Fleet Footed: because everyone runs faster with a knife.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Since it was buffed to 15%, Fleet Footed has become a very strong overall talent. 15% increased speed over non-improved runners is huge, and even if they have a boot enchant (8%) you're still 7% faster than them.
Also, if you can find the points to max camouflage, and you pair it with this talent, you will run around in stealth at 100% speed.
Cooksta, that's not exactly how it works. Normal stealth has a speed of 70% of normal run speed. Camo reduces the speed penalty by 15%, leaving you at 85% speed while in stealth. Here's where most people get the math wrong: Fleet footed does increase your speed by 15%, but it's 15% of the 85% your stealth speed is at with Camo. So, 85 x 15% (1.15) = 97.75% It's never going to be 100%, no matter which way you stack things. Not that 97.75% is anything to sneeze at!
Tooltip
Your movement speed is increased by 15% and you take reduced falling damage.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Rogue spells
Related
Community notes from Wowhead · 64 comments
Top 3 shown above · 50 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Yes, Fleet Footed and [spell=14062] stack.
EDIT: For some reason, this post is showing Fleet Footed when using the MoP domain but is showing the correct spell, "Quickening", in Wowhead's default domain: http://www.wowhead.com/spell=31209. Sorry for the confusion ^-^
Actually, you're 6.0869565% faster than they are.
If you would take Quickening + Improved Recuperate then you would heal yourself for 48% of your max health over 30secs.
The resistance will likely stack. The speed cannot. It has been confirmed by Blizzard that the maximum normal movespeed that you can attain is +8%, regardless of how many +movespeed chants/items you stack.
What i was wondering was since 4.1.0 there is no longer a Movement reduction while in stealth, so if you have the Camouflage Talent you actually move faster in stealth then out of it, now that the camouflage is a moving increasing talent instead of reducing the loss of speed in stealth, so in a simple and short question: "Does Camouflage still Stack with Quickening?"
Just for a summation, This effect is not a proc, it does not work while mounted, and does work while stealthed.
Also, the 8% movement cap is not true they boosted it to 10% as of 2.0.5.
this will certainly NOT affect monted speed at all.
like the gems an speed enchants won't eitheryes it work's with camo, since camo is not a GAIN in speed but rather a reduction of the speed loss in stealth ;)
Yes. It's a passive talent, along with the resist that comes along with it. Once again, yes it does stack with camo, but -not- with any real movement increasing effects, regardless of the amount of points you put into it. A major anti-kite talent, along with imp. sprint.
it's not technically "stacking"... though the talent for camo says "increases your speed while stealthed by 15%" what it really does is lessen the penalty, not actually increase the speed... so, yes camo has a bad tooltip...
Seriously how can you not grab this talent, no matter what spec you are? A DEAD useful talent that any build of rogue makes use of in all situations in either PvE or PvP. Damage is great but survivability is key, more than worth the 2 talent points, it would even be worth it if it cost 3.
If it's true that Fleet Footed and Camouflage do indeed stack, I would say Camouflage is not considered a "movement speed increasing effect." It is a "stealth movement speed increasing effect," just as Crusader Aura is a "mount movement speed increasing effect."
The wording definitely isn't super-clear on this, but perhaps that's how it's supposed to be interpreted.
EDIT: I'd like to point out, if you look at Fleet Footed's Effect #3 -- it gives Apply Aura: Mod Speed (Value: 15)
This refers to the 15% speed increase (same as something such as Pursuit of Justice)Meanwhile, Camouflage Effect #1 is Apply Aura: Add Flat Modifier (23) (Value: 15)
This would refer to the 15% increase in stealth speed.Someone who knows a little more about this could probably give more insight, but it seems to me that the two should be working together, one after another.
It affects Recuperate?What part of "All healing effects on you" in the tooltip don't you understand? o_O
You're not running at 100% speed but rather at 97-98% since 100%-15%(3/3 Camouflage)= 85% 85*1.15 = 97.75% so you'e moving 2-3% under normal speed, not a big deal tough.
It's for always , not only for when you resist a movement impairing effect.
So with fleet footed and Camo, does that mean that the overall stealth speed is the same as run speed?
Stealth (-30% Speed)+ Camoflage (+15% Speed) + Fleet Footed (+15% Speed) = 100% Movement speed?
It will be interesting to see if the +20% healing received will properly affect the new combo-points-to-self-heal finishing move Recuperate, or even the talent improving it (Improved Recuperate).
If so, double-improved Recuperate would make for a whopping 6% ((3%+2%)*1.2) of maximum health healed every 3 seconds (12% per combo point) up to a maximum of 60% healed over 30 seconds at 5 combo points.
That is twice the amount unimproved Recuperate would heal in the same time.
Anyone know if this stacks with Assassin's Step? Enchant Boots - Assassin's Step
Wouldn't think so, but secretly hoping so.
Would this Stack with Nightstalker talent from Subtlety?
Wanted to say that suprisingly this stacks with the new WoD enchant, Gift of haste Gift of Haste. It's 115% run speed without cloak on, and 125% with it on... its actually quite noticeable and for a rogue its awesome.
I'm so used to movement speed bonuses not stacking I was actually quite suprised that this did.
