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Crusader Aura

Spell

Crusader Aura

Holy

Paladin

Instant castSelf Only

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
sidelsky18+27via Wowhead (opens the original comment in a new tab)

For those that are wondering:

Normal Running Speed: 100%
Normal Running Speed + PoJ: 115%

Normal Ground Mount: 160%
Normal Ground Mount + PoJ: 184%
Normal Ground Mount + Crusader: 192%

Epic Ground Mount: 200%
Epic Ground Mount: + PoJ: 230%
Epic Ground Mount: + Crusader: 240%

**Note: 100% Flying Speed is not equal to 100% Running Speed**

Normal Flying Mount: 250%
Normal Flying Mount + PoJ: 287.5%
Normal Flying Mount + Crusader: 300%

Epic Flying Mount: 380%
Epic Flying Mount + PoJ: 437%
Epic Flying Mount + Crusader: 456%

310 Flying Mount: 410%
310 Flying Mount + PoJ: 471.5%
310 Flying Mount + Crusader: 492%

62 more comments below ↓

Crusader Aura
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Tooltip

Increases mounted speed by 20% for all party and raid members within 40 yds.

Spell facts

SchoolHoly
Cast timeInstant
DurationInfinite
EffectsArea Aura (Raid), Apply Aura
ClassPaladin
RangeSelf Only
Taught byPaladin (skill 1)
Spell ID32223

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

More Paladin spells

Related

Community notes from Wowhead · 65 comments

Top 3 shown above · 50 more here

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

Aenonar+14via Wowhead (opens the original comment in a new tab)

This is now the worst and most annoying skill for anyone dual-accounting or just playing in a group. It's a passive skill but it no longer affects party members!

So on ground mounts you constantly have to wait for the follower to catch up every ~50-100 yards traveled, but on an epic flying mount... Just give it up. They lose contact in under 50 yards so it's far easier (unfortunately) to fly each separate, then you just have to wait a while for them to arrive as well...

Draewind+10via Wowhead (opens the original comment in a new tab)

When you build a Stables (Level 1) you gain these abilities:

Enables the capture and training of special mounts on Draenor. Also allows you remain mounted while interacting with objects in outdoor Draenor zones.

These abilities are in your Spellbook & Abilities Frame under the Spellbook tab (bottom) and General tab (top right). As you search through you will find [spell=169606].
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When you upgrade to Stables (Level 2) you gain an additional ability:

You will no longer get dazed by enemies while riding mounts in outdoor Draenor zones.

And the spell listed in your Spellbook is [spell=169605].

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When you upgrade your Stables (Level 3) you gain an additional ability:

Increases mount speed in Draenor by 20%.

And the spell listed in your Spellbook is [spell=169607].

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MOVEMENT SPEED
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I hear discussions and talk of whether or not this speed buff stacks with others, and I realize that they, like me, did not notice the one of most incredibly important Patch Notes for the expansion. Everyone is up in arms over flying in Draenor, and no one has even realized how slowly they are riding in Draenor.

The NEW approach to "Movement Speed" (Speed Buffs) is a terrible NERF that I have noticed and wondered about for weeks. It never made sense to me until I read the LAST section of:

The Iron Tide: 6.0.2 Patch Notes
(http://us.battle.net/wow/en/blog/15682579#movement_speed)

Take for instance a character that had a racial or class speed buff of 5%
(the two that come to mind are much more robust Crusader Aura/On a Pale Horse),
a guild perk speed buff ([spell=78633] - all guilds have it today) of 10%,
and let's add the Stables (Level 3) buff of [spell=169607] which equals 20%.

So we'll use three buffs - 5%, 10%, and 20% (for this example we will consider them all to be stackable).
Much of the confusion lies in the fact that speed is measure in percent of normal running speed. Walking speed is 40% and when adjusted for in-game distance it is equivalent to 5.784 mph and running of course would be 100% and 14.46 mph.

The Maximums are:
An unbuffed character Running@100% (14.46 mph),
Journeyman Riding allows Riding@200% (28.92 mph),
and
Master Riding allows Flying@410% (59.29 mph) .

