Skip to content

Quest

Nothing is True

A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Doloria+8via Wowhead (opens the original comment in a new tab)

Nothing is True is the Battle for Azeroth quest Which Witch? -- but without the humour. In Drustvar we get to poke Corelian refugees with [item=160571]. They complain or they reveal themselves as witches. In Zerith Mortis the instructions aren't quite as clear.


If we are dealing with dreadlords, they could be disguised as anything... including the denizens of Zereth Mortis.


The tool isn't named, but it's a [item=187839]. It's in your inventory and it’s a small usable icon in the Quest list on screen.

Hmm who to test? Prick an automa who is a disguised dreadlord and you get a burst of red anima and a [npc=181668].

Testing automa who turn out to be just automa doesn’t count toward the quota. They pause and walk away.

3
Nulgar+5via Wowhead (opens the original comment in a new tab)

"...everything is permitted."


Also, the [item=187839] refers to the Dreadlord illusions as "glamours" - while this is a common term for altering your appearance magically, might this be a friendly jab at FF14? That game's "Transmog" system uses the same term.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 60
Quest ID64821

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64821))

What to do

StorylineWe Battle Onward, step 12 of 16
Rewards25g 74s, 8,150 XP

Description

If we are dealing with dreadlords, they could be disguised as anything... including the denizens of Zereth Mortis. Fortunately we have just the thing for dispelling their illusions. Search the fields and test the automa. If you find any dreadlords, take care of them.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 10 mapped points
Zereth Mortis map showing where to go for Nothing is TrueTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1970 35.0 64.8

Coordinates

  • Turn-inZereth Mortis 35.0, 64.8/way #1970 35.0 64.8
  • Objective area (centre of the marked area)Zereth Mortis 43.2, 59.2/way #1970 43.2 59.2
  • Objective areaZereth Mortis 34.9, 64.9/way #1970 34.9 64.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Haven, Zereth MortisAlliance and Horde · about 30 yards east
  • Faith's Repose, Zereth MortisAlliance and Horde · about 660 yards north
  • Rondure AlcoveAlliance and Horde · about 910 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

We Battle Onward

Part 12 of 16.

Previous: This is Your Fault, Fix It · Next: A Break in Communication

  1. 5Scour the Sands
  2. 6Harmony and Discord
  3. 7Battle for the Forge
  4. 8Together, We Ride
  5. 9In Plain Sight
  6. 10Reinforcements May Be Necessary
  7. 11This is Your Fault, Fix It
  8. 12Nothing is True
  9. 13A Break in Communication
  10. 14Doppelganger Duel
  11. 15Fighting for the Forge
  12. 16Seeking Haven

Showing steps 5 to 16 of 16.

Also part of: Patch Intro (part 25 of 40).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • This is Your Fault, Fix ItZereth Mortis · Level 60

    Provis Fauna is normally regulated by autonomous constructs, but there have been reports that they are no longer working. According to the reports, you are the one responsible for the tampering of these nodes. Which means it is on you to fix them.

After this quest

Taken from the storyline's own step order.

  • A Break in CommunicationZereth Mortis · Level 60

    Mograine's request for reinforcements is unusual. We were already planning on reinforcing the area, and sent three different outfits his way. From the sound of it, none of them have arrived. See if you can find their commanders and make sure they make it to Mograine.

Quests that require this one

The storyline at a glance

We Battle Onward has 16 steps, from Our Forward Scouts to Seeking Haven.

Maps its steps are placed on (steps per map): Zereth Mortis (16).

Steps of this storyline count toward:

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.