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Quest

The Gate

A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Pralaya+2via Wowhead (opens the original comment in a new tab)

"Character name! The Vanguard is gathering at the north gate for a big push!"
"Character name, I thank the light you are with us!"

-Look I appreciate that you all seem to appreciate me, but it feels creepy cause I don't know you and this is a character I made with my character boost like three weeks ago and they really aren't famous.

When you click on Arator he says - We can do more good off the line, maybe even prevent some casualties. I know how the void works, and your a legend- ... Im starting to get Imposter syndrome

That is every comment on this page.

Quest facts

LevelLevel 80
LocationIsle of Quel'Danas, Stormwind City, Orgrimmar, Dornogal
Quest ID86807

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86807))

What to do

WhereIsle of Quel'Danas, Stormwind City, Orgrimmar, Dornogal
StorylineThe Light's Summons, step 10 of 17
Rewards3g 9s, 1,450 XP

Description

The High Exarch commanded us to assemble with his Vanguard of Light and attack the Devouring Host. I do not regret my delay of that order, but he will have noticed my absence. We should make haste and assemble with the others.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Quel'Danas Quest turn-in no plotted point
Stormwind City Quest turn-in 1 mapped point
Stormwind City map showing where to go for The GateTurn-in

In-game waypoint: /way #84 53.2 54.3

Orgrimmar Quest turn-in 1 mapped point
Orgrimmar map showing where to go for The GateTurn-in

In-game waypoint: /way #85 53.0 77.5

Dornogal Quest turn-in no plotted point

Coordinates

  • Turn-inStormwind City 53.2, 54.3/way #84 53.2 54.3
  • Turn-inOrgrimmar 53.0, 77.5/way #85 53.0 77.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 370 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

The Light's Summons

Part 10 of 17.

Previous: Luminous Wings · Next: Severing the Void

  1. 5My Son
  2. 6Where Heroes Hold
  3. 7The Hour of Need
  4. 8A Safe Path
  5. 9Luminous Wings
  6. 10The Gate
  7. 11Severing the Void
  8. 12Voidborn Banishing
  9. 13Ethereal Eradication
  10. 14Light's Arsenal
  11. 15Wrath Unleashed
  12. 16Broken Sun

Showing steps 5 to 16 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1The Gate
  2. 2Light Show
  3. 3Protecting the Flank

Step 1 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Luminous WingsIsle of Quel'Danas · Level 80

    No! Xal'atath's Host has opened portals above the strait. Void creatures spill out and descend upon the refugee's ships. We have to safeguard the civilians! Those dragonhawks have been empowered by the Light.

After this quest

Taken from the storyline's own step order.

  • Severing the VoidIsle of Quel'Danas · Level 80

    The High Exarch has formed an impressive defensive line. It will hold the Devouring Host's current numbers. But I can see void pylons behind the lines. Those will call forth more Devouring Host and overwhelm the Vanguard of Light.

Also counted by Call of the Light

Its criteria name 17 quests; others include:

The storyline at a glance

The Light's Summons has 17 steps, from Midnight to Light's Last Stand.

Maps its steps are placed on (steps per map): Dornogal (17).

Other storylines on the Dornogal map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.