Tooltip
Your auto attacks have a very low chance to prime Diver's Folly. For 12 sec, 5% of your damage will be stored as bioelectric charge. When Diver's Folly discharges, deal Nature damage equal to the charge to 3 nearby enemies.
How it works
Its aura procs every time its trigger condition is met.
Bioelectric Charge is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. Its base value is 5. It triggers Bioelectric Charge.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Bioelectric Charge is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Bioelectric Charge (record #303580).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 42 Value: 5 Trigger spell: Bioelectric Charge |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Diver's FollyOn Equip
Comments
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