Hi All -
There is (as at Launch of Legion) a BUG with this Quest.
Sometimes when you arrive at the gem area with Allari, she asks for you to let her know when you are ready........................ but then you do not get the choice to speak to her again.
DO NOT hang around. Just "Abandon" the Quest and go pick it up again.
It then works fine and saves a ton of time :-)
Quest
The Scythe of Souls
A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.
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I came here to see what happens when you don't leave the soul gem (since the quest objective says it's optional) but there were no comments about it.
For the curious, nothing happens; when you turn the quest in it gets removed.
If you break the crystals in the wrong order (specifically the middle one before you're meant to) Alleria will leave and the quest will break. If this happens you have to abandon the Q and start it over.
The crystal you have to break will have a green whirlwind effect around it. First you do the left one (north), followed by the right one (south) and lastly the middle crystal.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(37660))
What to do
Description
Let's head to the other side of the stand. We will release the demon souls one by one and get the answers that we seek concerning Lord Illidan. The Scythe of Souls will ensure that we do.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #630 43.3 43.2
Coordinates
- Turn-inAzsuna 43.3, 43.2
/way #630 43.3 43.2 - Objective areaAzsuna 44.4, 44.7
/way #630 44.4 44.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- The Price of Power same spot
- Our New Allies same spot
- The Hunt for Illidan Stormrage same spot
- Soul Prism of the Illidari same spot
- Helping the Hunters about 10 yards
- In the Loop about 10 yards
- Strings of the Puppet Masters about 10 yards
- A Familiar Ring to It about 240 yards
- Getting the Band Back Together about 240 yards
- Finishing Touches about 240 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azsuna:
- Illidari Stand, Azsuna
- Azurewing Repose, Azsuna
- Illidari Perch, Azsuna
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Court of Farondis +150
The ghostly Court of Farondis and its allies continue the fight against an onslaught of invaders on the cursed island of Azsuna.
Reputation group: Legion.
Other quests in Azsuna that reward Court of Farondis reputation: From Within (+150), They Came From the Sea (+150), Our Very Bones (+150), Dark Revelations (+250), Saving Stellagosa (+150), The Walk of Shame (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Behind Legion Lines
Part 7 of 14.
Previous: Reignite the Wards · Next: From Within
- 1Paradise Lost
- 2Down to Azsuna
- 3Into the Fray
- 4Into the Fray
- 5Demon Souls
- 6Reignite the Wards
- 7The Scythe of Souls
- 8From Within
- 9From Within
- 10From Within
- 11Fel Machinations
- 12Saving Stellagosa
- 13Retake Faronaar
- 14Dark Revelations
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reignite the Wards
The demons are weakening my defenses. They must be far more powerful than what we've faced before. Will you help me to reignite the wards to keep the Legion from overrunning our position here?
After this quest
Taken from the storyline's own step order.
- From Within
Our demon hunters, Kor'vas Bloodthorn and Cyana Nightglaive took a small force of the Illidari across to Faronaar. Their mission was to weaken the Legion from within. I haven't heard from them in a while. It would be best if you could find and lead them to success. Agreed?
The storyline at a glance
Behind Legion Lines has 14 steps, from Paradise Lost to Dark Revelations.
Maps its steps are placed on (steps per map): Azsuna (13), Dalaran (1).
Steps of this storyline count toward:
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Balance of Power
- Against the Giants
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.