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Quest

The Chamber of Khaz'mul

A World of Warcraft quest in Uldaman. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
908758+12via Wowhead (opens the original comment in a new tab)

You walk down a set of steps into the Map Chamber. In front of you will be what appears a miniature village of green houses. One has what looks like a chimney. Click on that to open the doors. You don't need to loot the staff anymore for it.

2
821567+8via Wowhead (opens the original comment in a new tab)

My group and I ran this quest yesterday and you no longer have to get the two staff items. The dwarf chest just contained a book that was vendor trash. When you go into the map room, there is a section of the little map on the floor you click on to open the door.

I'm thinking this is a new change, post the most recent patch.

3
960427+3via Wowhead (opens the original comment in a new tab)

Just to confirm I went through tonight 02 03 2012 and in fact you do not need to find the 2 pieces of the staff any longer just click on the pedestal where you would normally put it and it does the rest for ya!

Read all 6 on Wowhead ↗

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Quest facts

LevelLevel 15-30
TypeDungeon
Quest ID27679

The client quest POI data records no map location for this quest, so no map is shown.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27679))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

In the Map Chamber there is a locked door which I believe leads to the legendary Chamber of Khaz'mul. We do not yet know what artifacts wait inside it. What we do know is that it is guarded by Ironaya, a Titanic Watcher of immense size and power. You'll need to defeat her if you intend to progress any further into this place.

Getting there

Inside the dungeon: Uldaman

Uldaman is an ancient titan vault buried deep within the earth. It is said the titans sealed away a failed experiment there and then moved on to a new project, related to the genesis of the dwarves.

Bosses in the Adventure Guide, in order: Revelosh, The Lost Dwarves, Ironaya, Obsidian Sentinel, Ancient Stone Keeper, Galgann Firehammer, Grimlok, Archaedas.

Entrance: Stonesplinter Valley, Loch Modan at 34.8, 85.2.

Instance text, bosses and entrances are the client’s Adventure Guide data.

Related
Money10 gold50 silver
Experience4,100 XP

Where this quest fits

Other quests with this name

This one: Horde only · Uldaman · Level 15-30 · Dungeon.

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.