Use this link. Make your puzzle a 5x5, and hit edit. On the website, LIGHT the ones that are not lit on your screen (backwards). Then hit solve.
=win.
http://perfectweb.org/ddo/solver/vale_puzzle.html
The puzzle has 1's in all the places it wants you to click, I started from the top row and worked my way to the right on each row. Full credit goes to my guild member Tweety who watched me sit through this for an hour while I kept getting stuck.
Quest
Puzzling Situation
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A late realization, but if your UI is obscuring parts of the field, you can hide it, but still see the playing field of this puzzle, as it's not part of the UI. The default keybind for that is [inline-code]Ctrl+Z[/inline-code] (or [inline-code]Command+Z[/inline-code] on Apple) and to turn it off, hit the keybind again, or use [inline-code]Escape[/inline-code].
That is every comment on this page.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(65403))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Mezzonic Cache unlocked
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1970 38.3 70.3
Coordinates
- Objective areaZereth Mortis 38.3, 70.3
/way #1970 38.3 70.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- WANTED: Custos about 210 yards
- You Supply the Effort about 220 yards
- Danger Near and Far about 230 yards
- Core of the Matter about 230 yards
- Reinforcements May Be Necessary about 250 yards
- Nothing is True about 250 yards
- A Break in Communication about 250 yards
- Seeking Haven about 250 yards
- The Jailer's Defeat about 250 yards
- The Way Forward about 250 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zereth Mortis:
- Haven, Zereth Mortis
- Faith's Repose, Zereth Mortis
- Rondure Alcove
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Zereth Mortis map
Where this quest fits
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.