If you can't find the quest at Fort Victor, go have a look at Redfield's Watch. The quest seems to pop up here sometimes even if it shows a questmark at Fort Victor. Redfield's Watch is at 50.89, 20.61.
Quest
The Savage Hunt
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Kill 15 blood trolls in the Torga's Rest area north-east of Nazmir.
/way 60.80 26.55 Torga's Rest
The Savage Hunt quest video: https://www.youtube.com/watch?v=VLhnLeagClg
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Chasing Darkness questchain of the Ready for War achievement.
Id column is approximate quest № In storyline (Ready for War <= for more info)
This is exactly what I needed, THANK YOU!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52158))
Requirements
Read from the Blizzard quest API.
Description
The blood trolls in Nazmir are monsters, pure and simple. No culture, no empathy, they only exist to destroy. Let's kill 'em and let whatever dark god they worship sort them out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 51.3 21.9
Coordinates
- Turn-inNazmir 51.3, 21.9
/way #863 51.3 21.9 - Objective area (centre of the marked area)Nazmir 61.2, 25.9
/way #863 61.2 25.9 - Objective areaNazmir 61.8, 41.3
/way #863 61.8 41.3 - Objective areaNazmir 51.4, 21.9
/way #863 51.4 21.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Profanity Filter about 400 yards
- Shoak's on the Menu about 430 yards
- Killing Cannibals about 440 yards
- Just Say No to Cannibalism about 440 yards
- You Owe Me a Spirit about 620 yards
- Something Extra for the Winter Queen about 620 yards
- Dark Mojo for a Dark Loa about 620 yards
- Delaying the Other Side about 620 yards
- One Little Whisper about 620 yards
- The Problem with Containing a Death Loa about 620 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazmir:
- Redfield's Watch, Nazmir
- Fort Victory, Nazmir
- Grimwatt's Crash, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Chasing Darkness
Part 4 of 10.
Our second Horde VIP target is Ranger Captain Areiel, one of Warchief Sylvanas' most trusted dark rangers.
Previous: Tortollans in Distress · Next: Ending Areiel
- 1Crippling the Horde
- 2How to Kill a Dark Ranger
- 3Tortollans in Distress
- 4The Savage Hunt
- 5Ending Areiel
- 6One Option: Fire
- 7They Can't Stay Here
- 8Meeting of the Minds
- 9Target: Blood Prince Dreven
- 10Operation: Blood Arrow
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Tortollans in Distress
Our first task is to rescue the tortollans captured by the blood trolls. Keeshan's report indicates the tortollans are familiar with all things Nazmir. They should know about the Horde's operations here. The tortollans tend to stay neutral in most matters.
After this quest
Taken from the storyline's own step order.
- Ending Areiel
The tortollans have given us Captain Areiel's location, as well as new information. She carries a missive from the Horde. Any missive the Horde would send to Areiel must be extremely important. We must recover it and deliver the information to Halford. Areiel and I once fought side by side.
The storyline at a glance
Chasing Darkness has 10 steps, from Crippling the Horde to Operation: Blood Arrow.
Maps its steps are placed on (steps per map): Nazmir (9), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.