------------------------------- MoP --------------------------------------

In Mist of Pandaria (MoP) speed buffs would be calculated multipicatively against the base speed then added to that speed so:
Running:
100% x .05 (05%) = +05%
100% x .10 (10%) = +10%
100% x .20 (20%) = +20%
100% + 05% + 10% (Stables buff is only mounted) = 115% (16.63mph)

Riding:
200% x .05 (05%) = +10%
200% x .10 (10%) = +20%
200% x .20 (20%) = +40%
200% + 10% + 20% + 40% = 270% (39.04mph)

Flying:
410% x .05 (05%) = +20.5%
410% x .10 (10%) = +41.0%
410% x .20 (20%) = +82.0%
410% + 20.5% + 41.0% + 82.0% = 553.5% (80.04mph)

------------------------------- WoD --------------------------------------
Today speed buffs would be calculated additively and only the highest speed buff is used:
Running:
100% + 05% = 105%
100% + 10% = 110%
100% + 20% = 120%
The highest buff is +110% (Stables buff is only mounted)
110% (15.91mph) ===> -5% (-0.72mph) in speed from MoP.

Riding:
200% + 05% = 205%
200% + 10% = 210%
200% + 20% = 220%
The highest buff is +220%
220% (31.81mph) ===> -50% (-7.23mph) in speed from MoP.

If they ever let us fly again.
They have at least slowed it down.
Be certain that even the folks from Irvine can handle it.

Flying:
200% + 05% = 415%
200% + 10% = 420%
200% + 20% = 430%
The highest buff is +430%
430% (62.18mph) ===> -123.5% (-17.86mph) in speed from MoP.

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In MoP, I was flying along at 451% with [spell=78633] (410% x 1.1 = 451%)
today in WoD I am flying along at 420% with [spell=78633] (410% + 10% = 420%)

Just think, by the time they give us flying our max speed may be 250% ... just to make sure folks living in Irvine can keep up.
(By the way, Irvine is a city built in the valley where I was born and raised. A population in that valley of 3k is now 3Mil. I am "Old and Slow".)

43922+6via Wowhead (opens the original comment in a new tab)

Yes, Crusader Aura works for mounts with a 310% speed increase as well ;o, like Ashes of Al'ar (drop from The Eye), or Swift Nether Drake (Arena PvP Reward).

With these mounts, your actual travel speed is 410%. With Crusader Aura you get an additional 20% for every 100%.

That means 410 x 1,20 = 492%.
That's a speed increase of 82%, making you fly at 492%.

If we compare this with a regular epic flier, we have a difference of 36%.

Your total speed increase with a 310% mount and Crusader Aura is 392%.

664937+5via Wowhead (opens the original comment in a new tab)

This isn't outdated, they haven't changed movement speeds at all. However, all you have to do is just multiply your speed by 20%, then add it to itself. Like this, if you have Master Flight: 100%(Normal Speed) + 310% (Master Flight Speed) = 410% movement. 410% x 20% (or .20) = 82 + 410% = 492% movement speed total. (Though whether or not you add 100% to it is debatable. Either way, it's correct, more or less.) HOWEVER, just remember that ANY MOUNT + CRUSADER AURA = FASTEST MOVEMENT SPEED.

brucek2+5via Wowhead (opens the original comment in a new tab)

Here's a simple macro to help keep Crusader Aura up while you're mounted, and your regular aura up while you're not. (Adjust for your choice of mounts and auras, of course.)

/cast [nomounted] !Crusader Aura; [mounted,spec:1] !Retribution Aura; [mounted,spec:2] !Devotion Aura
/cast [nomounted,noflyable] Golden King; [nomounted,flyable] Snowy Gryphon
/dismount [mounted]

If you press it while you're not mounted, it will cast Crusader Aura and mount you on either your land or flying mount depending on whether the current terrain is flyable.

If you press it while you're mounted, it will dismount you and apply an aura based on your spec: in my case, Retribution for primary spec, and Devotion for secondary spec.

84594+4via Wowhead (opens the original comment in a new tab)

Yeap, it's a Holy Horse.

Question.

Would this affect taxi speed as well?

