This is druids' quick, expensive heal.
In Cataclysm (as of 4.0.3a), all healers have the following types of heals:
Quick, expensive heal: 1.5 second cast, very high mana cost, high heal value.
Inexpensive heal: 3 second cast (usually talented to 2.5), very low mana cost, low heal value.
Slow, big heal: 3 second cast (usually talented to 2.5), high mana cost, very high heal value.The mana costs differ very slightly between classes. Two of them have the quick heal cost more than the big heal.
Priest
Quick - Flash Heal
Cheap - [spell=2050]
Big - [spell=2060]Shaman
Quick - Healing Surge
Cheap - [spell=331]
Big - [spell=77472]Druid
Quick - Regrowth
Cheap - [spell=50464]
Big - [spell=5185]Paladin
Quick - Flash of Light
Cheap - [spell=635]
Big - [spell=82326]
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I'm going to be doing a more complete breakdown of the healing per mana and healing per second of Druid single-target large heals. For this consideration, I'm mostly looking at burst Hps (heals per second), so I'll be ignoring the HoT portion for calculations.
Regrowth Rank 12
29% of base mana 40 yd range
2 sec cast
Heals a friendly target for 2234 to 2494 and another 2345 over 21 sec.
Average Base Heal = (2234 + 2494)/2 = 2363
Base mana at lvl 80 for a druid: 3496
29% of that is 1014 mana, before reductions from talents.Coefficient Approx 53.90% (64.68% with Empowered Rejuvenation)
Talents which effect HT:
Moonglow 9% cost reduction
Master Shapeshifter 4% increase healing (while in ToL form)
Gift of Nature 10% increase to all healing
Empowered Rejuvenation 20% increase to healing coefficient for Direct Heal and HoT portions.
Tree of Life 6% increased healing to everyone you can reach with your heals (45 yard range). Also, 20% further mana reduction
Improved Regrowth and Natural Perfection for 53% total crit chance increase and Nature's Splendor for a potential 0.5 cast time reduction.
Also, can be used with Nature's Swiftness for an instant cast.Can't forget the Glyph of Regrowth +20% healing done for the Direct Heal and HoT portions if a Regrowth HoT is still on the target.
The case that I'll be looking at is maximum burst Hps. Specifically, I was contemplating a build that improves healing touch to be used as a backup after getting a Nature's Splendor proc from a Regrowth crit. Haste effects both spells evenly, so I'll be disregarding haste. Crits will play a big role because we're counting on Nature's Splendor for big bursts. I'll be doing several tables based on the druid's critical chance.
Talented Mana Cost:
Base: Moonglow: ToL: Both (multiplicative/additive)
1014 923 811 738 / 719
I'm pretty sure 738 is the value off my Druid on live with Moonglow 3/3 and in ToL form, so I'll be using that value.
Base healing (Without considering Crit)
+Healing Amount Healed HPM HPS
1500 4042 5.48 2021
1600 4120 5.58 2060
1700 4199 5.69 2099
1800 4277 5.80 2139
1900 4356 5.90 2178
2000 4434 6.01 2217
2100 4513 6.11 2256
2200 4591 6.22 2296
Considering crit, with a base crit chance of 10%/15%/20% and +50% from talent. HPS and HPM columns reflect a 60% crit chancenon-crit 60% 65% 70%
+Heal -Heal -crit -crit -crit HPM HPS
1500 4042 5255 5356 5457 5.48 2021
1600 4120 5357 5460 5563 5.58 2060
1700 4199 5458 5563 5668 5.69 2099
1800 4277 5560 5667 5774 5.80 2139
1900 4356 5662 5771 5880 5.90 2178
2000 4434 5764 5875 5986 6.01 2217
2100 4513 5866 5979 6092 6.11 2256
2200 4591 5968 6083 6198 6.22 2296
Note, all values are the average amount healed. Average amount calculated from:
(Base heal * non-crit chance) + (Base heal * crit chance * 1.5)
where 1.5 is the crit multiplier.Now for a subsequent cast where the Glyph of Regrowth kicks in. Also, the cast time will be somewhat less because we just finished a Regrowth cast which may or may not crit. The heals per second (HPS) columns reflects a 60% crit chance on the previous cast (for an average cast time of 1.7s). The heals per mana column reflects the 60% crit chance for the current cast.
