If you're wondering how to get up where he is... on the ground level, right below him is like a transporter/elevator thing. It's highlighted. Just step on and go.
Quest
The Lion's Cage
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
cross the bridge at 24.3, 26.0, there's a teleporter pad at 27.6, 17.4 to get to the Upper Tremaculum
Is there supposed to be a cutscene after you talk to Jaina and before you turn in the quest to Anduin? Because it really feels like their should be a cutscene and I'm not getting one.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59759))
Description
Anduin is being kept in a place the shades call the Tremaculum. It's not far, but the way is perilous. I have tried more than once to free him from his captors, but the forces holding him are too great for me to handle alone. I'm counting on your presence to tip the scales.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #84 77.1 42.1
Objective areaObjective areaIn-game waypoint: /way #85 49.1 78.1
Coordinates
- Objective areaStormwind City 77.1, 42.1
/way #84 77.1 42.1 - Objective areaOrgrimmar 49.1, 78.1
/way #85 49.1 78.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Through the Shattered Sky
Part 14 of 23.
Day 1 Shadowlands Questline
Previous: Soul in Hand · Next: The Afflictor's Key
- 9A Flight from Darkness
- 10A Moment's Respite
- 11Field Seance
- 12Speaking to the Dead
- 13Soul in Hand
- 14The Lion's Cage
- 15The Afflictor's Key
- 16An Undeserved Fate
- 17From the Mouths of Madness
- 18By and Down the River
- 19Wounds Beyond Flesh
- 20A Good Axe
Showing steps 9 to 20 of 23.
Also part of: Maw Intro (part 12 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Soul in Hand
My instincts were correct. Whatever dark magic binds these souls together also keeps them more or less coherent. It will take time, but we will find out what this thing knows. My interrogation will require use of the helm, but rest assured I will return it to your care.
After this quest
Taken from the storyline's own step order.
- The Afflictor's Key
Sylvanas thinks us broken. She believes she has already won. We will show her how mistaken she is. First, I will need your help. The bonds that hold me are impossibly strong. We will need the key to free me of them. My... imprisonment here has been overseen by a creature they call the Afflictor.
The storyline at a glance
Through the Shattered Sky has 23 steps, from Shadowlands: A Chilling Summons to Stand as One.
Maps its steps are placed on (steps per map): The Maw (21), Icecrown Citadel (2).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.