"Character name! The Vanguard is gathering at the north gate for a big push!"
"Character name, I thank the light you are with us!"-Look I appreciate that you all seem to appreciate me, but it feels creepy cause I don't know you and this is a character I made with my character boost like three weeks ago and they really aren't famous.
When you click on Arator he says - We can do more good off the line, maybe even prevent some casualties. I know how the void works, and your a legend- ... Im starting to get Imposter syndrome
Quest
The Gate
A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86807))
What to do
Description
The High Exarch commanded us to assemble with his Vanguard of Light and attack the Devouring Host. I do not regret my delay of that order, but he will have noticed my absence. We should make haste and assemble with the others.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #84 53.2 54.3
Turn-inIn-game waypoint: /way #85 53.0 77.5
Coordinates
- Turn-inStormwind City 53.2, 54.3
/way #84 53.2 54.3 - Turn-inOrgrimmar 53.0, 77.5
/way #85 53.0 77.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Isle of Quel'Danas map
Storyline
The Light's Summons
Part 10 of 17.
Previous: Luminous Wings · Next: Severing the Void
- 5My Son
- 6Where Heroes Hold
- 7The Hour of Need
- 8A Safe Path
- 9Luminous Wings
- 10The Gate
- 11Severing the Void
- 12Voidborn Banishing
- 13Ethereal Eradication
- 14Light's Arsenal
- 15Wrath Unleashed
- 16Broken Sun
Showing steps 5 to 16 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1The Gate
- 2Light Show
- 3Protecting the Flank
Step 1 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Luminous Wings
No! Xal'atath's Host has opened portals above the strait. Void creatures spill out and descend upon the refugee's ships. We have to safeguard the civilians! Those dragonhawks have been empowered by the Light.
After this quest
Taken from the storyline's own step order.
- Severing the Void
The High Exarch has formed an impressive defensive line. It will hold the Devouring Host's current numbers. But I can see void pylons behind the lines. Those will call forth more Devouring Host and overwhelm the Vanguard of Light.
Also counted by Call of the Light
Its criteria name 17 quests; others include:
- Last Bastion of the Light
- Champions of Quel'Danas
- Where Heroes Hold
- The Hour of Need
- Luminous Wings
- Ethereal Eradication
- Voidborn Banishing
- Light's Arsenal
The storyline at a glance
The Light's Summons has 17 steps, from Midnight to Light's Last Stand.
Maps its steps are placed on (steps per map): Dornogal (17).
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Call of the Light: its criteria name 17 quests, this one included.