Average cast time derived from:
(base cast * non-crit chance) + ((base cast - 0.5) * crit chance)
non-crit 60% 65% 70%
+Heal -Heal -crit -crit -crit HPM HPS
1500 4850 6305 6427 6548 8.54 3709
1600 4944 6428 6551 6675 8.71 3781
1700 5039 6550 6676 6802 8.88 3853
1800 5133 6673 6801 6929 9.04 3925
1900 5227 6795 6926 7056 9.21 3997
2000 5321 6917 7050 7183 9.37 4069
2100 5415 7040 7175 7310 9.54 4141
2200 5509 7162 7300 7437 9.70 4213That's a lot of spreadsheeting. For the time being, I'll leave my conclusion at this: 1800+ spell power unbuffed and you're looking at 4000 HPS (before accounting for your haste rating or Wrath of Air 5% spell haste!) from spamming regrowth at nearly 10 HPM. Buff food, a shaman totem and maybe an elixer, and regrowth spam is just plain retarded.
Eventually, I will make the comparison between plain regrowth spam and Regrowth - (Natures Splendor proc) 2.0 Sec HT cast - regrowth decisions. I have a hunch that the reduced crit chance on HT will kill the HPS consideration.
Edit: Good grief, I did all that work and now they're changing a key talent. (3.1 patch notes, taken from mmo-champ) I'll revise this shortly, when 3.1 has a known date.
- Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
It's a huuuuge mana hog but very nice healing spell to use in PvP because of its fast casting time (well, faster than Healing Touch).
Tooltip
Heals a friendly target for and another over 6 sec. Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth. Usable while in Moonkin Form.
Tree of Life: Instant cast.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Druid spells
Related
Community notes from Wowhead · 29 comments
Top 3 shown above · 26 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
An altogether decent spell to cast by itself, talented and glyphed this spell is a power house.
Glyph of Regrowth + 20% initial heal
Improved Regrowth (Talent) + 50% critical chance, triggering Nature's Grace and Living Seed
Nature's Splendor + 6 sec. hot duration (27 sec total)
Mana reduction talents from Tree of Life and balance (Moonglow).
And of course, it can be made instant with Nature's swiftness and be consumed for Swiftmend.I haven't looked to closely at the wrath idols, but I'd expect there to be one to improve Regrowth somehow.
Very nice HoT spell especially at higher levels. You can use it before aggroing a foe so that you keep your health high during the fight.
This spell is a tool, it should only be cast during Clearcasting, and to trigger Nature's Grace.
When Regrowth crits, is the HoT component increased as well as the direct-heal component?
Regrowth gains ~100% of your Bonus Healing, and is broken down into two parts:
- The direct part of your heal gains ~30% of your Bonus Healing
- The HoT part of Regrowth gains ~70% of your Bonus Healing
And since I believe the coefficient of DoTs are broken down evenly over time, each tick of Regrowth gains 10% of your Bonus Healing (since the HoT ticks every 3 secs for 21 secs, which is equal to 7 ticks)
This spell can trigger Harmony because it's technically a direct heal and a HoT. Tested 10/19/11 in heroic ZA.
Since Patch 2.4 the tables have turned and Regrowth is now one of the druid's most efficient healing spells. How ironic. See the comments here for details.
How ironic, with patch 4.0.X, the initial 2.0.1 post is valid once more. The wheel turns again...
I'm pretty sure that regrowth is now by far the worst healing spell in the game. All the other healing class quick spells have base healing around 7k. Regrowth barely reaches 4k and it costs 35% base mana, while the others cost about 27%. You have to take 3 point talent to make it even the slightly bit good (Nature's Bounty: +60% regrowth crit chance). Please correct me if I'm wrong. I would love to be wrong about this.
With moonglow, it is now 614 mana. This makes regrowth the second most efficient heal for a druid, after lifebloom. Nice buff!
It looks like Blizzard has finally recognised that all healing classes do need a Flash Heal style heal with a rapid casting time. With the latest few changes the efficiency still looks bad if you're over-writing the HoT, but with Imp Regrowth and the average bonus heal from its frequent crits it starts to compare quite well with Flash and Lesser Healing Wave.
All of which makes druid healing just that bit easier for Resto druids.
