In case you want to read it altogether, here's the dialogue that occurs during this quest with significant actions in < >.
Spoiler
<Jaina wanders the cave, occasionally creating illusions to illustrate her tale and explain what she has seen.>
Jaina: Very well... where to begin? Denizens call this realm "the Maw." From what I have gathered, it was intended as a prison for the most foul, irredeemable souls that ever existed.
Thrall: Something has changed. Pure, noble souls are being held captive here as well. They cry out in torment.
Jaina: Indeed. And one of their tormentors--and ours--is Sylvanas Windrunner. It seems she has made a powerful ally. The shades whisper of someone called... the Jailer.
<Chat prompt with Jaina: Tell me more about the Jailer.>
Jaina: The Jailer rules this realm. We know little about him, but it's clear he has taken a special interest in us. He has personally overseen our... treatment here.
Thrall: We have endured countless torments. At times, it felt as if we were being tested. Though for what purpose, I cannot say.
Jaina: Whatever this Jailer and the Banshee are planning, it won't end well... for any of us.
<Chat prompt with Jaina: What about the others who were taken?>
Jaina: I caught glimpses of Baine and Anduin during my attempts to break free. They live... that's all I know for certain. But I have found no means of leaving the Maw. I can only manage to teleport short distances. This nightmare feels... inescapable.
Mograine: Countless souls are now pouring into this realm. But some have been here for untold ages. Perhaps one of them knows a way out.
Jaina: I can scarcely imagine the horrors such spirits have endured. I fear there's nothing left of them to save. They manifest as malevolent shades that wander the darkness. I doubt they'd willingly help us.
Mograine: Knights of the Ebon Blade have ways to compel the dead to speak. If we seize one of them, we can extract its secrets.
Quest
A Moment's Respite
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I'm counting the days until there's an 'I've heard this story before' option for this.
To complete the quest you just need to speak with Jaina and learn what she knows.
Wait until she ends talking and speak with her to get information.
After some conversations you will be able to finish the quest and turn in.A Moment's Respite quest - https://youtu.be/G9uEK-woZDs?t=908
There is a table covered under the spoiler, you can check you progress through Into the Maw quest chain.
Spoiler
Shadowlands Introduction quest chain - Into the Maw achievement*OrderQuest TitleVideo Time Link
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59756))
Description
Anduin insisted that our allies would come for us. I confess I had begun to doubt him. I'm sure you have many questions. I'll do what I can to provide answers, but I'm afraid even after... What has it been... weeks? Longer? Time loses all meaning in a place of such darkness. Forgive me. Let me tell you what little I can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #84 77.1 42.1
Objective areaObjective areaIn-game waypoint: /way #85 49.1 78.1
Coordinates
- Objective areaStormwind City 77.1, 42.1
/way #84 77.1 42.1 - Objective areaOrgrimmar 49.1, 78.1
/way #85 49.1 78.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Storyline
Through the Shattered Sky
Part 10 of 23.
Day 1 Shadowlands Questline
Previous: A Flight from Darkness · Next: Field Seance
- 5Mawsworn Menace
- 6Ruiner's End
- 7Fear to Tread
- 8On Blackened Wings
- 9A Flight from Darkness
- 10A Moment's Respite
- 11Field Seance
- 12Speaking to the Dead
- 13Soul in Hand
- 14The Lion's Cage
- 15The Afflictor's Key
- 16An Undeserved Fate
Showing steps 5 to 16 of 23.
Also part of: Maw Intro (part 9 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Flight from Darkness
There's a cave not far from here. If we hurry, we can seek refuge. Those fiends will give chase if they spot us. Be prepared for a fight!
After this quest
Taken from the storyline's own step order.
- Field Seance
If these souls have information we need, we will take it from them. Even after being shattered by the Banshee, the helm fragment given to you by Bolvar holds the power of Domination. With it, we should be able to take control of the spirits long enough to find out what they know.
The storyline at a glance
Through the Shattered Sky has 23 steps, from Shadowlands: A Chilling Summons to Stand as One.
Maps its steps are placed on (steps per map): The Maw (21), Icecrown Citadel (2).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.