If you have not unlocked flying, do not use the Zereth Mortis skip as you will not be able to get these. As mentioned, these are extremely useful pre-flying. Why Blizzard would provide such a useful item early on and then allow a skip that could make a player 'regret' skipping is beyond me. Unless you have another method to get to some of the items, (warlock portal, Venthyr covenant ability, etc), you will seriously limit your ability to collect Cyphers of the First Ones without these. Blizzard should have at least made it possible to purchase these.
Quest
Seeking Haven
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present [storyline=1266] Storyline part of Secrets of the First Ones. This Story line have 16 Quests.
See Video Full Quest chain if need it - https://youtu.be/n2w7FPBnt-c
.Quest Name:Start and descriptionSpeak with 3 NPC: 40 59, 41 67, 38 44.Press on 8 [object=375998] they are near the road and the wallGet 15 [item=190975] is drop from animals moving around.Go to 48 49.First move to 48 47 then go to 51 48 then move to 50 45 and at last location go 47 44.Go to 41 48.Kill 8 Dreadsworn forces.Aid 5 [npc=182589]Move to 41 52 then 41 53. After conversation kill 4 mobs then [npc=182357]Go to 34 64Press on 5 [npc=181339] around lake11b Nothing is TrueKill 4 [npc=181668]. To find them You need to use [item=187839] on [npc=181857] or [npc=181884] after that you have 50% chanse to spown [npc=181668].Give Orders to 3 NPC: 42 65, 48 61, 47 57.Move to 47 62 at start fight with your clone then will transform to [npc=181203] fight with him until -80%Speak with Jaina then She will mov eyou and cinematic will startTake portal and finish to Highlord Bolvar Fordragon 34 64.
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Thank You i Hope that Help You :).
Do NOT sell the items rewarded by this quest! They are very helpful to get to those hard to reach treasures in Zereth Mortis, since the item gives you a teleport ability with a radius of about 8m/yards. I'd call it the poor man's venthyr teleport, but it's free and everyone can use it.
If you are interested to see how large exactly the radius is and how they work, I've created a short video to display that: https://youtu.be/pydTObI9yQo
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64825))
What to do
Description
I am at a loss. We have no way to follow Zovaal and Anduin. I'll open a portal back to Haven. We will discuss our next steps there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1970 35.0 64.8
Coordinates
- Turn-inZereth Mortis 35.0, 64.8
/way #1970 35.0 64.8 - Objective areaZereth Mortis 57.1, 53.7
/way #1970 57.1 53.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- The Jailer's Defeat same spot
- Arbiter in the Making same spot
- News from Oribos same spot
- Patterns Within Patterns same spot
- Enlisting the Enlightened about 10 yards
- You Supply the Effort about 30 yards
- WANTED: Custos about 30 yards
- Security Check about 60 yards
- Technical Difficulties about 60 yards
- Enlightened Exodus about 60 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Haven, Zereth Mortis
- Faith's Repose, Zereth Mortis
- Rondure Alcove
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
We Battle Onward
Part 16 of 16.
Previous: Fighting for the Forge
- 5Scour the Sands
- 6Harmony and Discord
- 7Battle for the Forge
- 8Together, We Ride
- 9In Plain Sight
- 10Reinforcements May Be Necessary
- 11This is Your Fault, Fix It
- 12Nothing is True
- 13A Break in Communication
- 14Doppelganger Duel
- 15Fighting for the Forge
- 16Seeking Haven
Showing steps 5 to 16 of 16.
Also part of: Patch Intro (part 29 of 40).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fighting for the Forge
We made our way here as soon as we could. Anduin has been sighted near the structure in the middle of this land, referred to as the Forge of Afterlives. No doubt the Jailer will join him soon. We need to leave immediately.
Also counted by Secrets of the First Ones
Its criteria name 7 quests; others include:
- The Crown of Wills
- The Pilgrimage Ends
- The Forces Gather
- Souls Entwined
- The Way Forward
- Arbiter in the Making
The storyline at a glance
We Battle Onward has 16 steps, from Our Forward Scouts to Seeking Haven.
Maps its steps are placed on (steps per map): Zereth Mortis (16).
Other storylines on the Zereth Mortis map
- Forging a New Path
- Forming an Understanding
- Crown of Wills
- A Means to an End
- Into the Unknown
- Jiro to Hero
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Secrets of the First Ones: its criteria name 7 quests, this one included.