Hi all
I present [storyline=1224] Storyline part of Chains of Domination which is the criteria for Breaking the Chains. This Story line have 10 Quests. To start it You need to have 47 [currency=1822].
See Video Full Quest chain if need it - https://youtu.be/21A5ftE4ws0
.Quest Name:Start and descriptionStart Quest from [npc=177194] 62 26 and You need to go to Maw to see [npc=177560] 62 66."You need to Summon 4 Death Gates.
/way 67 65 [object=368196] in bulding
/way 67 55 [object=367636]
/way 62 51 [object=368195]
/way 66 49 [object=368401]"Slay [npc=177129] 62 56 to get [item=185772].Use [item=185742] to kill Flying [npc=177168]. [item=185742] is droping from mobs on ground.Press on [object=368194] 68 52 cinematic and use skill 1 ( don't press 6 xD ) kill mobs on ground until 100%.Slay [npc=177271] 65 48.Slay 10 Mawsworn in upper Desmotaeron. Use extra bar spell ( is taking a lot of dmg )Pick Up This Quest from [npc=177288] 65 46 and is autofinish. You need to free 5 [npc=177309] Use extra bar spell ( is taking a lot of dmg ).Slay Baron Vyraz 62 41 after kill cinematic will start.Return to [npc=177194] at Korthia. Use [object=368944] 61 40 to get there faster. After finish this quest you will get 1 [currency=1822] and 2 [item=181648].
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Thank You i Hope that Help You :).
Quest
The Chains of Command
A World of Warcraft quest in Korthia. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To complete this quest you need to meet Draka near Desmotaeron.
This is the fourth quest chain of Chains of Domination 9.1 campaign starting quest.
The quest requires only to travel to the marked spot and speak to Draka.
She can be found next to the gates to Desmotaeron, coordinates are /way 62.8 66.0 (The Maw zone)The Chains of Command quest video - https://youtu.be/Pj6Krlklhu8?t=7
.[storyline=1233] ====> Chains of Domination#TitleQuest giverZoneCoordinatesLinkX8Fallen Disciple NikolonThe Maw65.6 46.2https://youtu.be/Pj6Krlklhu8?t=882[storyline=1233] full quest chain ====> https://youtu.be/Pj6Krlklhu8
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63612))
What to do
Description
If we must hold a position so near to the Jailer's lands, we need to provide some assurances. Vyraz and Helya have retreated within the walls of Desmotaeron. They have grown lax in their expected safety, which provides us with an opportunity. We will take them by surprise. Strike swiftly and without mercy, and perhaps we can cut the heads off those snakes.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inThe Maw 62.9, 66.0
/way #1543 62.9 66.0 - Objective areaKorthia 63.0, 25.4
/way #1961 63.0 25.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Rodent Removal about 200 yards
- Rule 6 Addendum: Save Me At Any Cost about 340 yards
- What They Know about 690 yards
- Acquisition: Stygic Ore about 800 yards
- Loa Rescue about 880 yards
- Rezan, Loa of Kings about 880 yards
- Tracking a Wild God about 910 yards
- Rule 3: Trust is Earned about 930 yards
- Into Torghast about 940 yards
- A Damned Pact about 940 yards
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Keeper's Respite
- Ve'nari's Refuge
- Progenitor Console
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
An Army of Bone and Steel
Part 1 of 10.
Next: Gates of the Damned
- 1The Chains of Command
- 2Gates of the Damned
- 3Weapon in Hand
- 4Clip Their Wings
- 5A Job Done Right
- 6Bending Bars
- 7What Maldraxxus Does Best
- 8Forsworn and Forgotten
- 9A Traitor's Due
- 10Victory in Our Name
Also part of: Patch Campaign (part 46 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Gates of the Damned
We need to prepare for the assault before we signal Zerekriss. Once it is in place, our allies will use death gates to assault the area. We will need to summon the death gates on this side. Find strategic locations for them.
The storyline at a glance
An Army of Bone and Steel has 10 steps, from The Chains of Command to Victory in Our Name.
Maps its steps are placed on (steps per map): The Maw (9), Korthia (1).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Intro
- Paths Forward
- Focusing the Eye
- Torghast
- New Rules
- Among the Kyrian
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

