All the cages permanently open? Frustrating but apparently bugged.
Yes I did look upstairs again. Yes, I tried relogging. Yes, I tried logging out and entering 15 minutes later. And /reloadui of course. Sigh.
I dropped and re-picked up and... now stuck at 11/15. Previously 14 of 15. Sigh.
Edit: Solution found! Ask someone to group. You will get credit for their uncaging. That'll take you up to 15. Many thanks to Filthyhorde on Frostmourne. You rock bro.
My ticket response from Blizzard: I was fobbed off with a formulaic answer telling me do pretty much as I stated above (with the exception of grouping up) ) and to come here to Wowhead. Customer service a shadow of what it used to be.
If this happened to you too then please leave a reply. Thank you.
Quest
An Undeserved Fate
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Good news sneaky sneaky rogues; you can Pick Lock the cages and skip farming the keys from mobs.
Use the teleporter to go back down to find way more mobs and cages.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59761))
Description
I have seen many souls brought here during my detention. The Jailer seems to want to break them, to twist them into his service... or worse. No soul deserves such a fate, {name}. The Mawsworn here hold the keys to their chains. Free as many as you can and we'll get them away from here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #84 77.1 42.1
Objective areaObjective areaIn-game waypoint: /way #85 49.1 78.1
Coordinates
- Objective areaStormwind City 77.1, 42.1
/way #84 77.1 42.1 - Objective areaOrgrimmar 49.1, 78.1
/way #85 49.1 78.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Through the Shattered Sky
Part 16 of 23.
Day 1 Shadowlands Questline
Previous: The Afflictor's Key · Next: From the Mouths of Madness
- 11Field Seance
- 12Speaking to the Dead
- 13Soul in Hand
- 14The Lion's Cage
- 15The Afflictor's Key
- 16An Undeserved Fate
- 17From the Mouths of Madness
- 18By and Down the River
- 19Wounds Beyond Flesh
- 20A Good Axe
- 21Draw Out the Darkness
- 22The Path to Salvation
Showing steps 11 to 22 of 23.
Also part of: Maw Intro (part 14 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Afflictor's Key
Sylvanas thinks us broken. She believes she has already won. We will show her how mistaken she is. First, I will need your help. The bonds that hold me are impossibly strong. We will need the key to free me of them. My... imprisonment here has been overseen by a creature they call the Afflictor.
After this quest
Taken from the storyline's own step order.
- From the Mouths of Madness
I cannot express my gratitude enough for your help, champion. We mustn't linger, however. The Jailer's forces will soon be alerted to the disturbance here. Let us leave this place at once!
The storyline at a glance
Through the Shattered Sky has 23 steps, from Shadowlands: A Chilling Summons to Stand as One.
Maps its steps are placed on (steps per map): The Maw (21), Icecrown Citadel (2).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.