Tooltip
Your damaging abilities against enemies above 30% health have a very high chance to apply Conductive Ink. When an enemy falls below 30% health, Conductive Ink inflicts Nature damage per stack.
How it works
Its aura procs every time its trigger condition is met.
Conductive Ink is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Conductive Ink.
- Effect 3 is Dummy (effect type 3). Its base value is 30.
What it does
Conductive Ink is a spell with an instant cast and a range of 100 yards. When cast it applies an aura. It also casts Conductive Ink (record #302565).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Conductive Ink |
| Effect #3 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Dribbling InkpodOn Equip
Comments
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