This extra objective came to me as a surprise, because you would face a lot of murlocs, that would respawn every minute, and as you get closer to the Void Manifestation, or too far, it would completly silence you. I thought maybe that finishing some of the main quests would take me to this place eventually, but all that did was completly remove it. What was Blizzard thinking with this one? At least, if you wanna do this, it should be doable in a group (even though some will probably comment that they soloed it easily). I only played the first raid in TWW, and so I was around 100 ilvl when I tried this mission. Kinda sad the quest got removed after finishing the main quests, and that your timing to do this gotta be before the big boss, but during when you pick up artifacts (7). I even went further into the place (you can normally only see one from the safe spot), and I figured out there were maybe 10 of the Void Manifestations, including completly silencing your spells. If it didn't silence my spells, I could maybe, perhaps be able to sneak through the back door and get one down...but there were so many murlocs, that also do scratch damage over time hits on you, that it's easy to die.
Quest
Protecting the Flank
A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I am unsure how I am to solo this quest, I love exploring especially when it comes to a new expansion so I didn't expect to see this bonus objective. But with everything spawning quickly, and mobs constantly around this thing, not to mention the void manifestion itself is hard to deal with, this feels rather impossible to do by yourself, and I haven't seen anyone else come a long so I haven't been able to complete it.
Today i figured out a Tactic that seems to work with the Void manifestation.. on the left side of the area you have a rocky cliff and towards the bottom there is a bit of rocks. that you can perch yourself on as a Warlock and then dispatch your Minion to attack the void manifestation from afar.
i have tried to attack from the other side, via the building and also by kitting it to the rest of the npc's fighting the void.
Only by hugging the Cliff to the left was i able to solo it.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89440))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat 21 targets in Isle of Quel'Danas
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2432 57.7 29.1
Coordinates
- Objective areaIsle of Quel'Danas 57.7, 29.1
/way #2432 57.7 29.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Community notes from Wowhead · 17 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Isle of Quel'Danas map
Quest chain
- 1The Gate
- 2Protecting the Flank
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- The Gate
The High Exarch commanded us to assemble with his Vanguard of Light and attack the Devouring Host. I do not regret my delay of that order, but he will have noticed my absence. We should make haste and assemble with the others.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.