Quest
To Mereldar
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78607))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
We must get to Mereldar and let General Steelstrike know what the Order of Night tried here. Thank the Sacred Flame we stopped them before they could do any worse.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2215 43.4 48.6
Coordinates
- Turn-inHallowfall 43.4, 48.6
/way #2215 43.4 48.6 - Objective areaHallowfall 56.2, 42.0
/way #2215 56.2 42.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- Cooking With Style about 80 yards
- A Home Cooked Meal about 150 yards
- Full Dress about 150 yards
- Spice Up Your Life about 160 yards
- Eagle Eye, Eagle Die about 160 yards
- Honor the Flame about 190 yards
- Crowdsourcing about 210 yards
- A Concerned Friend about 210 yards
- Light's Gambit about 210 yards
- Lost Pieces about 220 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- Mereldar, Hallowfall
- Lorel's Crossing, Hallowfall
- Priory of the Sacred Flame, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Hallowfall map
Storyline
Hope in Solidarity
Part 1 of 15.
Next: The Bastion of Hallowfall
- 1To Mereldar
- 2The Bastion of Hallowfall
- 3Nightwatch
- 4Spar Day
- 5Mereldar's Light
- 6The Bell Tolls
- 7Crossroads of Twilight
- 8The Shadow Rising
- 9A Candle in the Dark
- 10The Flame Still Burns
- 11Consecrated Cleanup
- 12The Final Front
- 13Trapdoor Sprung
- 14Running on Reserves
- 15The Rise of the Reckoning
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Restore the Flame
- 2To Mereldar
- 3The Bastion of Hallowfall
Step 2 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Restore the Flame
Do you feel it? Hope, returning? Thank you for your help, <name>. The dawntower's flame remains dark. But this time, I think we'll be able to restore it. Let's meet at the tower.
After this quest
Taken from the storyline's own step order.
- The Bastion of Hallowfall
I have to admit, I did not think that the first visitors we'd have in Mereldar would have been outsiders. I thought the Empire... Well, nevermind. You have been more than helpful to my people, and that deserves recognition. Mereldar is the bastion of the Arathi in Hallowfall. Take some time, rest.
The storyline at a glance
Hope in Solidarity has 15 steps, from To Mereldar to The Rise of the Reckoning.
Maps its steps are placed on (steps per map): Hallowfall (14), Azj-Kahet (1).
Steps of this storyline count toward:
Other storylines on the Hallowfall map
- The Guiding Star
- Gathering Shadows
- The Priory
- Bringing Light to Velhan's Claim
- Striking Steel
- Crushing Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.