Something doesn't add up in this quest. The text says that Neferset denizens were seen wandering the streets of their city, but I have yet to see one alive. They're all corpses just waiting to be destroyed. Not sure if something got lost in translation between the writing of the quest text and the actual implementation in game.
Regardless, your objective is currently to just find the bodies littering the city, and right click to destroy them. Easy turn-in.
Quest
Nine Lives
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
While the quest is already quite easy, if you are mounted but aren't touching the ground you can still interact with the Neferset Denizens. Saves you time having to mount up again as well as avoid unnecessary fights.
If they have nine lives, why are we only killing them eight times?
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57774))
Requirements
Read from the Blizzard quest API.
What to do
Description
Scouts have returned recently, nearly on the verge of death, with reports that I find... disconcerting. Neferset have been spotted wandering the streets of their city to the south. This would normally be no cause for alarm, except the Neferset were completely wiped out. I must ask you to investigate further... and if by some foul magic these reports turn out to be true, you must do whatever you can to contain this threat!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1527 54.8 33.0
Coordinates
- Objective areaUldum 54.8, 33.0
/way #1527 54.8 33.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Close to Tears same spot
- A Rallying Cry same spot
- Order Among Chaos same spot
- Symbolic Destruction same spot
- Ancient Armaments same spot
- Down From the Sky same spot
- A Smashing Plan same spot
- The Sun King's Chosen same spot
- Champions of the Amathet same spot
- Writs of the Sun King same spot
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Uldum:
- Ramkahen, Uldum
- Dawnrise Expedition, Tanaris
- Marshal's Stand, Un'Goro Crater
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Where this quest fits
Other daily quests in Uldum
- Uldum Tour
- Uldum Tour - Advanced
- Uldum Tour - Reverse
- Thieving Little Pluckers
- Fire From the Sky
- Uldum Tour - Challenge
- Uldum Tour - Reverse Challenge
- Wastewander Coins
Other storylines on the Uldum map
- Aqir Offensive
- Mystery of the Amathet
- Visions of N'zoth
- The Forge of Origination
- Battle Pet Tamers
- Through the Darkness
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.