Tooltip
Lead the charge to gain Haste for 15 sec. All Vanguard of the Light volunteers within 40 yards also gain Speed for 6 sec.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Charge! is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 189.
- Effect 2 is Trigger Spell (effect type 64). It triggers Light Company Guidon.
What it does
Charge! is a spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and effects that last 15 sec. When cast it applies an aura. It also casts Light Company Guidon.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 90 sec |
| Category cooldown | 20 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Effect #1 | Apply Aura (6) Aura type id 189 Misc value: 917504 |
| Effect #2 | Trigger Spell (64) Trigger spell: Light Company Guidon |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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