Just a head's up. If you're in a party while doing this quest, you cannot proceed through the end of the cave. You have to leave your party and restart the quest. It's best to just not be in a party.
Quest
The Light at the End of the Tunnel
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For those who are stuck and not in a party. Try abandoning the quest. I had to abandon it 2-3 times and then Anduin finally spoke and some adds spawned.
If the quest doesn't start, keep abandoning it and picking it up until Anduin says "More shadows. We're trapped in here, aren't we?"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81690))
Requirements
Read from the quest filters in the current retail client build.
Description
I've never seen shadows this deep. This... vicious. It almost feels like they're reaching for us. <Faerin shudders.> We can't stay here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2215 55.7 43.4
Coordinates
- Turn-inHallowfall 55.7, 43.4
/way #2215 55.7 43.4 - Objective areaHallowfall 55.1, 40.2
/way #2215 55.1 40.2 - Objective area (centre of the marked area)Hallowfall 55.8, 40.8
/way #2215 55.8 40.8 - Objective areaHallowfall 56.3, 42.7
/way #2215 56.3 42.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- An Orphan's Request about 470 yards
- Gutting the Pool about 470 yards
- Vae Victis about 470 yards
- A Bloody Inheritance about 490 yards
- Prove One's Mettle about 640 yards
- Keep the Home Fires Burning about 820 yards
- Seeds of Evil about 840 yards
- Save Tomothy about 840 yards
- Elder Swornvow about 890 yards
- The Notebook about 910 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- Lorel's Crossing, Hallowfall
- Hillhelm Family Farm, Hallowfall
- Dunelle's Kindness, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Storyline
Gathering Shadows
Part 10 of 11.
Previous: The Final Resistance · Next: Restore the Flame
- 1A Lamplighter's Duty
- 2Tricks of the Dark
- 3Fickle Fiendish Fish
- 4Blades of the Arathi
- 5Something's Fishy
- 6Shadow upon Shadow
- 7The Darkened Flame
- 8Ever Deeper Shadow
- 9The Final Resistance
- 10The Light at the End of the Tunnel
- 11Restore the Flame
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1The Final Resistance
- 2The Light at the End of the Tunnel
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Final Resistance
<Faerin speaks in a hushed, furious whisper.> Good work. But before we can leave, there's something else. Down this way are some powerful priests. I think they are summoning something-- something big. No doubt to strike at us above and drive us from the tower itself.
After this quest
Taken from the storyline's own step order.
- Restore the Flame
Do you feel it? Hope, returning? Thank you for your help, <name>. The dawntower's flame remains dark. But this time, I think we'll be able to restore it. Let's meet at the tower.
The storyline at a glance
Gathering Shadows has 11 steps, from A Lamplighter's Duty to Restore the Flame.
Maps its steps are placed on (steps per map): Hallowfall (11).
Steps of this storyline count toward:
Other storylines on the Hallowfall map
- Hope in Solidarity
- The Guiding Star
- The Priory
- Bringing Light to Velhan's Claim
- Striking Steel
- Crushing Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.