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Quest

War Is Here

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
556068+76via Wowhead (opens the original comment in a new tab)

Dude is at the Scouting Map where the princess is usually hanging out (above the bank area IN the great seal). Yes, yes, it says within the Great Seal, but I still thought this meant his throne up top. Nopies!

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 50
LocationDazar'alor, Zuldazar
CategoryHorde War Campaign
Quest ID54139

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54139))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

We need to move, {name}. We've received word that the Alliance have mounted an attack through Nazmir. Make for the Great Seal. King Rastakhan and Princess Talanji are there forming a plan of attack. Make no mistake, we will crush the Alliance. They are fools to attack us through Nazmir.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dazar'alor Quest turn-in no plotted point
Zuldazar Objective area 1 mapped point
Zuldazar map showing where to go for War Is HereObjective area

In-game waypoint: /way #862 58.4 62.6

Coordinates

  • Objective areaZuldazar 58.4, 62.6/way #862 58.4 62.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dazar'alor map

Quests whose map markers the client places closest to this one on Dazar'alor, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Dazar'alor:

  • The Great SealHorde · about 100 yards north-east
  • The Sliver, ZuldazarHorde · about 510 yards north
  • Temple of the Prophet, ZuldazarHorde · about 680 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,000 yards south (on the Zuldazar map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold34 silver
Experience850 XP

Storyline

The Fury of the Zandalari

Part 1 of 17.

The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.

Next: Ride of the Zandalari

  1. 1War Is Here
  2. 2Ride of the Zandalari
  3. 3A Path of Blood
  4. 4No One Left Behind
  5. 5Retaking the Outpost
  6. 6Minesweeper
  7. 7Putting the Gob in Gob Squad
  8. 8Re-rebuilding the A.F.M.O.D.
  9. 9It's Alive!
  10. 10The Battle of Zul'jan Ruins
  11. 11We Have Them Cornered
  12. 12Zandalari Justice

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Ride of the ZandalariLevel 50

    It is time de Alliance see de full fury of de Zandalari. Dey are fools to try an attack in Nazmir. We must tell de fleet, our warriors, and our flyers dat dey must move out and go to Nazmir at once. I will go aid our forces at de Blood Gate.

The storyline at a glance

The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.

Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).

Steps of this storyline count toward:

Other storylines on the Dazar'alor map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.