It should be noted that this does NOT apply to mounted speed.
For Worgen, this does stack with Darkflight and [spell=14062] - giving a Movement speed of 177% in total when both are in use.
One more advantage is that you no longer require a speed enchant on your boot because you will be faster and it won't stack. That allows more potent boot enchants while being faster than other players. The disadvantage is that if you are duel specced as subtletry, you need two pair of boots. One with a speed enchant for subtletry and one without for assassination.
You cant use a major glyph and minor glyph that affect that same skill.This part is incorrect, actually. I can confirm several (if not all) major/minor glyph combinations that affect the same skill (Lay of Hands/Divinity, Rebirth/Unburdened Rebirth, Typhoon/Monsoon, Ice Armor/Frost Armor, Water Shield/Water Mastery, Fading/Fade, Thunderstorm, and of course Sprint/Blurred Speed,) do in fact function together. Edit for effect/affect grammar confusion ><
At 85, with this spec'd, Recuperate went from 2040/tick to 2423/tick. Lifeblood went from 1759 to 1928.
Yes they stack, to be precise Nightstalker is additive while Quickening is multiplicative. With 2 points on both your speed is (100+10)*1.15 = 126.5 %
So... what DOES this stack with?
Anyone got a link to a blue post or an elitistjerks datamining thread?
i have a question:
since it says "This does not stack with other movement speed increasing effects" does that means that the speed bonus from boar's speed and cat's swiftness enchants won't make you go faster?
It is constant.
this anoys me quite a bit Running =100% Stealth = -30% =70% camouflage = +15% says increases your speed and not reduces penalty so it should be (100-30)*1,15=80,5% Fleet Footed = +15% so this should be 80,5*1,15= 92,575%
Normal stealth has a speed of 70% of normal run speed. Camo reduces the speed penalty by 15%, leaving you at 85% speed while in stealt
In cata its is possible to become incredibly mobile as a rogue. http://www.wowhead.com/spell=14063# brings your stealth speed down to 85% normal speed add to this Fleet Footed and you now have a stealth speed of 100% normal run speed. now comes the fun part, by stacking [spell=13875], [item=42974] and [item=43379] you can now have [spell=11305] and lets put [item=43380] in there too. with all this together you can remove all movement impairing effects vanish and run across the water at a top speed of 200% normal speed IN STEALTH ON WATER and when at this speed its improved stealth too, after a few seconds it drops down to 185% normal speed STILL IN STEALTH AND ON WATER. a rogue with all this can escape a bad situation with ease in both PvP and PvE (though the water part is not as useful in PvE) so if you are planing on doing PvP in cata or are leveling a new rogue in cata I highly recommend stacking this up as this with both save you in solo and PvP and also save repairs in instances because you can now flee at epic ground mount speed anywhere in the world for a short time wile in stealth.
yes. or to be more verbose: with Quickening and Nighstalker - 126% movement speed whilst stealthed, 115% without stealth.
Does not stack with Sprint or enchantments such as Assassin's Step. if the enchantment is less % than the quickening talent, the talent overpowers. If the ability or enchantment exceeds the talent, excluding the talent in the calculations, the enchantments and abilities overpower the quickening talent. But Quickening does stack with other talents (Nightstalker).
Fleet Footed and Burst of Speed currently stack! :-)
This seems to be untrue. With 375 (410% riding), my mounted speed is exactly 410%. Quickening is giving no speed increase above the base mounted speed.
Nope Moving Impairing is like Mage freeze and Druid one If u Gnome, it is the one u can remove it by Escape Artist spell
Can somebody who has high arena ratings and actively tested this please confirm if there is a noticeable/useful difference between the 15% this talent provides, and a standard 8% boots you could get from a meta gem or an enchant ?
Can anyone tell me weather the speed increase is constant or something that only proc's when you resist a "movement imparing effect", like Blazing Speed for Mage ?
confused on how increased movement speed enchants are NOT stackable with this. explanation? thanks.
LOL that comment made my day
I don't understand why this questions is down rated. It is a perfectly valid question. There are all sorts of exceptions similar to this in the game.
Does this stack with Sprint?
There is obviously a lot of confusion about this, which is understandable. The ORIGINAL Vanilla Minor Speed enchant stacks with other movement effects, the more "advanced" enchants like Boar's Speed and Pandaran's Step do not.
I have a question:
Does the +15% is on all the time or only when you resist a movement impairing effect?
It is not clear in the text. I assume that it is on all the time because it doesn't say "for xxx seconds", but I had talent points here and didn't notice the difference in speed at all.
So what are considered movement impairing effects? Or if it is easier please list what this will NOT effect. I'm sorry I goggled and forum searched it, I can't find a list. (I know there are stuns, roots, and stuff like that aswell)
I suppose this won't stack with the speed effect gained from Highlander's Leather Boots, right?
This makes stealth worth it, instead of moving 30% of reg speed you move 15%, and thats w/ 1 point in camo
Does this stack with the Surefooted enchant? Resist snare stuff and all that.
Ok, i have question if talent's rank 1 speed effect (4%) stack with other effect such as Swift Windfire Diamond - given as reward for Soul Shards
What about Camouflage?
Does this stack with camouflage while stealthed? Thanks.