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Charge!

Spell

Charge!

Physical

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Instant cast1 min 30 sec cooldownSelf Only

Lead the charge to gain Haste for 15 sec.

Charge!

Tooltip

Lead the charge to gain Haste for 15 sec. All Vanguard of the Light volunteers within 40 yards also gain Speed for 6 sec.

How it works

Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.

Charge! is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 189.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Light Company Guidon.

What it does

Charge! is a spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and effects that last 15 sec. When cast it applies an aura. It also casts Light Company Guidon.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown90 sec
Category cooldown20 sec
Global cooldownNone
Duration15 sec
Effect #1Apply Aura (6)
Aura type id 189
Misc value: 917504
Effect #2Trigger Spell (64)
Trigger spell: Light Company Guidon

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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