Regrowth no longer receives a +50% crit chance via talents. That particular talent was renamed and now only grants 25% crit chance bonus. In addition, The new talent (Nature's Bounty) also increases the critical effect chance of Nourish by 25%. If you add in the new Nourish Glyph (Glyph of Nourish), Nourish becomes a far more superior spell to regrowth spam, given the nerfs to Regrowth crit and the buffs to Nourish Crit+Healing.
Restoration druids in Cata:
Note that Insect Swarm is considerably cheaper than Moonfire or the very expensive Regrowth. Use your free haste trinket (1-minute cd) from Nature's Grace wisely while you wait for Tree of Life (3-minute cd) to become available.
No, the Healing over Time component is the same, crit or not. Whether it does or not, however, it is still an efficient spell to use (Provided many of the ticks are actually used and don't become overhealing). Being able to pick up Improved Regrowth, however, insures you're able to downrank more effectively and conserve more mana, even if the healing over time isn't used to its fullest extent.
Glyph of swiftmend will help this out too.
You're completely failing to realize the reason why a quick heal exists -- to heal someone that would die otherwise, buying time for a better heal. There are a few reasons why regrowth fails at this: The heavy reliance on RNG pretty much makes the skill terrible for this. This skill is completely capable, even with talents and mastery galore, of healing for all of 6k damage for over 6k mana. If your target could live in the cataclysm dungeon/raid environment with 6k hp, the chances are very high he could have lived with the HP he had before the heal, and you could have cast a better heal.
The spell power coefficent of the direct heal, and heal of time is as follows:
DH-approx 54%(64.8% with Empowered Rejuvenation)
HOT-131.6% (157.9% with Empowered Rejuvenation)http://www.wowwiki.com/Spell_power_coefficient
Nourish and Healing Touch cannot match a properly specced and glyphed Regrowth for a PVE tree in terms of HPM, HPS, initial heal, and added HOT.
Regrowth has:
- a 50% chance to crit (Improved Regrowth), which will proc Nature's Grace and Living Seed
- heals for 20% more if Regrowth HOT is still present on the target (Glyph of Regrowth)
- HOT benefits from Empowered Rejuvenation, Genesis, and Nature's Splendorwhich unfortunately cannot be matched by Nourish.
There is still an optional place for Nourish as a small heal to avoid overhealing and waste of mana, but it definitely cannot replace Regrowth as the big heal.
(I do not mention HT much, as glyphing and speccing for this is primarily for PVP, which is a different concern altogether.)
I'm sorry to disagree, but while that is the purpose of a quick heal that example is terrible. For that particular raid situation you have much better tools: if you don't have swiftmend off cooldown or nature swiftness ready for a healing touch, you may need to check your timing. Also, if you need a HoT effect on target for your emergency swiftmend this spell is the best choice, the cast time is the same as the global cooldown, they'll land at the same time. And that is a terrible example by the way it's stated even - if it fails to save it's because it heals too little, but if it saves you c
You might be rethinking this as of 3.1 with the 4pc Tier bonus with the new glyph of nourish with 4 HoTs Regrowth, Rejuv, LB, and WG... that's a Nourish +44% bonus.
FYI if you actually read Gift of the Earthmother it says Rejuvenation not Regrowth.
I am sorry. I do NOT think you are wrong. Nourish used to be our Flash heal, Flash of light and Healing surge...and it was great, could not complain...but now...Why on earth could they not make THIS...make Regrowth the mana saving one, and kept Nourish like it used to be.
When a direct spell with a dot/hot on it, only the DD part gets increased.
ye, its very usefull in pvp.
As it stands (calculating averages with criticals), a restoration druid should find this to be their number one skill now for their first cast, it used to be quite mana inefficient compared to other skills and mostly for emergencies // focus healing, but with the new buff this skill is going to be pretty amazing, especially when I already am forced to spam this skill for certain fights (Such as Naj'entus, where it is extremely important). Expect to use this spell as frequently as lifebloom come 2.4.
Regrowth is a powerful healing spell, however is relatively mana inefficient. Use this when you want to "forget" about a player for a bit or when you need to keep a constant stream of healing on a person.
One situation where Regrowth shines is in the Vael fight in BWL. Just spam this - it's great due to its shorter cast time and its constant healing.