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Quest

The Champion's Return

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
SilverFox26+2via Wowhead (opens the original comment in a new tab)

I got stuck on this quest on a mage I hadn't played in a while and for the life of me, could not figure out why I could not get this quest. I had all of the leadins done according to Quest Completist. Then I realized I had picked up one of the artifact weapons quests but had not completed it (the arcane quest, in my case.) After a quick trip out to Dragonblight, I was able to resume the artifact quest and once I had my first artifact, this quest was opened to me. I'm just posting this here in case anyone else runs in to the same issue.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationHall of the Guardian, Dalaran
CategoryArtifact
Quest ID41114

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41114))

Requirements

ClassMage

Read from the Blizzard quest API.

Description

I can sense the power of the artifact you hold. It will do well against the Legion as it is, but we have the ability to unlock its power even further. You must return to the Hall of the Guardian. You can use the incantation I taught you before to pass through the runes.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in no plotted point
Dalaran Objective area 1 mapped point
Dalaran map showing where to go for The Champion's ReturnObjective area

In-game waypoint: /way #627 28.6 49.9

Coordinates

  • Objective areaDalaran 28.6, 49.9/way #627 28.6 49.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Hall of the Guardian map

Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Tirisgarde Reborn

Part 4 of 17.

Previous: A Mage's Weapon · Next: The Great Akazamzarak

  1. 1Felstorm's Plea
  2. 2The Dreadlord's Prize
  3. 3A Mage's Weapon
  4. 4The Champion's Return
  5. 5The Great Akazamzarak
  6. 6The Only Way to Travel
  7. 7The Tirisgarde Reborn
  8. 8A Conjuror's Duty
  9. 9Growing Power
  10. 10Rise, Champions
  11. 11Champion: Archmage Kalec
  12. 12Champion: Archmage Modera

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Mage's WeaponLevel 10-45

    It is decided, then. The foundation of the Tirisgarde's strength lies in the ancient artifacts wielded by its champions. Your first task will be to retrieve one such artifact. The master appendix of this library lists every artifact known to the Council of Tirisfal.

After this quest

Taken from the storyline's own step order.

  • The Great AkazamzarakHall of the Guardian · Level 10-45

    There is a goblin who is a master of portals and teleportation by the name of Akazamzarak. His talents have gone mostly unnoticed, however, since he mostly uses them for chicanery. He is, what you would call, a street performer.

The storyline at a glance

The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.

Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).

Other storylines on the Hall of the Guardian map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.