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Quest

The Scythe of Souls

A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
BlackRobe1+32via Wowhead (opens the original comment in a new tab)

Hi All -

There is (as at Launch of Legion) a BUG with this Quest.

Sometimes when you arrive at the gem area with Allari, she asks for you to let her know when you are ready........................ but then you do not get the choice to speak to her again.

DO NOT hang around. Just "Abandon" the Quest and go pick it up again.

It then works fine and saves a ton of time :-)

2
ashful+26via Wowhead (opens the original comment in a new tab)

I came here to see what happens when you don't leave the soul gem (since the quest objective says it's optional) but there were no comments about it.

For the curious, nothing happens; when you turn the quest in it gets removed.

3
Molaca+12via Wowhead (opens the original comment in a new tab)

If you break the crystals in the wrong order (specifically the middle one before you're meant to) Alleria will leave and the quest will break. If this happens you have to abandon the Q and start it over.

The crystal you have to break will have a green whirlwind effect around it. First you do the left one (north), followed by the right one (south) and lastly the middle crystal.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 10-45
ZoneAzsuna
Quest ID37660

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(37660))

What to do

StorylineBehind Legion Lines, step 7 of 14
Rewards40g 44s, 7,700 XP

Description

Let's head to the other side of the stand. We will release the demon souls one by one and get the answers that we seek concerning Lord Illidan. The Scythe of Souls will ensure that we do.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azsuna Quest turn-in 6 mapped points
Azsuna map showing where to go for The Scythe of SoulsTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #630 43.3 43.2

Coordinates

  • Turn-inAzsuna 43.3, 43.2/way #630 43.3 43.2
  • Objective areaAzsuna 44.4, 44.7/way #630 44.4 44.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azsuna map

Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azsuna:

  • Illidari Stand, AzsunaAlliance and Horde · about 90 yards east
  • Azurewing Repose, AzsunaAlliance and Horde · about 750 yards north-east
  • Illidari Perch, AzsunaAlliance and Horde · about 770 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards south-east
  • Objective areaabout 110 yards south-east
  • Objective areaabout 100 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money40 gold44 silver
Experience7,700 XP
ReputationCourt of Farondis +150

Reward details

Reputation: Court of Farondis +150

The ghostly Court of Farondis and its allies continue the fight against an onslaught of invaders on the cursed island of Azsuna.

Reputation group: Legion.

Other quests in Azsuna that reward Court of Farondis reputation: From Within (+150), They Came From the Sea (+150), Our Very Bones (+150), Dark Revelations (+250), Saving Stellagosa (+150), The Walk of Shame (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Behind Legion Lines

Part 7 of 14.

Previous: Reignite the Wards · Next: From Within

  1. 1Paradise Lost
  2. 2Down to Azsuna
  3. 3Into the Fray
  4. 4Into the Fray
  5. 5Demon Souls
  6. 6Reignite the Wards
  7. 7The Scythe of Souls
  8. 8From Within
  9. 9From Within
  10. 10From Within
  11. 11Fel Machinations
  12. 12Saving Stellagosa
  13. 13Retake Faronaar
  14. 14Dark Revelations

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Reignite the WardsAzsuna · Level 10-45

    The demons are weakening my defenses. They must be far more powerful than what we've faced before. Will you help me to reignite the wards to keep the Legion from overrunning our position here?

After this quest

Taken from the storyline's own step order.

  • From WithinAzsuna · Level 10-45

    Our demon hunters, Kor'vas Bloodthorn and Cyana Nightglaive took a small force of the Illidari across to Faronaar. Their mission was to weaken the Legion from within. I haven't heard from them in a while. It would be best if you could find and lead them to success. Agreed?

The storyline at a glance

Behind Legion Lines has 14 steps, from Paradise Lost to Dark Revelations.

Maps its steps are placed on (steps per map): Azsuna (13), Dalaran (1).

Steps of this storyline count toward:

Other storylines on the Azsuna map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.