Quest
Shadow Hunter Vol'tris
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54663))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat a target in Nazmir
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #863 52.3 22.4
Coordinates
- Objective areaNazmir 52.3, 22.4
/way #863 52.3 22.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Tortollans in Distress about 60 yards
- Ending Areiel about 60 yards
- The Savage Hunt about 60 yards
- One Option: Fire about 60 yards
- They Can't Stay Here about 60 yards
- Dreadtick Combustion about 260 yards
- Crushing the Skullcrushers about 260 yards
- Torga, the Turtle Loa about 270 yards
- Beseeching Bwonsamdi about 270 yards
- Cease all Summoning about 270 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Nazmir:
- Redfield's Watch, Nazmir
- Fort Victory, Nazmir
- Zo'bal Ruins, Nazmir
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Where this quest fits
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.