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Quest

Demon Souls

A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
loltrix+5via Wowhead (opens the original comment in a new tab)

Kill demons close to the Demon Hunter (golden glowy Q npc that you need to free as hopefully shown in screenshot) and then use [item=122100]. Seems you can actually just "reuse" one Demon Hunter as well, you don't have to run around to all locations.

3
Wimbleton+4via Wowhead (opens the original comment in a new tab)

Keep in mind that you need to be exactly in the quest area, not .27 micometers outside or you will get the "wrong zone" error, even if your target is smack in the middle of the zone. "Wrong Zone" in this case means "wrong designated target area," because you haven't ported into another zone. Well, maybe the Twilight Zone, but that doesn't count.

Any class with an AoE needs to be aware that you're in a rich target environment (some of whom you can't see at first), so if you use Arcane Explosion (for example) to trigger Arcane missiles, you'll meet lots of new people very quickly, none of whom is bringing the Welcome Wagon. If you're a squishy, it's all that much more fun. Bring lots of bandages.

Sometimes the Soul Gem doesn't work, either because you picked the wrong target or because....well, just because. But you'll be able to make it work most of the time (80% in my case). Loot the corpses before using the gem or you won't be able to afterwards but these mobs drop nothing anyway, so don't worry about it. It's actually better not to loot the corpses in case you need to flee from all your new friends, then come back later. 30 seconds later: that's about all the time you've got.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 10-45
ZoneAzsuna
Quest ID37653

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(37653))

What to do

StorylineBehind Legion Lines, step 5 of 14
Rewards20g 22s, 6,150 XP

Description

I need to extract information about the Burning Legion from these foul creatures. But living, the demons are almost impossible to break. However, like you, I wield a powerful artifact -- the Scythe of Souls. Take one of my soul gems. If you place it next to a demon's corpse, it will rip the 'soul' out. Then, we will see if the scythe can get them to talk.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azsuna Quest turn-in 10 mapped points
Azsuna map showing where to go for Demon SoulsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #630 43.3 43.2

Coordinates

  • Turn-inAzsuna 43.3, 43.2/way #630 43.3 43.2
  • Objective area (centre of the marked area)Azsuna 41.8, 45.6/way #630 41.8 45.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azsuna map

Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azsuna:

  • Illidari Stand, AzsunaAlliance and Horde · about 90 yards east
  • Azurewing Repose, AzsunaAlliance and Horde · about 750 yards north-east
  • Illidari Perch, AzsunaAlliance and Horde · about 770 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationCourt of Farondis +150

Reward details

Reputation: Court of Farondis +150

The ghostly Court of Farondis and its allies continue the fight against an onslaught of invaders on the cursed island of Azsuna.

Reputation group: Legion.

Other quests in Azsuna that reward Court of Farondis reputation: From Within (+150), They Came From the Sea (+150), Our Very Bones (+150), Dark Revelations (+250), Saving Stellagosa (+150), The Walk of Shame (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Behind Legion Lines

Part 5 of 14.

Previous: Into the Fray · Next: Reignite the Wards

  1. 1Paradise Lost
  2. 2Down to Azsuna
  3. 3Into the Fray
  4. 4Into the Fray
  5. 5Demon Souls
  6. 6Reignite the Wards
  7. 7The Scythe of Souls
  8. 8From Within
  9. 9From Within
  10. 10From Within
  11. 11Fel Machinations
  12. 12Saving Stellagosa
  13. 13Retake Faronaar
  14. 14Dark Revelations

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Into the FrayAzsuna · Level 10-45

    The Burning Legion has beaten us here, but so too have the Illidari. It looks like the demon hunters are holding their own, but just barely. Come, let's put that weapon of yours to use. I'll figure out our next move while you crush the Legion.

After this quest

Taken from the storyline's own step order.

  • Reignite the WardsAzsuna · Level 10-45

    The demons are weakening my defenses. They must be far more powerful than what we've faced before. Will you help me to reignite the wards to keep the Legion from overrunning our position here?

The storyline at a glance

Behind Legion Lines has 14 steps, from Paradise Lost to Dark Revelations.

Maps its steps are placed on (steps per map): Azsuna (13), Dalaran (1).

Steps of this storyline count toward:

Other storylines on the Azsuna map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.