Don't look for him at the top of the pillar, he is at the base of it next to the water.
Quest
Free Freewind Post
A World of Warcraft quest in Thousand Needles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest requires you to not only complete the quest chain listed above, but you must also do the Haunted quest chain, which in turn requires the Where's Wizzle? quest chain.
Tested with new character.
You need to do the chain Where's Wizzle? though to The Mad Magus and the chain Negotiations though to Back to Crazzle. You do not need to do any side quests.
These are the alliance versions, the Horde should be similar.
To open these two chains, you need to do [url=http://www.wowhead.com/quest=[25486]The Grimtotem are Coming through to [url=http://www.wowhead.com/quest=[25561]Circle the Wagons... er, Boats or the Horde equivalent.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25835))
Requirements
Read from the Blizzard quest API.
What to do
Description
Alas, it's time for you to leave. How quickly the chicks fall from the nest. Or, something. Anyway, you've done solid work here, my friend, but Quentin and the night elves have been crying that they urgently need your help with the Grimtotem at Freewind Post to the northwest. If you ask me, it's a lost cause, but who knows... maybe with your help they'll actually succeed?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #64 46.3 57.6
Coordinates
- Turn-inThousand Needles 46.3, 57.6
/way #64 46.3 57.6 - Objective areaThousand Needles 75.9, 74.6
/way #64 75.9 74.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Thousand Needles map
- The Power of Thousands about 410 yards
- The Crone's Wrath about 840 yards
- Snakes and Stones about 840 yards
- Breaking Chains about 840 yards
- Battle Pet Tamers: Kalimdor about 960 yards
Quests whose map markers the client places closest to this one on Thousand Needles, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Thousand Needles:
- Mudsprocket, Dustwallow Marsh
- Fizzle & Pozzik's Speedbarge, Thousand Needles
- Mossy Pile, Un'Goro Crater
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Thousand Needles map
Reward details
Reputation: Darnassus +25
This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.
Reputation group: Alliance.
Other quests in Thousand Needles that reward Darnassus reputation: To New Thalanaar (+25), The Grimtotem are Coming (+250), Grimtotem in the Post (+250), Save the Sentinel (+250), Horn of the Traitor (+350), Together Again (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Thousand Needles
Part 58 of 107.
Previous: That Smart One's Gotta Go · Next: Free Freewind Post
- 53Special Delivery for Brivelthwerp
- 54The Greatest Flavor in the World!
- 55We All Scream for Ice Cream... and then Die!
- 56Freezing the Pipes
- 57That Smart One's Gotta Go
- 58Free Freewind Post
- 59Free Freewind Post
- 60Grimtotem in the Post
- 61Grimtotem in the Post
- 62Save the Sentinel
- 63The Brave and the Bold
- 64Horn of the Traitor
Showing steps 53 to 64 of 107.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- That Smart One's Gotta Go
There's some kind of smart brain bug in the back of the cave. It's in charge of all of the silithid down there. My ice cream is melting! How am I supposed to launch my ice cream empire, and save my inventory, if that thing's in there?!
After this quest
Taken from the storyline's own step order.
- Grimtotem in the Post
The journey ahead must begin with you killing the Grimtotem invaders at Freewind Post. If you can't stop them here, we won't be able to move into their territory.
Other quests with this name
This one: Alliance only · Thousand Needles · Level 15-30.
The storyline at a glance
Thousand Needles has 107 steps, from The Grimtotem are Coming to Spread the Word.
Maps its steps are placed on (steps per map): Thousand Needles (106), Feralas (1).
Steps of this storyline count toward:
Other storylines on the Thousand Needles map
- The Elemental Lords IV
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.