Today we convinced a bunch of characters/players to help with this to attempt to spawn the rare which has a chance to drop [item=174874].
We first got the rares to spawn at 2:28 PM after some unknown number of clicks on the summoning portal.
We finished killing all the 3 spawned rares at about 2:32 PM.We then repeatedly summoned multiple characters to click the summoning portal one by one following this.
Having clicked the summoning portal every time it spawned on at least 15 different characters, the rares finally spawned again at 3:02 PM.
We finished killing the second set of rares at about 3:05 PM.Testing then with just a two-player raid group, the summoning portal is able to be repeatedly-clicked by the same player (assuming they have not already received quest credit for clicking the portal).
A 3rd set of rares spawned at 3:44 PM when clicked by a player in a raid group. Yiphrim finally spawned in this set, and all 3 were fully killed around 3:51 PM.
Then at 3:59 PM a 4th set was spawned, again when clicked from a raid group on the 3rd click since the previous set was killed and again with Yiphrim. This was only 8 minutes since the previous set was fully killed. We killed the 4th set of rares sometime after that...
And at 4:07 PM a 5th set of rares was spawned only 8 minutes since the previous spawn, and less than a couple minutes from even killing the previous set.
TL;DR From this research it seems that currently the following may be accurate:
- Any click can spawn the rares, even when in a raid group, and without cooldown from a previous rare spawn it's just a low chance or possibly increases with each click? You know, the usual RNG
- All previous rares probably need to have been killed Hard to disprove unless they can spawn without killing all prior rares, which has not yet happened
Quest
Summoning Ritual
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
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Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57620))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat a target in Uldum
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1527 49.5 78.7
Coordinates
- Objective areaUldum 49.5, 78.7
/way #1527 49.5 78.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Aqir Extermination about 1,040 yards
- Obelisk of the Sun about 1,040 yards
- All Gassed Up about 1,040 yards
- Ruinator Xok'nixx about 1,210 yards
- Wounded Wastewanderers about 1,480 yards
- Tend the Wounded about 1,480 yards
- Ruins of Ammon about 1,480 yards
- Wastewander Coins about 1,500 yards
- Search for Survivors about 1,500 yards
- Re-Origination about 1,610 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
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Where this quest fits
Other storylines on the Uldum map
- Aqir Offensive
- Mystery of the Amathet
- Visions of N'zoth
- The Forge of Origination
- Battle Pet Tamers
- Through the Darkness
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.