supernatural power. Its keepers slain, the artifact is undefended. Perhaps the sentinel will have some insight into its significance?
Other quests with this name
This one: Alliance only · Thousand Needles · Level 15-30.
The storyline at a glance
Thousand Needles has 107 steps, from The Grimtotem are Coming to Spread the Word.
Maps its steps are placed on (steps per map): Thousand Needles (106), Feralas (1).
Steps of this storyline count toward:
Other storylines on the Thousand Needles map
- The Elemental Lords IV
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.