Tooltip
Your damage has a chance to ignite Lu'selama for 10 sec, granting you Haste. While ablaze, further attacks have a chance to smite your target for an additional Radiant damage.
How it works
Its aura procs every time its trigger condition is met.
Light's Justice is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Light's Justice.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Light's Justice is a Holy and Fire spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Light's Justice (record #1309766).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 42 Trigger spell: Light's Justice |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Lu'selama, Light's JusticeOn Equip
Build history
this spell Changelog
Added in patch 12.1.5.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.5)
Comments
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