[object=421361]
<The polearm has faint sigils carved into the haft. They have been torn and changed, forming new shapes.
They pulse with dark energy.>[object=421355]
My friends,
We have lived in fear long enough.
Beledar has been trying to show us the way.
The Light has forsaken us. In the Light's glare, are all watched. Exposed.
In the darkness, we are free. We are afraid of the dark only because the Light wants us to be.
Beledar has shown us the way. No more fear.
Instead, we must become fear.
- Aelric Lead[object=421358]
Page 1: <The journal is heavily scratched out and torn up. Few segments remain.>
Tabita,
I'm leaving. I'm tired. I don't expect you to understand.
The Order of Night gathers strength. They hide in caves, in towns, and linger with our greatest enemies.
They even have a base beneath one of their precious towers. The army has no idea.
The Light has made us all blind.
Not me. Not anymore.
Page 2: What have we fought for this whole time? Why are we here?
Does Beledar even know we exist? Does it love us for our devotion?
Or does it hate us for holding it back? What if its true form is darkness?
We've toiled in the Light for years. What good has it done?
We die. Picked off in the shadows, one by one.
Perhaps we should listen to what Beledar is trying to tell us. There's comfort, in the shadows.
I'm tired, Tabita.
I know what this means. I know we will end up hurting our own. Hurting you.
Page 3: I'm not sorry.
Quest
The Darkened Flame
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Parts of the quest don't make sense if you play a character than can wield the light.
You could just help to restore the flame with your own holy light powers.
>Me, the Highlord of the Paladin order hall, not allowed to do anything while Anduin has his identity crisis
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78939))
What to do
Description
This... Order of Night, as they call themselves, did some foul ritual to turn the tower's flame to darkness. I know not what. We should investigate.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2215 56.2 42.0
Coordinates
- Turn-inHallowfall 56.2, 42.0
/way #2215 56.2 42.0 - Objective areaHallowfall 56.2, 41.9
/way #2215 56.2 41.9 - Objective areaHallowfall 54.7, 43.0
/way #2215 54.7 43.0 - Objective areaHallowfall 56.3, 40.6
/way #2215 56.3 40.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- An Orphan's Request about 550 yards
- Gutting the Pool about 550 yards
- Vae Victis about 550 yards
- Prove One's Mettle about 570 yards
- A Bloody Inheritance about 580 yards
- Keep the Home Fires Burning about 740 yards
- Seeds of Evil about 760 yards
- Save Tomothy about 760 yards
- Elder Swornvow about 870 yards
- Gasping Plea about 930 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- Lorel's Crossing, Hallowfall
- Hillhelm Family Farm, Hallowfall
- Dunelle's Kindness, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
Gathering Shadows
Part 7 of 11.
Previous: Shadow upon Shadow · Next: Ever Deeper Shadow
- 1A Lamplighter's Duty
- 2Tricks of the Dark
- 3Fickle Fiendish Fish
- 4Blades of the Arathi
- 5Something's Fishy
- 6Shadow upon Shadow
- 7The Darkened Flame
- 8Ever Deeper Shadow
- 9The Final Resistance
- 10The Light at the End of the Tunnel
- 11Restore the Flame
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shadow upon Shadow
<Faerin's wide eyes dart around in surprise.> What just happened? Did you see that shadow? And the oil well... it's gone dark? I've never seen anything like this before. Could it be the nearby dawntower? Hurry!
After this quest
Taken from the storyline's own step order.
- Ever Deeper Shadow
When I reached for the Flame, I felt the overwhelming hopelessness and despair that had been poured into it. It pains me, but... my light alone is not enough to banish these shadows. And so, we take a more direct path.
The storyline at a glance
Gathering Shadows has 11 steps, from A Lamplighter's Duty to Restore the Flame.
Maps its steps are placed on (steps per map): Hallowfall (11).
Steps of this storyline count toward:
Other storylines on the Hallowfall map
- Hope in Solidarity
- The Guiding Star
- The Priory
- Bringing Light to Velhan's Claim
- Striking Steel
- Crushing Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.