Because not being an engineer, and trying to do CoT, the flight from Org/TB to there is annoyingly long. So would this effectivly cut the time down? I swear it does affect taxi, but that could just be very wishful thinking.

NeonKitten+3via Wowhead (opens the original comment in a new tab)

A quick look at the numbers proves that Crusader Aura doesn't stack.

Normal ground mounted speed is 200%. With the 10% bonus from the level 3 guild perk "Mount Up" it's 220%. For a Pally with Pursuit of Justice the bonus is 15% - 230%. Turn on Crusader Aura and you're at 240% - that extra 40 being a 20% improvement on the base speed. None of these bonuses stack; the largest bonus is the only one applied.

Same goes for flying speed: 410% base speed with Master Riding (100% + 310%). Guild perk gives you 10% (41) more - 451%. Pally PoJ gives 15% (61.5) for 471% as reported, rounded, in the Character Information dialog. Crusader Aura gives a 20% (82) increase on base speed, for 492%. Once again, none of these bonuses is stacking.

129349+2via Wowhead (opens the original comment in a new tab)

So now our character sheets show our speeds broken down.

While in Shimmering Expanse, with a 60% movement buff - but no crusader aura:
On foot: Run Speed 160%, Flight Speed 110%, Swim Speed 148%
On Abyssal Seahorse: Run Speed 288%, Flight Speed 115%, Swim Speed 371%

In Shimmering Expanse with a 60% movement buff - but with crusader aura:
On foot: Run Speed 160%, Flight Speed 120%, Swim Speed 148%
On Abyssal Seahorse: Run Speed 300%, Flight Speed 120%, Swim Speed 371%

So am I correct to assume crusader has no effect on us while in the Abyss?

733170+2via Wowhead (opens the original comment in a new tab)

While it's only a marginal increase in personal speed (for a retribution pally), don't forget that crusader aura affects all group and raid members. For rated battlegrounds, this is a huge advantage against a team that either doesn't have a pally or isn't utilizing this ability to get to a control point first. For example, the BS/LM/GM in Arathi Basin. Without this buff, you expect both sides to get to the flags nearly simultaneous. But given the advantage of one side using it and the other side not, you can assault the base before the other side can even get to it. It's definitely a very si

243495+1via Wowhead (opens the original comment in a new tab)
With Aura Mastery 310 * 1.40 = 434% Mounted speed + 100% and you have 534% but after mounting that's only about 4.5 seconds of movement.

Actually, it can be cast while mounted, so the duration would be the standard 6 seconds that Aura Mastery is used.

Zarasong+1via Wowhead (opens the original comment in a new tab)

Currently there is a bug where Steed of Glory makes you immune to all CC so here is an easy way to win RBG's:

Divine Steed + [skill=230332] + [spell=199542] + Crusader Aura

With Divine Steed, Cavalier and Steed of Glory you have complete immunity to ALL CC for 10 seconds and move at 120% speed with Crusader Aura. With this you can easily make it halfway across the map as a flag carrier. If you take Night Fae and get the ability to have an extra 50% speed increase for 12 seconds with 4 total blinks then it is even stronger. Because gearing is super easy with PvP if you can win RBG's and it is even easy to switch covenants. Everyone should be running two Paladins with this set-up have the first run it halfway and hand off to the next. You can cap a flag in 30 seconds or less with COMPLETE IMMUNITY TO CC. Have the rest of the team defend or something. Maybe if enough people run this strategy Blizzard will fix it.

11342+0via Wowhead (opens the original comment in a new tab)

No. The 20% bonus that the aura gives is a base bonus. It adds 20 onto 280. That makes 300. 300% It does not calculate 20% of every single mount you're on. An epic flying mount with Crusader Aura travels at 300%

240827+0via Wowhead (opens the original comment in a new tab)

"Most people automatically assume the first, as I have been doing, as well. Theoretically, then, a person mounted on an Epic Flyer with a flight speed increase of 280% would be moving at 280% of normal player run speed. Were that the case, applying Crusader Aura would result in a total Epic Flight speed of 336%" Then most people are NABS! It's WAI nuff said.. :P